
code "AMIKYU" for 10USD off @G_Wolves small dot enjoyer
Sydney, New South Wales
Joined February 2021
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Kovaaks featuring DLSS 5 Neural Rendering with Nvidia RTX series hardware accelerated path tracing in 4K
The XA25 and @tekkusai's Kunai will be the first mouse to feature SensorLock, our jointly developed technology that synchronizes sensor frame capture with USB polls to eliminate micro-stutters and minimize latency, inside the mouse.
Here's our full blog article: xbabtech.com/blog/sensorlockβ¦
In this article, we also go in-depth on a long-standing mystery: what Motion Sync actually does. tldr: It's far more than synchronizing SPI, which many have been led to believe. Motion Sync is an algorithm that buffers and smears out data temporally, in order to eliminate micro-stutters at the cost of a polling interval's worth of extra latency. Source: PixArt's patent US11385069B2.
Unlike Motion Sync, Frame Sync removes micro-stutters without a latency penalty. But it requires sensor hardware that's currently exclusive to Razer. SensorLock is our technique to do the same, on sensors such as the PAW3950 and PAW3955.
In our video in October, we shared preliminary numbers on how SensorLock compares to Frame Sync in latency. Here are the latest numbers we've measured for the time between the sensor capturing a frame and the corresponding USB poll+response.
Viper V4 Pro, Frame Sync (wireless 8k): 285 ΞΌs
Kunai, SensorLock (wireless 8k): 80 ΞΌs
Viper V4 Pro, Frame Sync (wired 8k): 205 ΞΌs
XA25, SensorLock (wired 8k): 37 ΞΌs
Physical latency measurements, such as @Tw1tterIsGood's, would be about 62.5 ΞΌs higher than these values.
On the XA25, SensorLock is still being tested and optimized. Our first priority is to produce and ship the remaining ~200 units to our customers by the end of the month. The SensorLock firmware update will be finalized soon after.
A developer has created a script that emails Sam Altman daily updates about how much RAM he's not using
It was made in response to the OpenAI CEO saying that keeping the world's limited supply of RAM largely unused in personal computers was "quite terrible"
amikyu πΊπΈππ° retweeted
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 πͺ
To enter:
π’ Share this post
π’ Comment #RTXON
Terms and Conditions: nvidia.com/en-us/geforce/conβ¦
A mobile comparison test
On the left is the current Discord Android client, and on the right is the new version weβre developing in Rust
amikyu πΊπΈππ° retweeted
New Windows 11 updates are MASSIVE
- 25% less RAM usage on boot up
- 30% less RAM usage on heavy stress tasks
Weβre reaching the optimization era π€©
amikyu πΊπΈππ° retweeted
The new Discord client using less RAM is just part of the story. Clicking around feels instant, I can't go back. Check out the boot time.
We've been early adopters of Rust since 2018 and a lot of our infra, voice tech, and even some of the current client is already Rust, the holy grail was getting the whole client there. That means Electron goes away, and so does React Native, mobile keeps native UI but shares app code with desktop via Rust. We hope to get it into testing with users soonβ’. (And it's not Tauri, it's GPUI, so good guess everyone.)
Alright, back to staring at the WoW Forever login screen.
Holy I can buy the games I want again
Valve has changed how to verify your age for Australian Steam users.
Instead of requiring a credit card, there is a new option now:
- Automatic Age Verification: "your account age verified if it is at least nine years old and has had a consistent email address or billing info."
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amikyu πΊπΈππ° retweeted
Discord is rebuilding its apps from scratch in Rust!
Discord CTO Stanislav Vishnevskiy confirmed they are ditching Electron and React Native. The new client is fully written in Rust and uses GPUI for rendering.
Early preview show massive performance gains:
- RAM usage dropped to ~290 MB (down from ~2 GB)
- Single, lightweight process instead of endless Chromium helpers
m0narcS & hizku - Evasive Switching Benchmarks out now! (Link is in the replies!)
This project is very special to me, originally being one of the first subcategories I had excelled in early on. I hope this finds it's way to players who love this skill as much as I do <3
We settled an FPS debate with actual data π
Does a lighter mouse help your aim? We looked at 9,067 players who switched mice. The lighter crowd (35-64g) tended to improve most over a week.
But itβs not a clean βlighter winsβ, there were surprises π
































