
Briton a long way from home. Senior Programmer at @epicgames primarily working on Unreal Engine & Sequencer. Previous: Blitz Games. Opinions not my employer's.
Joined May 2011
- Tweets5.9K
- Following476
- Followers349
- Likes342
The team has worked incredibly hard to get this feature to production-readiness and now you can jump in with this Sample Project too - check it out!
Remember we promised you a game animation sample at GDC 2024? It’s here!
Get up and running with Motion Matching in this project that includes hundreds of free AAA-quality animations 🏃♂️
epic.gm/game-animation-sampl…
Straw Poll: do you use any auto-code-formatting functionality within an IDE text editor?
80%Yes
10%No
10%What's an IDE?
10 votes • Final results Andrew Rodham retweeted
Congratulations to @ElectroLeagueX and @WetaFXofficial on winning the Oscar for Best Animated Short with "WAR IS OVER! Inspired by the Music of John & Yoko". This is a first for an animated short created in Unreal Engine 5, we couldn't be more proud!
The Oscar for Best Animated Short Film goes to... 'War Is Over! Inspired by the Music of John & Yoko'! #Oscars
Students, don't miss out on this opportunity!
Want to work with some top industry experts on state-of-the-art animation research? We're looking for a student for a 6 month internship to work on R&D prototypes with the UE team. If you're interested, send your CV and cover letter to [email protected]
Come work with us!
We're looking for a Senior Animation Engineer to join the Fortnite team at Epic Games! You will use #UnrealEngine5 to bring to life so many characters and abilities from a wide variety of IP's such as Star Wars, Marvel, The Witcher, Dragon Ball and more.
This one is concerning - Excel is known to have been an attack vector for deployment of malicious code exploits.
Replying to @mtaibbi
23. Email after email came from the San Francisco office heading into the election, often adorned with an Excel attachment:
Andrew Rodham retweeted
The #UnrealEngine Animation and Sequencer Teams are looking for talented C++ engineers. If you’d like to join the brightest minds in the industry to build innovative technology and user friendly tools for #UnrealEngine5, we would love to hear from you!
linkedin.com/feed/update/urn…
error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
This has got to be one of the most infuriating errors that MSVC _still_ emits with no context. On a line with tens of type specifiers, it can't tell me where it thinks there should be one??
Andrew Rodham retweeted
How do we know what is real?
Pre-download ‘The Matrix Awakens: An Unreal Engine 5 Experience’ for @PlayStation 5 and @Xbox Series X/S for a glimpse into the future of interactive storytelling and entertainment with #UE5: unrealengine.com/wakeup
The Matrix Awakens: An Unreal Engine Experience
Question for the programmers in the room - so I've been programming for probably 20 years now, and I'd consider myself a reasonably fast typist (~70-80wpm or so) but one thing I noticed is that I still very often type two CApital letters on capitalized words and variables















