🚀 Senior Full-Stack Developer | 20+ yrs crafting digital magic ✨. Passionate about innovative animation, creative UI, and robust software architecture.

Odesa, Ukraine
Joined October 2013
One, two, three, four, five, Once I caught a friend alive. Six, seven, eight, then Hell — Now they're lying where they fell. Second player, come and play! Spot's been open since today. Mind your step, excuse the mess: That's the last one, more or less. #threejs #IndieGameDev
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How it's made: a real animated mesh stands behind the glass (from the side, from behind). An orthographic camera renders it into a height map (right), and the mirror's film bends to it, going soft through the mip levels like cloth. The map is redrawn only when she moves. Built with @threejs #WebGPU + TSL.
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It's not glass. Something on the other side found out. It's touching back. Would you touch it? #threejs #threejsJourney #gamedev #indiedev
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2/ Live: dont-look-back.artcreativeco… What they're wearing and their hair never change, so each portrait has one main texture plus a small atlas for its dead, zombie or demon faces, all in KTX2, compressed right on the GPU. Everything that never moves is baked into the model.
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1/ A new challenge inside the #threejsJourney Halloween challenge: the living 3D portrait had to get much lighter, because many more will be watching. Same look, but now a whole hallway of them takes less memory than one used to. Live link and how it's done in @threejs ↓
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A frame atlas can't give smooth motion or real volume, and the 3D model doesn't have the texture of an oil painting yet. Which one do you like better? Atlas: dont-look-back.artcreativeco… 3D: dont-look-back.artcreativeco… In 3D, try Follow visitor: she moves only while he isn't looking.
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Productive weekend on my #threejsjourney challenge entry, with plenty to share. With @threejs I built a simplified copy of my hallway to test creepy portraits: a head-turn atlas cut from video, and a rigged 3D bust pushing out of the canvas (#TSL + #WebGPU). Live demos 👇
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Replying to @GamefolioGG
Interactive found-footage horror on a cursed VHS tape. Look for clues. Try not to die. Don't look back.
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Replying to @3rdEchoSounds
Happy #TrailerTuesday ! Want to share the trailer of my horror game I creating. Don’t look back. Headphones on!
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