VR/AR/MR Developer / Senior 3D Designer at #RaceClubVR. Clients: Maserati / Stellantis / Ammann / Bauli / Motta / Autostrade / Eni Plenitude / RgpBalls

Ravenna (Italy)
Joined February 2024
This is my autonomous AAA vehicle AI agents for Unity 6+! If you're planning to make a racing game, DM me and we'll manage the implementation! #gamedev #unity #AIVehicle
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It also works the other way around.
Indie devs should feel excited to show what they’re making, not worried about who’s going to take it. Hard to build an audience if you’re scared to share your work.
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#Anthropic used Torrent, a tool made by humans for humans, to download millions of books to train their models. So humans are doing from about 25 years, STEALING everything they can from there. The BitTorrent protocol has over 1 billion historical or overall users, with official BitTorrent client deployments reaching 588,346,368 and BitTorrent Inc. reporting more than 100 million monthly active users for its own official clients.
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Absolutely.
PRO-TIP: Always test your game at low frame rates! Just do: Application.targetFrameRate = 10; and try to play through your whole game. You will quickly catch bugs that you won't notice at 60FPS. For example if you do a simple distance check to see if a Unit has reached a target position: transform.position += moveSpeed * Time.deltaTime; if (Vector3.Distance(transform.position, targetPosition) < reachedDistance) { } That code might work perfectly at 60FPS because the Time.deltaTime is tiny, but at 10FPS since the Time.deltaTime is huge it might break if the unit never gets close enough to the target position. So test your game at low frame rates to ensure it will work, even on low end machines. This simple tip will save you a lot of headaches after release! - Code Monkey
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When i open PiAgent, i always pick up a pencil, so everybody can chill out.
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Designing my VR game to be as futuristic as possible.
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Legendary Nintendo game designer Shigeru Miyamoto says human's will always have a role in design despite Generative AI advancements "Looking back at past designs, there are some that were created merely by copying and pasting. Yet, such work rarely stands the test of time; it lacks the individual’s particular design intention... Because the process relies on an individual's intent, with the computer serving as an assistant for the labor, I believe that even as technology continues to evolve, and even if AI were to eventually handle everything, there will always be a role left for us to play."
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This is the kind of post from the types of people I used to follow just a few months ago, before I freed myself from the noise of hatred and put these tools into the pipeline with profit. It’s nothing but noise. Everyone who is using these tools knows that you can't craft any polished product, by oneshotting some words on an input field. You still need to have all your knowledge and all the basic understanding on how a project should be orchestrated for scale and maintained. It will still need more than one year as a solo dev to craft a well polished product. But, of course, why should you care if someone who dreams of achieving something is now able to do so, because they have the means to avoid financial ruin? The only dreams that truly matter, it seems, must always and exclusively be your own. This is blindness.
In theory, why would I want to buy your ai generated game if I could just ai generate it myself?
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Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. I know this for fact because one of my italian friends work and live there: AI agentic coding knowledge is now mandatory in order to get a job position. It will be like this everywhere. automaton-media.com/en/news/…
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Modern developers should just stop pandering to people’s whims. Craft an amazing game, tell your story and say it BLATANTLY LOUD you've made it with AI... and embrace people who don't give a f* how you made it and find it fun to play. Time will erase all the hate against it.
The developer of the ecosocialist game Future? No Thanks! is offering refunds after players discovered the game used AI. Developer Paolo Pedercini, aka Molleindustria, had previously called AI a “technofascist, anti-human and anti-art project.” He says the game is not fully AI-generated. No art, writing or sounds were made with AI, and around 99% of the code was written before AI coding tools were viable. The bigger controversy is the AI-generated voice acting. Pedercini has since replaced those voices with human recordings, while saying the original AI voices worked better for the satire. He’s now offering refunds to players who are unhappy with the AI use.
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Marco Capelli retweeted
Sucker Punch lays off 26 ppl (out of 200-230 or so?). A lot will paint this as yet more proof of industry implosion and greedy corporate overlords, yadda yadda yadda. It is not. The reality is it's just rightsizing and probably smart for Sucker Punch to do. Controlling costs and burn rate is a studio's responsibility. "But they sold millions of copies!". Games cost tremendous amounts to make these days. Numbers that seem good to you, in the bleachers, often times mean the company loses money or breaks even, or falls short of projections. Now they have to budget for the next few years to make a new game. The fact is that nearly everyone in gaming over hired for many many years. What's happening in general is that bubble has burst (and will keep bursting for several years). But here's the thing (even after layoffs): - no less AAA games will be made - those games will not be of lesser quality The entire industry will continue to adjust to a more sane and sustainable reality. This is the new normal and it will continue until things stabilize. Especially at studios owned by a platform or publisher. And no, it isn't so gaming exec's can make more yacht money. That's surface level nonsense. But what's true is that it's *very* hard out there for employees today. In all cities, in all game development markets. There are fewer and fewer studios to bounce to. Even tech heavy places like Microsoft and others in Seattle are having layoffs. Again, everyone way over hired for years. This is happening in Seattle, Austin, LA, San Francisco, etc. Once Upon a Time, developers chose to live in coastal cities with lots of dev studios because they could almost always just shift to a new studio. No moving. Kids stay in the same school etc. That's going to be increasingly more difficult to do. My advice to employees is simple. Skill up. Always be learning. Always be adapting new technologies. Always be maneuvering to be sure you aren't caught in the net. Network like crazy. Don't try to coast in your 40s (or ever) because people in their 20s and 30s get laid off too and they will be cheaper, hungrier, and likely more advanced on tools than you.
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When i've made this 4km² italian highway environment for Autostrade Per l'Italia (they use it in a simulator to train their workers), i whish i had AI, that is helping me a lot to create editor tools to speed up all the tedious tasks. It took me 3 months to make it plus other 2 for approvals. I could have make it one.
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Literally all modern music, from pop to disco tracks are based on samples or vocals stolen from old records, filling the music market with tons of music slops. Nobody ever complained about it.
Every generative AI model is built on theft and should be destroyed.
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I'm pretty sure 99,99% don't care and take the salary. 😌
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Let's put it this way: if a gaming studio is fully using #AI for coding in the pipeline, but hires real human artists, AI would be ok then? Would you agree to be hired full time? Let's see how this goes.
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My grandma once told me that when automobiles were first invented and began appearing on the roads, people in the countryside would throw themselves into ditches to wait for them to pass. They were terrified, having been told that these machines were tools of the devil. It seems not much has changed; people still keep throwing themselves into ditches, gripped by terror for everything they don't understand.
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Let's put it this way: if a gaming studio is fully using #AI for coding in the pipeline, but hires real human artists, AI would be ok then? Would you agree to be hired full time? Let's see how this goes.
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Mario smashing through the screen, crashing a plane and bringing his world into ours is incredibly awesome
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If you have ever learned anything from a book, a tutorial etc. you were trained on copyrighted material and other's people work.
All ai does is steal
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Marco Capelli retweeted
I'm not sure a lot of people understand what game coders actually do. We're not spending 9 hours a day finely hand crafting artisan software and expressing our inner dreams... 90% of the time we are fighting compilers and existing architecture, having to work out how undocumented code works, and tracking down obscure bugs and behavioural issues. Most of game programming is just difficult, tedious, laborious grunt work, and the cognitive load we have to endure to get anything done is tiring and frustrating. No game coder is doing it for this 90% of the job. We make games because the 10% that IS actually about making things fun and expressing ourselves is so incredibly rewarding it makes the other 90% bearable. Now imagine if there was a tool, some kind of AI agent maybe, which could do most of the 90% grunt work for you, leaving you to just make all the decisions and express your creativity. How amazing would that be. How completely revolutionary would that be.
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