I love SEGA, Space Harrier, Sonic the Hedgehog, and Rhythm Thief.

Indonesia
Joined January 2011
Stop a nuclear launch and fight the Council for World Domination ... on Mega Drive! #secretagent #homebrew #sega #segagenesis #megadrive
What's coming to #megadrive ? 😱😱 Secret Agent !! Une conversion du fabuleux jeu d'arcade DATA EAST ! 😍😍 Réalisé par FLVFF avec #Sgdk, c'est DE LA BOMBE ! 🔥🔥🧨 Merci à lui pour la vidéo et la démo que j'ai pu tester. #arcade #perfect #16bits #nintendont #SEGA
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Double Dragon Zeebo MD for SEGA Genesis / Mega Drive by carachapadu. Link : carachapadu.itch.io/double-d… #homebrew #segagenesis #doubledragon #doubledragonzeebo
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Pitted against the galaxy's fiercest foe, you either win or the whole world loses! Here comes ... Contra Horizon for SEGA Genesis/Mega Drive!
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Alpha v0.81 rom of ROLLING THUNDER for SEGA Genesis/Mega Drive by rester159 is out now. Link : rester159.itch.io/rolling-th… #SEGAGenesis #sega #rollingthunder #homebrew
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Traffic in space!
** SEGA GENESIS E.B.H update ** Added since last update : Woah .. progress this week is wild !! Blitted Starfield ( makes the most of one layer by compositing stars over each other for added parallax ) . Enemy explosions - debris and particles to come yet. New spread shot firepower and 2 levels of both firepower concentrated and spread - this will be upgraded a lot yet . With further types and animations added. New enemies and new Battleships enter the scenes, the new battle ships are spawn 32 bullets in 4 pulses ( 128 bullets each ) .. so bullet counts a nice and heavy in those scenes. Music added !! SFX to come, using XGM2 driver here for a 1.6% cpu load - thats about my budget for it too in this game haha - every cycle counts when we climb to 350 objects onscreen. Huge thanks to @Luke86McQueen for the amazing OST you are listening too now . @GabrielPyron for the player ship frames, @Carsten1349 artwork for Battleship and Red enemy - I've also done a bit of the art myself which has been a nice change from endless coding. Early days but its shaping up . It seems 3 shooters on the go (Parodius , Lufthoheit , EBH ) might be the right number !! #SGDK #SegaGenesis #SegaMegadrive
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Com a ajuda do Claude AI, iniciei varios ports (a parte mais difícil) Moonwalker é um deles, para trabalhar futuramente, caso ninguém faça antes
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Beta 2 rom of SHINOBI for SEGA Genesis/Mega Drive is out now. #sega #shinobi #SEGAGenesis #megadrive #homebrew
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Beta 2a rom of CABAL for SEGA Genesis/Mega Drive is out now. Link : mlouvet.itch.io/cabal-megadr… #SEGAGenesis #sega #cabal #homebrew
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Ocean’s classic Batman adventure comes to SEGA Master System, thanks to Enrique GGalvez! Originally created by Jon Ritman and Bernie Drummond and published by Ocean Software in 1986. Link : enriqueggalvez.itch.io/batma… #sega #homebrew #batman #sms
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One man (if you play 1p mode of course), one machine gun, one mission: beat the bad guys, save the world! #segagenesis #homebrew #commando #megadrive #sega
Mega Commando 0.8b - First gameplay video: youtu.be/ICQbNyZURcQ I played a two-player game with my son, who had never played Commando before. Even with the improved controls in MD mode, he still struggled a lot and died faster than I did—though, mind you, I’m not exactly good at this game either. The first part showcases gameplay using the MD control and death modes (explained below). The second part features the C64 music mode, while in the final part, I use a cheat code to enable invincibility starting from Stage 4, allowing me to showcase the rest of the game. Over 70% of the code was written entirely by hand, with Claude Opus 5.5 AI assistance introduced later to speed up the final stages of development, improve performance, and fix bugs. No reverse engineering was involved, and the game is not intended to be an exact port of the arcade original. As a result, the gameplay and item placements are not identical to the original game. GAME OPTIONS - Difficulty: Easy / Normal / Arcade - Music Type: Arcade / C64 / C64 Non-Stop SFX Type: - Arcade: Original arcade-style sound effects. - MD: More realistic sound effects. Death Mode: - Arcade: Traditional arcade-style respawning. - MD: Respawn right where you died. Control Type: - Arcade: Classic arcade-style controls. - MD: Grenades are thrown in the direction the player is facing, and holding the B button locks the player's aiming direction. The high score table is saved to SRAM and can be reset from the Options menu. RELEASE INFORMATION Mega Commando will be available soon with early access for Patreon supporters, followed by a free public release on itch.io just a few days later. #SGDK #MegaDrive #SEGAGenesis
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"Remember The Time" patch expands Michael Jackson’s Moonwalker for Sega Genesis / Mega Drive with three original Egyptian stages, custom music, new enemies, and new Dance Magic animations. Link : romhacking.net/reviews/13413
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New homebrew in development : "The 8" for SEGA Genesis / Mega Drive by Le Phil du Temps Watch the gameplay video and download the demo here : the8-game.com #megadrive #sega #segagenesis #the8game
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New homebrew in development : "Bomberman S" for SEGA Master System by bandidox Link : smspower.org/forums/f3-Devel… #bomberman #sega #segamastersystem #sms
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ShinobiZ has released not just one, but two ports of arcade games for SEGA Mega Drive / Genesis and Amiga : Tetris (Atari version) and Wonderboy Links : shinobiz72.itch.io/tetris-pc… shinobiz72.itch.io/wonderboy… #segagenesis #homebrew #megadrive
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There are three SEGA puzzle games back then that I wish they were released on Mega Drive / Genesis : Columns II, Flash Point, and Bloxeed. Now Columns II is finally released on Mega Drive thanks to Master Linkuei. Happy playing, puzzle fans. 😄
SEGA Mega Drive / Genesis - Columns II The Voyage Through Time is finally out! Disassembly, Port and Color Adaptation by: @masterlinkueibr Special Thanks: @MCastellar_ Check it out: youtube.com/watch?v=eRrWH0RX…
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Up up and away!
Magical Tree MSX port to the Sega Master System, with an improved color palette! There's already an SMS port, but its colors look weird from the original. I started this project to bring it much closer to the original MSX palette. #msx #sms #mastersystem #sega
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Something is about to explode!
#SGDK some sketchy moments on the gg shinobi 2 port. All are mockups with wrong pals but most of the "backend" is almost done. So its time to draw ¬¬' Only magic powers and yellow and pink abilities are not done yet. The bosses have their own engine but still under construction
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Berto Yulianto retweeted
I've made the GG ROM for Heroes against Demons available for free 🎁 2minds.itch.io/heroes-agains… This isn't the Master System ROM, but a dedicated dev specifically for the Game Gear—featuring a tailored grid, 2-player VS. mode via Gear-to-Gear link cable, and various improvements.
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Here comes the fierce barbarian hero on Mega Drive!
Build 387 with a bit of an overclock. Palette still needs work and there are some Layer A glitches, but totally playable (still invincible)
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