Need_a_Job (@applied_ai_dev) header
Need_a_Job (@applied_ai_dev) profile picture

btw i am looking for a job (i can join as a applied ai engineer) please hook me up

Joined February 2026
Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)Photo by Need_a_Job (@applied_ai_dev)
naah this can't be real, what are they cooking
ANTHROPIC IS NOW IN DAMAGE CONTROL 🚨 Less than a week after the “no game recreations” rule showed up in Claude Code, Anthropic quietly rewrote it. Same server flag, “tengu_heron_brook”. Two things got added: • “or with similar mechanics”: copying a game’s gameplay is now explicitly allowed • “(its name, characters, art, music, levels or look)”: now spells out what actually counts as a “recreation” They also added a second flag, “original_games_guidance”, and Claude Code 2.1.317 now has the new wording built straight into the app. Still no setting to turn it off.
1
121
Hardware exclusivity is over.
1
23
1,314
after 27hrs got it to run 60 FPS -no lags -no stutters -on a mac 16gb nearly 200Gb worth of rendering.. loads super fast, plays super smoothly. (sad demo video is 2GB+, max i can post is 512mb..)
96
192
33
6,695
442,719
yup here is a uncut improved Zelda OCE showcase on my mac 16gb.. - i am running Discord and YT video on the side..
1
22
13,072
vibe coded slop !!! is what retarded people would say.. amazing work team 10/10..
GREEN HAT KID NOW RUNNING NATIVELY ON PC WITH HIGH FPS AND ULTRAWIDE SUPPORT 🚨 A new showcase just dropped for the native port, and it’s coming along fast. Ultrawide and higher framerates now work, VRAM and memory usage are way down, and shaders and effects render almost perfectly. The dev says it’s officially dropping on their GitHub today.
4
9
1
579
20,975
zelda..
Guess what I am playing at 60 FPS on my Mac
2
1,145
⛔️ not sharing any file ⛔️ 200 gb number comes from 3 separate builds and 7-8 runs from those builds. the real size is 36 gb for the app build which is now running at 4K 50/60FPS, no lag, no stutters.. (i am on region 2 now..)
5
135
36,163
yup zelda on Macbook air..
15
1
3
221
18,383
still looking for a job.. hire me..
1
390
my brain is fried now got Zelda OCE to run 60 FPS - no lags - no stutters - after 26 hrs.. nearly 200Gb worth of rendering and 3 different approaches..
9
1
218
15,857
yeah this too looks shit when compared to the output i am seeing.. teapawt.org/applied_ai_dev/status/…
So drop a follow to see all the updates happen real time.. Zelda OCE on Mac (40-90 FPS) - more updates & fixes under way
5
1,821
now this looks like 3rd rate.. teapawt.org/applied_ai_dev/status/…
yup zelda on Macbook air..
5
2,836
So drop a follow to see all the updates happen real time.. Zelda OCE on Mac (40-90 FPS) - more updates & fixes under way
7
3
2
70
9,011
btw i am looking for a job (i can join as a applied ai engineer) please hook me up
1
408
holy sh*t Zelda on Mac is here.. (not sharing the file or anything related to it) - M5 Air - Removed the old shaders to use DLSS - Removed the FPS cap restriction (going 90+ for me) not vibe coded..
30
9
5
487
54,719
for the people saying it's not legit.. teapawt.org/MotionWiki_co/status/2…
So drop a follow to see all the updates happen real time.. Zelda OCE on Mac (40-90 FPS) - more updates & fixes under way
1
213