Graphics programmer | Game engine developer | Freelancer | Youtube: https://xitter.cf/t.co/zlazg6U4yh Discord: https://xitter.cf/t.co/tmYrPmqrEi

Germany
Joined December 2014
Trying to make the world feel alive #voxel #gamedev
3
5
183
5,941
Creating a first prototype game using my voxel-engine #gamedev #webgpu
4
34
870
I've created a method for grid-based voxel worlds that allows block models to "escape" their usual render bounds (in this case from 16^3 to 32^3), hugely increasing detail and enabling cool blending effects, while still retaining the grid-based logic. I call this technique Escape Volumes, and its rendering is (almost) free! #gamedev #webgpu
7
4
150
6,979
WIP Main Menu #gamedev #webgpu
1
57
1,860
I've created an infinite terrain generator using cellular automata: maierfelix.github.io/strata-… #procedural #voxelart
2
4
1
40
2,538
Walking through my browser-based voxel engine #gamedev #webgpu
15
30
1
558
24,772
Experimenting with native 3d pixel art #gamedev #voxel
2
1
33
2,063
Real-time Lighting using CAGI #gamedev #webgpu
5
10
3
254
11,283
Walking through my new procedural cave generator. #voxel #gamedev
5
10
1
194
7,860
Diving into the depths! #gamedev #webgpu
5
11
167
8,683
Underwater volumetric fog adds an interesting atmosphere! Achieved by ray marching through the CAGI volume. #gamedev #webgpu
6
22
341
16,426
Underwater test in my voxel engine! Volumetric water ray-marched with voxel DDA, and sounds are dampened with a lowpass filter when submerged. #gamedev #webgpu
5
10
194
9,985
Infinite light bouncing (almost) for free! #gamedev #webgpu
13
30
570
36,223
Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu
3
15
2
189
7,463
Testing the limits of CAGI (Cellular Automata Global Illumination). #gamedev #webgpu
5
9
158
6,285
Voxel Water rendering experiments #gamedev #webgpu
1
6
152
5,631
Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
7
5
131
6,241
Rendering portals becomes straightforward if your engine is based on ray tracing! #gamedev #webgpu
11
37
1
439
31,164