Your code. Your projects. One platform. Managed Perforce P4 (Helix Core), Git & SVN hosting with project management in a secure cloud.

San Antonio, TX
Joined April 2009
Most first games never ship, and it's rarely the code. The plan is too big. John Scott, ex-Epic Games and Raven Software, on how to make a game you can actually finish, in 6 steps: get.assembla.com/blog/buildi… #GameDev #IndieDev #GameDev #IndieDev
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Starting a game studio? Decide what you'll build, set up the business side, pick your tools (version control before production starts), prototype, then launch. Our refreshed guide walks through all five phases: get.assembla.com/blog/how-to… #GameDev #IndieDev
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Still on SVN? Good, it works. Still running the SVN server yourself? That part is optional. Our 2026 guide compares SVN hosting providers, free options, and how to switch hosts without losing a single revision. get.assembla.com/blog/svn-ho… #SVN #Subversion
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AI coding agents assume Git. Your code lives in Perforce. As of October 2026: Claude Code works with setup, Copilot works in the editor, Cursor has no Perforce support planned. Perforce's P4 MCP server bridges the gap. The full breakdown: get.assembla.com/blog/ai-cod…
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Plastic SCM is now Unity Version Control, and since March it has no per-seat fees. So when does Perforce still make sense for an indie studio? Unreal, big binary depots, real file locking, a team that will grow. Our 2026 comparison: get.assembla.com/blog/perfor…
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Is Perforce free? Yes, for up to 5 users and 20 workspaces, self-hosted. Add a sixth user and the server caps the whole system at 1,000 files. What the free tier covers, where it stops, and your options after: get.assembla.com/blog/is-per… #Perforce #GameDev
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Perforce gives you strong security controls. The catch: someone has to set them, patch the server, and test restores, every week. Our new guide covers how to secure a Perforce server and who should own the work. #Perforce #DevOps get.assembla.com/blog/perfor…
🤖 Made with AI
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When your Perforce server goes down, it's not one dev blocked. It's 50 to 100. Metadata corrupts, every depot drops offline, and recovery runs from hours to days. Downtime isn't a maintenance problem. It's a risk problem. Who carries it? get.assembla.com/blog/perfor…
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Two people open the same .uasset in Unreal. One loses their work. That is why Unreal teams use Perforce: it locks binary files so no one overwrites anyone. Our guide: what to use, how to set it up, and where Git LFS fits. get.assembla.com/blog/versio…
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You picked Perforce. Now: how do you host it? 4 ways, compared honestly, from on-prem to fully managed. Includes Perforce's own P4 Cloud and where managed wins on scale and region (yes, APAC). The guide: get.assembla.com/blog/perfor…
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