Barone (@abaroners) header
Barone (@abaroners) profile picture

You're welcome! :)

Joined December 2017
Barone retweeted
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GBAにも対応! #MUCOMVSTi
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Analogue PocketのopenFPGAでGBAからGameGearに変身! テスト用のVSTiを試作してGG音源・SEGA PSGを弾いてみます。
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People are making games on RP2350-based cartridges for Famicom lately, and they look like games that could never be run on Famicom. That's because they're basically RP2350 games that use the Famicom as a display. ...Interesting but not exciting for me.
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#HappyHalloween everyone! @DevStashOrg and Hidden Palace present: a treasure trove of unreleased Sega Mega Drive games, including source code! All courtesy of STI's Ken Rose Highlights include a new Segapede build, B-Bomb, Treasure Tails, and more! hiddenpalace.org/News/Happy_…! Enjoy!
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Barone retweeted
32X emulators typically run as much as ~33% faster than the real thing. Consider that next time you watch a video of one of these "amazing" ports. There's a lot of misleading advertising going on, and far too many people haven't caught on yet.
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Barone retweeted
すき曲
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** EBH Sega Genesis Bullet Hell Update ** Well strap yourselfs in - tonnes added since last update. Its had about 30 hrs spent on it - burning the candle at both ends haha. Updates since last : Player Death animation - we now have a very nice scaled hop after player death. Changed to XGM1 sound driver ( was XGM2 ) , the heavy PCM in this game was just too much for XGM2 to handle and slowdowns in music persisted , so changing to XGM1 we trade a bit of 68k performance ( about 2.7% ) but solve the slow down issue and also gain another PCM channel - it does cost some rom space though !! Explosion SFX added to ships and Cruisers, Cruiser s now take damage with Explosion Animations also. We have about 5 different SFX for explosions so far and using XGM1 driver we have 2 PCM channels dedicated for enemies . Made some more custom XGM1 asm routines for channel hopping with channel groups to lower cpu usage. Basically we take the first free channel we can without adding much cpu cost. Target tracking Lazers !! Dual beams track targets across the screen with latching - this part alone took me about 10 hrs to do !! They started out been way too expensive .. thankfully just with my cpu budget for them now after optimising. All the rotations too time , thankfully some scripting did a lot of the heavy lifting as theres a lot of rotations ! Sword attack added !! Able to pickup purple bullets which can be later used in a mega weapon ( to be added ) - see mid level . Again scripting helped with a lot of the rotations. Cruiser artwork re done, new small ships and 2 more Cruiser types added. A couple I touched up from an purchased artpack , one is completely my idea so hopefully they look ok. @GabrielPyron fixed bullet artwork - bullets looked a bit weak before , @Carsten1349 provided more ships for the game - and the final boss which has loads of parts and animations i need to get in yet , without their help it just wouldn't be the same @Luke86McQueen provided new SFX including Lazer and also new Explosion SFX , its really got some punch now thanks to him. The stage will keep getting bigger yet and its all WIP . Hope you like it !!! #SGDK #SegaGenesis #SegeMegadrive
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Hey people! Want to play Rayman on your 32X? Your weird! Me too, and I vibe coded a port as an experiment. I won't ever use a LLM again to make a game, but let's not waste all that compute: drop your Rayman Forever folder and it'll be converted to a rom. lastlife.net/Rayman
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Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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A new secret has been found in Dynamite Headdy! The B-A-C-A code that Maegawa previously mentioned is actually in Dynamite Headdy, not McDonald's TLA. @TreasureCoLtd これ、何か覚えていますか?
Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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I worry about doing any port at this stage due to AI making them trivial to do - doesn't mean they will be good but the damage gets done regardless - It puts me off ports in general. If someone does a port of a game we are doing - we will just stop and go onto something different - why waste our time etc. AI vibers seem to have no respect for other peoples time / effort in this regard. With original games the risk of been copied / jumped on is lower - as you can't copy what doesn't exist yet. EBH will be made , with extremely high performance targets - it will push the envelope in every respect , its not a demo - its a game.
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【2月新製品のご案内】 「ダライアス ミニフィギュアコレクション2 グレートシング級」 大好評『#ダライアス』巨大戦艦シリーズ第2弾。 シリーズ屈指の巨艦「グレートシング級」が集結! グレートシング、G.T.V、G.T.B、アナザーカラーの全4種。 カプセルの限界に挑んだ圧巻のボリュームをその手に。
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Barone retweeted
🎉OUT NOW! Disco Sampler Pro for iOS!15 years after the original, it’s back as a paid app! 36 voice sounds, 36 drum sounds, a 16-step sequencer, sample importing & master FX.More updates coming soon! apps.apple.com/app/disco-sam…
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HyperSolar - Dreamcast version Now with 100% more ground fog, matching the PC version visuals, running at 60fps as always...
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** SEGA GENESIS - MEGA VALKYRIE ** Formerly the 3D engine- now becoming a game ! Since last showing : Back face culling of objects added - increase performance by 15% !! Basically we don't draw what gets overdrawn which saves performance - Some scripting helped to sort models into cullable ones and ones that weren't and also analysed co-planer triangles and reworked those to quads for the engine ( a quad is faster vs 2 triangles ) . Optimised quad drawing ~ 2% gain, saved some resetting of the DDA points amongst shared sections. Optimised joypad reading ~ 0.8% speedup every cycle counts haha. Added dither patterns to the renderer so dithered surfaces can be used - only a slight hit to draw speed. Modified the vblank dma timing to allow XGM2 driver to run at full speed without lagging , so now we can switch from XGM1 to XGM2 and gained 5% cpu performance. Added a basic Enemy - much more complex ones to come , hes using the same movement logic as the player attract mode before. No destruction or collision checking yet . Added player attacks - nothing final but a good start. Reworked the camera to keep a constant background load on here so its indicative of a real stage. Maintaining a solid 20 FPS in this demo. @TonimanGalvez is doing great work on map layout and huds, hes made some very nice internal renders of how the game will look once fully populated. Music is a placeholder for now, kindly provided by @laurent_crouzet so we can model music load in the game. #SGDK #SegaMegadriver #SegaGenesis
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It's the SEGA Mark III's birthday again. You may want to try Astro Climber which I made last year to celebrate.
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber is now available for free on Itch ⬇️ #homebrew #mastersystem
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If that place manages to make a comeback, maybe I’ll add the signatures of a few more creators who couldn’t make it the other day to this autograph board and send it over to them… Not sure if it would make any difference, though…
Replying to @Harada_TEKKEN
This has always been the case in many countries, unfortunately. "Peaceful" protests don't really exist in many places. These are people who don't even know about the cause wreaking havoc for the sake of it
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Oh, that’s Micromania! They’ve been incredibly supportive of us over the years. I’ve even visited this very store in Nice! What on earth is going on here…?
Lors de la journée de mobilisation nationale du 17 octobre, Pierre Collin, gérant du Micromania de Nice a été agressé alors qu'il tentait de protéger sa boutique. La séquence est devenue virale. Nous l'avons rencontré à la sortie du commissariat de Nice où il a porté plainte.
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