Powerful, beautiful, simple, and open 3D for everyone on the web. https://xitter.cf/t.co/EC8VPmwYsM blog: https://xitter.cf/t.co/si4tsmNUNe #webgl #webxr #pbr #gltf #webgpu

Earth
Joined February 2017
Babylon.js retweeted
It is not that easy to survive in Out 4 Blood #gamedev #indiedev
4
6
1
79
2,860
Babylon.js retweeted
And as a bonus - while walking thru the airport - no stopping - I told Larry (my Autopilot 🦞) to use the new SharePoint MCP to make an animated 3D HTML page using my narrative - securely served out of my OneDrive - no web server needed. Thanks @babylonjs for the help on this.
4
2
1
17
8,799
Babylon.js retweeted
Worlds I dreamed about as a kid are knocking. I built a playable prototype in 1 day with Astra. Procedural terrain, curved horizons, pixel-rendering with @babylonjs , atmospheric shaders, and landmarks that grow as you approach. Ty @Stefan_3D_AI for the inspo!
3
2
2
27
1,957
Babylon.js retweeted
I've added a 3D viewer to the All-in-1 companion app today (powered by @babylonjs) 🔥 The app update will launch together with All-in-1 on Steam, it'll also be a free update on Itch.io of course!
11
19
1
380
12,765
Babylon.js retweeted
Built with @babylonjs
You want to show your art to the world? For more than 20 years I was complaining about the limitations of the tech platforms. First it was pbase (only the dinosaurs will know that one), then it was wordpress, then it was the infitine scrolling. Does it sound familiar? Our world is 3D and I am a firm believer that the web will be 3D too, so 4 years ago I started researching on 3D virtual galleries as a the ultimate mean for showcase. However I only found proprietary technologies, which was a no-go once I was hosting my own galleries. I started OpenVGal. Since then it has evolved enormously and it is now as good as the best commercial solutions. OpenVGal is a text format to organize the content and an engine to render it. It is all free an open source. I made tutorials on how you can host it yourself. Today, after a lot of work, OpenVGal can host your galleries if you prefer so. #openvgal #virtualgallery
1
3
328
Babylon.js retweeted
If you've been following demos from SharePoint MVPs on HTML pages in OneDrive and SharePoint, I thought I'd show a sneak peak of a feature a few weeks away - stunning interactive visuals generated by AI with @babylonjs.
2
17
1
117
10,116
Babylon.js retweeted
Birthday tradition time! If you’re up for it, a repost or share of my books would be an amazing gift. Thank you so much. amazon.com/dp/B0FKZPKLDQ #book #fantasy #author
2
4
406
Babylon.js retweeted
Book 3 is on its way!! 🎉 Want to follow the journey? Join my newsletter for updates, reveals, and release news :) davidcatuhe.com/#mailing-lis… And if you’d like to support an independent author, a repost goes a long way ❤️ #BookX #Fantasy
1
5
551
Babylon.js retweeted
It's alive!!!!! #gamedev
12
18
1
351
20,496
Babylon.js retweeted
Out 4 Blood is a hardcore multiplayer zombie wave-survival shooter you can play right in your browser, and it's built 100% with the Babylon.js Editor. Awesome work from our community! cesharpe.com/o4b #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs #BuiltWithBabylon
3
9
851
Babylon.js retweeted
Ninov built SNOWFLOW, a WebGPU graphics demo in ~9h with Claude Code Powered by @babylonjs & custom WGSL shaders. It's impressive that AI built this but more impressive is what BabylonJS can do imho. Also check @threejs for more light-weight web 3D stuff.
3
4
9
1,079
Babylon.js retweeted
I'm so excited to present you the amazing talent of Cedric Houle as a voice actor for Out 4 Blood. He graciously lent his voice to two of the characters. More incoming. Play Out 4 Blood now in browser directly from @itchio : cesharpe.itch.io/o4b #gamedev #indiedev
3
17
1,156
Babylon.js retweeted
Say hi to Sébastien Vandenberghe: @babylonjs Core Contributor, @SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2026! js13kgames.com/2026/experts#… #gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast
6
11
633
Babylon.js retweeted
Demo of a little vibe coding today with @babylonjs and @github copilot including AI generated branded materials. Auto model selection in GHCP worked great, though I did dip into Fable for a turn to tweak the tricky grass and water GPU shaders for Babylon.js.
3
14
2
71
9,829
Babylon.js retweeted
Ok I did a video to show how I'm using @babylonjs Lite new frame graph in CottageCore #gamedev
2
12
1,176
Babylon.js retweeted
2
14
702
Did you know @Babylonjs 9.0 brings volumetric lighting, animation retargeting, advanced Gaussian Splats, Frame Graph optimizations, and more to the web? Learn more about how Babylon.js continues pushing the boundaries of real-time web graphics: blogs.windows.com/windowsdev…
1
3
17
4,918
Babylon.js retweeted
This guy is working on a TS compiler to erase the border between #typescript and native apps performance. This cube runs fully in WASM, built from #typescript sources. Moreover, it uses compiled @babylonjs source code to work. #codewithclaude #claude #ai #Web
2
4
604
Babylon.js retweeted
it works! @blender on the right. the actual game i'm building on the left. move geometry in #blender → it moves in the playable world. no export step. no pipeline. just native workflows flowing live into the #babylonjs runtime. this is day one. 🫡 @babylonjs
quickly fixed axis orientation, and some other small kinks. now it's time for live link to the actual @babylonjs runtime (?link=blender), author geometry in #Blender, & see it appear in the playable game environment.
4
1
14
2,080