
✦ Live2D Rigger / モデラー ✦ 🌐 Work Related/お仕事等ご相談は: | DM | Carrd - https://teapawt.org/t.co/Z4Ax1HFBwv | [email protected] | https://teapawt.org/t.co/YjFkHxRmPy 💬EN/ID/日本語◎💬
Joined June 2022
- Tweets969
- Following466
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【お仕事報告】
結城さくな様(teapawt.org/yuki_sakuna)の新衣装Live2Dモデルを担当させていただきました!🎀🐾
どうぞよろしくお願いいたします!
イラスト:憂姫はぐれ 様 (teapawt.org/yuukihagure)
デザイン:音 様 (teapawt.org/ononon)
新衣装イラスト&デザイン:ももしき 様 (teapawt.org/momoshiki)
#結城さくな生放送
#Live2D
AruruSeria | Live2D retweeted
【お仕事】
鮫升コモリさん(@mizuchimakomori )のLive2Dを担当しました!!🩺
イラストレーターはトマリ先生(@ttomarii )
パーツ調整はまぁぶーさん(@maaboo1007 )です!
#Live2DShowcase
AruruSeria | Live2D retweeted
ᨒ↟ 𖠰【2.0 REFERENCE SHEET 】𖠰↟ᨒ
Kampers, I'm preying on you tonight~! 💚
Mama: @nyanyadora Papa: @aruruseria
AruruSeria | Live2D retweeted
ホロライブID1期生、アイラニ・イオフィフティーンさん(@airaniiofifteen)の新衣装Live2Dモデリングを担当させていただきました!
イラスト:夜ノみつき 先生(@ mituk1)
ベースモデル:谷屋楽 先生(@ taniya001)
#happyio6
#happyio6 !
Sini aku suntik gws 💉💉💚💚
ちゅ!してあげるよ💚
20.15 GMT+7 / 22.00 JST
youtube.com/live/HudEQr8fSAk…
AruruSeria | Live2D retweeted
ホロライブID3期生、ベスティア・ゼータさん(@vestiazeta)の新衣装Live2Dモデリングを担当させていただきました!
イラスト:あるてら先生(#TeraAru6262)
ベースモデル:入江燈先生(#tou_ilie)
#ZetaThe4th #VestiaZeta
【#ZetaThe4th】
Happy 4th year Anniv! Take a peek at my new outfit~♡ Any ideas?
After that, we have original song MV premiere!♪
🔴LIVE: youtube.com/live/W1aoKY6JDoI…
🕢25 March (水) ⋮ 20:00 WIB / 22:00 JST / 06:00 PT / ZST-2
RT if you're excited!!❤️ #holoh3ro4nniv
AruruSeria | Live2D retweeted
GEEGA ギガ 🔝Youkai outfit
V: @GeneralGEEGA
Outfit Art & Design :@Janyhero | Base : @/szainx
Outfit L2D : @sei_soy @/AkatsukiEnma | @iron_vertex
AruruSeria | Live2D retweeted
【📢 Notice regarding Live2D Cubism 5.3 】
VTube Studio may support Live2D Cubism 5.3 later this year, but the required Unity SDK from Live2D Inc. has not been released yet.
Full transparency below: 👇🧵
1⃣ 【 Background: Status of the SDK 】
• While the Cubism 5.3 Editor has been released, the Live2D Unity SDK for 5.3 currently only exists as an early beta. It is not feature-complete, tested, or suitable for production use.
• At this point, I have not been provided with a timeline for when the Live2D 5.3 Unity SDK will be finished. As long as that remains unclear, I cannot give an estimate for 5.3 support in VTube Studio.
• Until Live2D Inc. release a stable, fully functional SDK, I cannot integrate it into VTube Studio.
• The new 5.3 Unity SDK uses an entirely new rendering system and switches from Unity's built-in render pipeline to Unity URP (Universal Render Pipeline). This makes it fundamentally incompatible with how the old SDK works.
2⃣ 【 Next Steps 】
• I have made it clear to Live2D Inc. that complete and correct 5.3 support is of the highest importance to VTube Studio's users. They have acknowledged this and agreed to prioritize it accordingly.
• Once the new SDK is finalized, large parts of VTube Studio will need to be re-implemented to restore full functionality. In addition, VTube Studio itself will have to be migrated to Unity's URP, which is a major project on its own. Many existing systems are not compatible with URP and must be rewritten from scratch, including the entire VFX system and other core components. This is currently in progress but will take significant time.
• After discussions with Live2D Inc., I was given assurances that all functionality VTube Studio depends on (including Live2D items and in-between-layer items) will be supported in the new system. However, these features will be implemented differently under the new system, which will require substantial rework on the VTS side.
• After the upcoming February release for VTube Studio and assuming the Live2D 5.3 Unity SDK is nearing completion, implementing 5.3 support will be my sole focus. Because of the scope of changes, I will rely heavily on community testing.
3⃣ 【 Additional Context 】
Since the first early beta versions of the 5.3 Unity SDK last year, I have been in continuous contact with Live2D Inc. and provided technical feedback.
After a while, it became clear that their initial implementation would not be able to correctly render models at full scale, broke existing functionality and could not realistically be fixed.
That implementation was ultimately scrapped in December, which led to Live2D's decision to switch to a new URP-based rendering approach in order to restore missing functionality. Careful coordination and validation are necessary to make sure 5.3 support can be implemented properly, even if that means it takes more time. I am working closely with Live2D Inc. to ensure that the final implementation will be able to support all features that users of VTube Studio rely on.
Again, as soon as I can realistically estimate a timeline for this, I will let you know on all VTube Studio social media. At the moment, the best ETA I can confidently give you is "sometime this year".
Thank you for your patience.
Cubism Editor update✨
5.3.00 is now released!
Long-awaited features are finally here!
📢Watch intro video!📢
New Features:
・Blend mode
・Offscreen drawing
・Brush Tool Enhancements
・Warp Deformer Resize Support
・Added option to reverse Rotation Deformer position
・Added WebM to Video output settings.
■ Download
live2d.com/en/download/cubis…
■ Introducing Ver 5.3 Features
live2d.com/en/cubism/update/
docs.live2d.com/en/cubism-ed…
■ Update History
docs.live2d.com/en/cubism-ed…
#Live2D
AruruSeria | Live2D retweeted
hololive DEV_IS『FLOW GLOW』所属の輪堂千速ちゃんのLive2D着付けを担当させていただきました! !
本当に可愛いので是非本配信をご覧になってください!✨✨
illustration (mama): トリダモノさん( #toridamono )
#DEV_IS正月リレー
#Live2D
🎧お正月衣装お披露目🎍✨
1/2 14:00 START
#輪堂千速新衣装予想 で予想大募集~~!💖
配信内でみんなの新衣装予想を紹介させてください!
みんなの予想お待ちしてます~~!たのしみ!
youtube.com/live/lXoNbHhnSGI… @YouTubeより
AruruSeria | Live2D retweeted
hololive DEV_IS『ReGLOSS』所属の儒烏風亭らでんちゃんのお正月衣装のLive2D着付けを担当しました!
可愛い振り袖のらでんちゃんを本配信で是非見てみてください!🐚
なんだかお披露目冒頭に見覚えがありましたね👀
illustration (mama): カオミンさん( #kaoming775 )
#DEV_IS正月リレー
#Live2D
【#DEV_IS正月リレー】はじめまして、新衣装です【儒烏風亭らでん #ReGLOSS 】 youtube.com/live/i3fhlegZ79U… @YouTubeより
14:30からはこちらでーん!!!!
新衣装お披露目ターイム!!!
あけおめ!
AruruSeria | Live2D retweeted
✧ こだわりpoint ✧
#Live2D
✨1枚絵からのパーツ分け②✨
〜 髪 ① 〜
・重なっている上のパーツの塗を下のパーツへ持ち越さない
・下のパーツは改めて描き足し。(コピーのままじゃない(大事大事大事頼む大事!))
・動かして隠れてる部分が見えた際違和感にならない整合性を保った描き足し。
・影も重なっているかつ落ち先の対象によって色が違うのでその分もそれぞれ丁寧にパーツ分け。マスクも適宜制作。
・雰囲気で分けない。意味のあるパーツ分けを意識。
・とにかく質を下げない、塗りを寄せる、、、!
📢スカートの内容に+要素なのでそちらも是非👀👏
-----
スニーカー少女 feat. はむねずこ
(@SNKRGIRLS)
✦ illust はむねずこ(@nezukonezu32 )
teapawt.org/wa_Ta_ta__/status/1984…
-----
スカート
⇒ teapawt.org/wa_Ta_ta__/status/1998…
✧ こだわりpoint ✧ #Live2D
✨1枚絵からのパーツ分け✨
〜スカート〜
・動かすと見えちゃう部分は思いの外ある。
しっかり塗り足ししました。
・元の塗り方に出来るだけ近くなるよう厚塗りで丁寧に制作しました。
・とにかく質を下げない。変な違和感(ノイズ)になるような塗り足しをしない。
・ただ沢山分ければよいわけではないと考えています。動きとイラストによっての適当を考えつつ、トータルの仕上がりを大事にしています。
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スニーカー少女 feat. はむねずこ
✦ illust はむねずこ(#nezukonezu32 )
AruruSeria | Live2D retweeted
The rig behind KairyuCrocodile's animated screen.
This was my second Spine2d project at the time. Learned a ton from this!


























