pr ssbu hero r2 wrastor from utah. also a cs guy

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i made a r2 wrastor combo video :) full video in the replies
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how is Capcom worse than NINTENDO here bro do know how hard you have to try to make that happen
I got a takedown notice from Capcom IP / Legal today. No more Street Fighter 6 on UFD / ultimateframedata. Not my choice, sorry everyone :\
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highkey i think the people shitting on this have lost the plot a bit, very neat pretrain
1/ I trained an AI to be top 1% in the world at Super Smash Bros. Melee by watching 80k hours of human replay. Meet HAL.
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I don't have the blue check so this is about to be a long ass thread of individual tweets but I do think that after a lot of personal reflection that Crunch is mostly right here. Not collaborating with brawlback (or attempting to) is the real sin here but AI use has shifted
I want to clear up some things about AI coding and software engineering in 2026 that a lot of the smash community seem to misunderstand from the perspective of an ex-Google AI engineer and startup founder because SOMEONE has to bite the bullet and tell you the truth even if you hate them for it. Most of you guys seem to have this perception that if code is written by AI, it is slop, and if it is artisanal grass fed human code, it is high quality, when the EXACT OPPOSITE is the truth now. Frontier AI is better at coding than 99.9% of humans now, like Phillip is better than 99.9% of smashers, which is why every single software engineer from mag 7 to 1 person startups (hi👋) is using AI to code, and how you can get YouGame in less than a month and rollback brawl/P+ with ranked in less than a week. The skill expression comes primarily from product design, UI/UX taste, system architecture design and how effectively you can coordinate swarms of AI agents to do useful things. Rollback brawl for example, took about 200 agents total across 4 machines doing at peak 16 simultaneous rollback simulations across 46000 replays and cost 5 Claude max subscriptions across 3 days. Ranked and matchmaking took another 2 days. Polishing it up with everyone’s feedback will probably take a couple days to a week more depending on my bandwidth. It’s not theft, it’s not me being a god, it’s a swarm of AI agents working together to make whatever we want real. Already, agents have picked up every hate tweet, every comment, every kind bug report and have triaged, prioritized, implemented and deployed much of the work. I’M the problem, because now that you guys are giving so much feedback, the agents can finish work faster than I can review, test and guide it. I can’t keep up with you all. So please do all your favorite game developers and modders and founders a favor and stop forcing them to live in this don’t ask don’t tell world where they are all AFRAID to admit they use AI to build, like LITERALLY everyone else, for fear that their game or work is going to get labeled unskilled AI slop and cancelled, and instead join and collaborate with us in experimenting with these latest tools and early builds to collectively make the games we could only DREAM of as kids. We’re entering a world where every existing game is going to become essentially open source. Decompiled and recompiled by agent swarms that can do the work that used to take humans years, in days. It’s going to mean that ANYONE is going to be able to make games, modify games, mashup games, and build on top of games in whatever way they want. We’ve figured out how to scale AI agents, but we haven’t figured out a way to scale the human taste, judgement, intuition and collaboration needed to go from first iteration slop to polished gem and how to make sure everyone is rewarded in proportion to their contribution when something succeeds, from individuals contributors to original game publishers. That’s the problem YouGame is trying to solve. How to create a collaborative open source system where everyone can remix, upload, collaborate on and monetize games, and where the site itself evolves in the same way. The goal for me with this isn’t money. The purpose for money in Yougame is exclusively to reward great creators and to put as much AI compute in the hands of the people as possible so that we can collectively make the best games possible, because you guys already know, that the best innovations in gaming don’t come from greedy profit seeking, they come from passionate individuals working together who do it for the love of the game and the joy of creation. I believe so deeply in the world of amazing games that we can create. One where every modder and builder can create and share and be fairly compensated for their amazing work without fear of DMCA or lawsuit or cancellation, but I can’t do it alone. We have to find a way to do it together.
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The situation around AI is extremely depressing to me. It's not enough that it fucks my future, I would get some consolation if I could get nice projects out of it, but the moment I do I will get unholy amounts of hatred from the very people I help. I'm expected to keep checking function signatures by hand and tediously implement all the things that can be fully described in higher abstractions, when technology that does that very well 30x faster is right there. And it doesn't help that people primarily from the rightwing crypto-legacy counterculture are making LLM use have an even worse rep by pushing slop or outright steal people's WIPs. The shape of the LLM offer is also incredibly toxic, coming exclusively as a prepaid subscription with hard deadline temporal limits such that even if you're here for outcomes, you have this constant gacha like toxic alarm of "if you don't find a task to give to the AI, you'll be wasting money". So people are like, oh no, my weekly limits reset tomorrow, and I still have 40% of credits left, clearly I must clone some nintendo retro recomp and ask ai to implement dlss5 or some really useful shit. Just in general people are encouraged to use it much more than just focusing on the outcome would have you. But even if you have the discipline to not fall to that, accept that yes you're wasting your sub, and that's OK, and focus on the end result and get there, it doesn't matter because it's treated as an corrupting virus that nullifies any merit in building things no matter how much of the project is borne from your intelligence. And so I stand looking at a shelf of polished projects that I know publishing would get me a net negative reaction. At this point I think just hate everyone here, from the cryptobros tokenmaxxers to the "whether people are morally allowed to build new technologies depends on whether it negatively impacts me personally" crowd. I just wish I had a fatal accident already.
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8 months ago, I wrote a dissertation from the perspective of a 25-year Melee/platform fighter player who intimately understands the mechanic on why floorhugging is a net negative for Rivals 2. Didn’t feel compelled to post it before but here it is docs.google.com/document/d/1…
It's a very special developer stream today because today we're talking about Floorhugging! Live right now!
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Everytime there’s a black screen in a Nintendo direct
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If anyone wants to help me test this give me any level of scene (country/state/local) or characters (main/mains+secondaries), any min tournaments (ex 6+ in 6 months), and any comparison date range (ex 3 months). Trying to catch any weird data I’m using now :)
Replying to @EWGF67gaming
giving people the power to generate one of these whenever they want might genuinely be evil
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Replying to @EWGF67gaming
giving people the power to generate one of these whenever they want might genuinely be evil
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starting to feel like Oppenheimer with this thing, idk if people are ready to have access to this level of stats
workin on something
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In western culture, a young white man traditionally signals his entry into upper middle class society by making a trip to Japan
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workin on something
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if anyone has feature requests for a seeding/ranking website let me know, i've still got a few weeks of startgg api crawling to go before i can release anything
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Not trying to insinuate anything, just asking questions, but has a doctor ever won a major WITHOUT using melee peach?
A 31-year-old doctor just won his first major Super Smash Bros. Melee tournament with Peach lloD has been competing longer than his Grand Finals opponent, RapMonster, has been alive
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We released a web port of this if anyone would like to try it! New link in da comments again
Me and some buddies made a GMTK game jam game and I'd love if y'all checked it out :) Link in da comments
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getting a 9-5 job is equivalent to tearing ur ACL for ur competitive gaming career.
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my mom watches me play when im on any stream and as of recent she been telling me to "shoot the fire at them when they are hanging off the cliff its SO EASY" and she low key right
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