Replying to @babylonjs
Thanks a lot @babylonjs for recognising and sharing this! nanawing2.narenana.com/ is out now and has the same mission, this time helping Line of Sight RC pilots.
Babylon.js retweeted
And as a bonus - while walking thru the airport - no stopping - I told Larry (my Autopilot 🦞) to use the new SharePoint MCP to make an animated 3D HTML page using my narrative - securely served out of my OneDrive - no web server needed. Thanks @babylonjs for the help on this.
Babylon.js retweeted
Worlds I dreamed about as a kid are knocking.
I built a playable prototype in 1 day with Astra.
Procedural terrain, curved horizons, pixel-rendering with @babylonjs , atmospheric shaders, and landmarks that grow as you approach.
Ty @Stefan_3D_AI for the inspo!
Babylon.js retweeted
Built with @babylonjs
You want to show your art to the world?
For more than 20 years I was complaining about the limitations of the tech platforms. First it was pbase (only the dinosaurs will know that one), then it was wordpress, then it was the infitine scrolling. Does it sound familiar?
Our world is 3D and I am a firm believer that the web will be 3D too, so 4 years ago I started researching on 3D virtual galleries as a the ultimate mean for showcase. However I only found proprietary technologies, which was a no-go once I was hosting my own galleries. I started OpenVGal. Since then it has evolved enormously and it is now as good as the best commercial solutions. OpenVGal is a text format to organize the content and an engine to render it. It is all free an open source. I made tutorials on how you can host it yourself. Today, after a lot of work, OpenVGal can host your galleries if you prefer so.
#openvgal #virtualgallery
Babylon.js retweeted
If you've been following demos from SharePoint MVPs on HTML pages in OneDrive and SharePoint, I thought I'd show a sneak peak of a feature a few weeks away - stunning interactive visuals generated by AI with @babylonjs.
Babylon.js retweeted
Birthday tradition time! If you’re up for it, a repost or share of my books would be an amazing gift. Thank you so much.
amazon.com/dp/B0FKZPKLDQ
#book #fantasy #author
Babylon.js retweeted
Book 3 is on its way!! 🎉
Want to follow the journey? Join my newsletter for updates, reveals, and release news :)
davidcatuhe.com/#mailing-lis…
And if you’d like to support an independent author, a repost goes a long way ❤️
#BookX #Fantasy
Babylon.js retweeted
Out 4 Blood is a hardcore multiplayer zombie wave-survival shooter you can play right in your browser, and it's built 100% with the Babylon.js Editor. Awesome work from our community!
cesharpe.com/o4b
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs #BuiltWithBabylon
Babylon.js retweeted
Ninov built SNOWFLOW,
a WebGPU graphics demo
in ~9h with Claude Code
Powered by @babylonjs & custom WGSL shaders.
It's impressive that AI built this but more
impressive is what BabylonJS can do imho.
Also check @threejs for more light-weight web 3D stuff.
I'm so excited to present you the amazing talent of Cedric Houle as a voice actor for Out 4 Blood. He graciously lent his voice to two of the characters. More incoming.
Play Out 4 Blood now in browser directly from @itchio : cesharpe.itch.io/o4b
#gamedev #indiedev
Babylon.js retweeted
Say hi to Sébastien Vandenberghe: @babylonjs Core Contributor, @SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2026!
js13kgames.com/2026/experts#…
#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast
Babylon.js retweeted
Demo of a little vibe coding today with @babylonjs and @github copilot including AI generated branded materials. Auto model selection in GHCP worked great, though I did dip into Fable for a turn to tweak the tricky grass and water GPU shaders for Babylon.js.
Babylon.js retweeted
Ok I did a video to show how I'm using @babylonjs Lite new frame graph in CottageCore
#gamedev
Babylon.js retweeted
New devlog entry
#gamedev
deltakosh.com/log/#entry-202…
Babylon.js retweeted
Did you know @Babylonjs 9.0 brings volumetric lighting, animation retargeting, advanced Gaussian Splats, Frame Graph optimizations, and more to the web?
Learn more about how Babylon.js continues pushing the boundaries of real-time web graphics: blogs.windows.com/windowsdev…
Babylon.js retweeted
This guy is working on a TS compiler to erase the border between #typescript and native apps performance.
This cube runs fully in WASM, built from #typescript sources. Moreover, it uses compiled @babylonjs source code to work.
#codewithclaude #claude #ai #Web
Babylon.js retweeted
it works!
@blender on the right. the actual game i'm building on the left. move geometry in #blender → it moves in the playable world. no export step. no pipeline. just native workflows flowing live into the #babylonjs runtime. this is day one. 🫡 @babylonjs
quickly fixed axis orientation, and some other small kinks. now it's time for live link to the actual @babylonjs runtime (?link=blender), author geometry in #Blender, & see it appear in the playable game environment.






















