Alperen | Wishlist Leafborn retweeted
The free demo of Leafborn will stay up for one more week, so you can still play it until November 2, 2026
Bu akşam Steam'in Next Fest Top 50'si açıklanmadan ben kendi denediğim 50 oyundan oluşturduğum listeyi paylaşayım. 🥁
Daha önce bir festivalde max 40 oyun denemiştim, bu sefer 50'ye çıktım. Bir daha yapar mıyım, sanmam :)
Listeyi hazırlarken amacım zaten çok bilindik ve popüler 50'ye girmesi neredeyse kesin olan oyunlardan olabildiğince uzak kalarak, kendi adıma ilham verici 50 yeni oyun denemek ve paylaşmaktı.
Bu elbette oyunlar için tamamlanmış bir review değil, ilk 15-30 dk (ve eğer oyun kendini oynatmayı başarabilirse daha fazlası) için bir gameplay & teknik değerlendirme paylaşımı. Tüm developerların eline sağlık!
Replying to @MrAente
İlk sırada Leafborn görmek çok mutlu etti. Çok teşekkür ederiz 🍃
Alperen | Wishlist Leafborn retweeted
Replying to @apolloox3d
We tried your demo and we are literally blown away by the polish and how smooth the gameplay feels, the leaf VFX are astonishing and the audio design is topnotch. The game is quite well optimized and runs pretty well on my Legion Go. It's clearly a game made with passion and dedication. I honestly hope this game goes viral and reaches a broad audience 🍃
Replying to @BerkeliBoz
Thanks Berke! Glad you enjoyed it, and great to hear it runs well on Legion Go!
Alperen | Wishlist Leafborn retweeted
I am obsessed with this pile of leaves in @LeafbornGame ! So much so that I forgot I was playing a roguelike...
thenerdytype.com/post/leafbo…
Alperen | Wishlist Leafborn retweeted
日本のみなさん、こんにちは。 葉っぱの竜巻に変身できるゲームを作っています。日本のみなさんにも遊んでもらえたら嬉しいです。
・自然を壊しにやってくる悪いロボットたちを倒すのが目的です
・いろいろなフォームや能力があります
・葉っぱの種類によって、使える力が変わります
ジャンルはローグライトアクションで、タイトルは「Leafborn」です。 今Steamで無料の体験版が遊べるので、よかったら触ってみてください。
Alperen | Wishlist Leafborn retweeted
When your character is made of leaves, island hopping looks like this. 🍃
#madewithunity #indiegame #ScreenshotSaturday
Alperen | Wishlist Leafborn retweeted
Take a look at the handmade props that @progjent has created for my world.
Leafborn - Nulls Metal Props
10,000 leaves. One little hero. A world full of rusty robots. 🍃
Here's a look at some of the metal props we created for Leafborn, our stylized action roguelite!
ArtStation:
artstation.com/artwork/o00om…
Our demo is live on Steam!💚
store.steampowered.com/app/4…
#stylized #3dmodel #zbrush #3d
Alperen | Wishlist Leafborn retweeted
Really happy with how these are turning out! Here's a closer look at some of the machines in Leafborn 🍃👀
Leafborn - Nulls Machines
Here's a closer look at some of the metal props we worked on for Leafborn, our stylized 3D action roguelite where you control 10,000 leaves!
ArtStation:artstation.com/artwork/P44KZ…
Play the demo :store.steampowered.com/app/4…
#Leafborn #GameArt #IndieDev
Leafborn - Nulls Machines
Here's a closer look at some of the metal props we worked on for Leafborn, our stylized 3D action roguelite where you control 10,000 leaves!
ArtStation:artstation.com/artwork/P44KZ…
Play the demo :store.steampowered.com/app/4…
#Leafborn #GameArt #IndieDev
Alperen | Wishlist Leafborn retweeted
Leafborn - Nulls Metal Props
10,000 leaves. One little hero. A world full of rusty robots. 🍃
Here's a look at some of the metal props we created for Leafborn, our stylized action roguelite!
ArtStation:
artstation.com/artwork/o00om…
Our demo is live on Steam!💚
store.steampowered.com/app/4…
#stylized #3dmodel #zbrush #3d
Alperen | Wishlist Leafborn retweeted
Replying to @LeafbornGame
This kind of stuff is awesome. I would have a hard time articulating it beyond "it feels good" too, but subconscious details are as important as obvious ones in my opinion. No amount of prompting could care about this nuance with such intentional reason. Very cool.
Replying to @lithium534 @LeafbornGame
Thank you! The release date is uncertain, but you can try the demo right away!
Alperen | Wishlist Leafborn retweeted
We spent so much time working on thousands of seemingly insignificant details to make this game good.
We thought about how every leaf should move, how leaves affect each other, how light passes through them, how they scatter when the character lands... Sometimes we'd spend days on a single animation. There were nights when getting something to finally work kept us awake, and times when nothing went as planned and we deleted everything and started over in tears.
We probably spent over 1.000 hours playing our own game just to make the character feel both responsive and smooth.
Then we started letting people play Leafborn for the first time.
They didn't care about the leaves. They just said the game felt good. They didn't even notice most of the details we'd worked so hard on...
4 sec later, they started beating up robots and didn't stop until the game was over.
All those things we'd spent days working on didn't really matter to them.
That's when we realized that we could spend an entire week thinking about a single detail, and the player would experience it for a few seconds and move on.
I guess that's one of the hardest parts of game development. Something that matters so much to you can be just a few seconds of someone else's experience.

























