Gamer and game developer.

Slovakia
Joined February 2018
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Replying to @Zer0zEr0ZeR0
Mouse support? Do you mean like mouse controls of car? Anyway, mouse works in menus, as expected. Together with keyboard and later - controller.
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Replying to @DioxCorp
To je v plane a multiplayer na jednom PC pre troch hracov funguje uz teraz... este napojenie controlleru mi chyba.
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Local multiplayer on the same screen for up to 3 players is already working. I'd like to implement also network multiplayer but I've never done that, so cannot promise anything. Music is there I just didn't grab it 馃槃
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Replying to @Emberheartgames
Hi, I don't have Steampage yet, first version will be probably free playable demo on itch, just to check if everything works and to get some feedback on controls and overall experience.
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Replying to @Celsusboltfire
This is more like inspiration by Ironman Super Offroad.
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Replying to @0xStarfox
Game is not available yet, but I'm planning to release free demo first, probably on itch.
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I think I have final visual of that track. It's a combination of both styles and I've created dynamic grass that reacts to cars. #gamedev #indiedev
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Replying to @lauriewired
you are absolutely right! on a paper it looks brilliant! .. and then it hits reality of input lag, waiting queues, under powered gpus, overpriced subscriptions, disappearing games ...
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I need your opinion, which version of pixel art is better? Old or new?
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馃毃GRAVELORD 1.0 IS OUT NOW!馃毃 - 2 New Episodes! - 12 New Levels! - 11 New Enemies! - 3 New Weapons! Time to put the fun back in funeral! #indiegame
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Replying to @boovie3
Wishlisted! Looks amazing, reminds me old games I used to play as kid.
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First track with shortcut! I've also implemented emergency mechanics for AI cars that allows them to "rethink" path if they missed the desired one and they are also capable of trace back if entered completely wrong area. #gamedev #indiedev
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Replying to @LunarMinxDev
Absolutely stunning! I want to play it. I also like how simple and intuitive the interaction looks.
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Replying to @scionti_design
This looks better and has specific character. Maybe a bit of CRT-style filtering would improve it even further. For me it looks far more interesting than the generic realism we see everywhere these days.
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When I was drawing car upgrades I've realized that there is no "boost engine" on RC cars. But there is "boost capacitor", so I reworked the entire energy flow. Driving now drains battery, boost drains capacitor and then it's recharged from the battery. #gamedev #indiedev
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Replying to @Roobar_Plays
Nothing right now, but I want to add interactive objects to all tracks. Ideally with gameplay changing mechanics. Dynamic water is just the first step to that direction.
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Replying to @lauriewired
A reference selector? Interesting ... I've never used it but may come in handy in some weird cases. It should print 42 99 new line after that.
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Sorry for longer video but that water doesn't pump out itself :-D ..also dynamic mud and skid marks are in! #gamedev #indiedev
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I agree, the tuning phase is in my todo list :-)
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Added some water collisions, I just wanted to share progress.
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