11 hours with Gemini 4 Argon, Google literally cooked with Gemini Argon. 🔥 it's insane for building 3D stuff. A full Asuka-period Japanese pagoda temple, built in Blender and rendered in Cycles. The level of precision in everything is just crazy.

Oct 16, 2026 · 5:57 AM UTC

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Gemini 4 Argon in Antigravity is an absolute beast 🔥 Inspired by yesterday’s Gemini 4 Argon demo by George Kenwright, I wanted to recreate a similarly high-quality and accurate 3D structure. I fed the demo video to Antigravity and asked it to reverse-engineer the skill behind it, using the visible workflow as a reference. I then upgraded my existing skill based on the process used in the official demo. 4 hours in, and Antigravity is absolutely cooking. Let's see how long it takes, but so far, it's looking really good! More details soon :)
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Nailed it bro
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Thanks Bro :) model is insane you just have to let it cook on task
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Nice render. How much came out right on the first try, and how much did you fix by hand in Blender? That ratio tells me if I'd use it for real work.
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0.. I dunno how to use blender
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How many of those eleven hours went to fixing?
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1 shot in loop . mutliple subagents working on different element and fixing while working,
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what is prompt????
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# Pagoda Temple Use the forge-protocol skill for this whole build. ## What you're building A photoreal Japanese Buddhist temple complex, rendered in Blender. Model it on the western precinct of an Asuka-period temple such as Hōryū-ji: - a five-story pagoda; - the main hall, with a fully furnished altar inside; - the middle gate; - the roofed corridor that encloses the courtyard; - a bell tower; - a lotus pond crossed by an arched drum bridge; - gardens with pines, maples, moss, gravel and stone lanterns. It should look like photographs of a real place: correct proportions and joinery, believable materials and wear, and light that sells it. Research the real buildings and their measurements; don't invent proportions. You choose the time of day, weather and season that best sell the realism, and tell me why in the plan. ## Stack - Use the skill's Blender final-render module. Blender 5.2 is installed on this Mac (Apple Silicon); render on the GPU. - If the module's geometry or drawing libraries aren't in Blender's own Python, install them there and list what you installed in the plan. - Use your image-generation tool for the target images. ## How to work - Use Forge mode, the skill's longest mode, with its default budget. - Follow the skill's full flow: blueprint, camera set, targets, target gate, area owners, and the pass loop graded against the targets, with the finishing stack on every final image. - Rule 0: show me the plan first and wait for my approval. - After I approve the plan, autonomy is pre-approved for the rest of the run. Go through the target gate and every pass unattended, without waiting on check-ins. If something needs my decision, park it, carry on with what you can, and list it in the handoff. - Keep my Mac awake: start `caffeinate -dims` in the background when you begin and stop it when you finish. - Never upload, deploy or publish anything. ## When the stills are done If budget remains after the final stills win, make two short camera fly-throughs and an ambient sound bed (wind, birds, a distant temple bell). ## What to hand over - The final still from every camera, rendered at the final render setting. - The labeled grid and the side-by-side target sheets from the best pass. - The blueprint drawings and the target images. - The skill's project files and manifest. - The fly-throughs and sound, if made. - The skill's handoff, with anything parked for me. Listen, there is absolutely no hurry. I am going out for the next 5-6 hours, so when I come back you can build it and keep it ready. Any approval you need, just go ahead and think yourself as a good judge and judge yourself your own work and approve needed. I will not be there around. But yeah, follow this, I want it to be freaking awesome. Okay? This is the prompt, get started and show me what you can do.
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Did it write the Blender script in one pass, or did it need correction rounds?
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it was on loop total 18 Pass
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Amazing! So, I can start building games now?
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Bro this looks unreal
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Are Architects going to lose their jobs?
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An Asuka-period pagoda is such a cool test. I love old building history. As someone still learning, did you just describe it in words, or did you feed it reference pics of real temples?
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The next test I'd love to see is changing one floor of the pagoda while keeping everything you've already approved intact.
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Cool. Is this all done in threejs? Any use of blender or unity?
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“I dunno how to use Blender” is quite the plot twist under a temple build like this.
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a full temple in blender from prompts is wild. curious how many tries it took, or if argon nailed the geometry on the first pass.
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Asuka-period is pretty specific. Did it actually get the Horyu-ji details right, like the cloud-shaped brackets?
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F#ck! This is unbelievable!
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I zoomed in on the roof tiles and they actually line up, I've seen hand-made models mess that up 🔥
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ok this makes me want to try argon on something that isn't code. 3d wasn't even on my list😎
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its great but limits are not 🥹... atleast for pro subs
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Severe limits, 4 requests and none.
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argon modeling pagodas now
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Did they release the skills?
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こういう比較、 1回のデモより同じ課題を 5〜10回回した時の再現性が気になります。 AIモデルは「最高点」より、 普通に使った時の下振れ幅が 仕事では効くので、Argonはそこを見たいです。
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Blenderで組んだ上にCyclesの描画まで通っているなら、モデルがPythonスクリプトを正しく書けているということですよね。部材の多い建築ほど、差が見えやすそうです。
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