Breakneck Games retweeted
⚠️Only one week until Gladiabots leaves Early Access on Steam! 😱
Check out the launch version on May 22nd.
Wishlist Now: store.steampowered.com/app/8…
#Gaming #Steam #IndieGame #PCGame
Breakneck Games retweeted
‘You don’t know my name, so how can you tell me I have an open warrant?’ — This officer tried to arrest a Black father in front of his own home after incorrectly identifying him as a suspected criminal from another state
Police Try to Arrest Black Father for Not Showing ID in Front of Home
This officer tried to arrest a Black father in front of his own home after incorrectly identifying him as a suspected criminal from another state
Breakneck Games retweeted
Today we celebrate one year! So much has happened in this first year, cant wait to show everyone what we are building. But first celebration! As proof, see these authentic developers relaxing with a cake! / Tor
Breakneck Games retweeted
Trying Unity VFX Graph with LWRP on iPhone X. It runs on compute shader compatible devices. github.com/keijiro/LwrpVfxTe…
Breakneck Games retweeted
Update on the workshop - I've added a few details here and there 🙂. Still not quite ready yet!
#indiewatch #gamedev #indiegamedev #indiedev #madewithunity
Breakneck Games retweeted
Pet peeve: When people refer to how efficient some visual feature or effect is in fps, instead of ms. "its really efficient cause my computer runs at 120 fps" what does that even meeeaaaaaan
Breakneck Games retweeted
Maybe it's just me, but I don't mind UV mapping. Put on some tunes and just zone out. Kind of relaxing in a weird way.
Breakneck Games retweeted
We got an unexpected visit from DHL. @Xerious and @AMDGaming just keeps delivering! Time for a build farm? <3 /@Kizo
Breakneck Games retweeted
A 3D printed light projected animation. Proof that there's always new ways to animate everything. #3dprint #animation
Breakneck Games retweeted
Woohoo. GLBasic SDK has just launched on Steam. Code in Basic, and compiles using C++ and OpenGL. 50% off at 16 pounds only :D
#GLBasic #gamedev
store.steampowered.com/app/8…
Breakneck Games retweeted
.@EpicGames have announced that their new online store will give 88% of revenue to developers
bit.ly/3DA-EpicGamesStore
Breakneck Games retweeted
Decided to make the batteries polar because LOOKY! ENDLESS GAMEPLAY POSSIBILITIES #MadeWIthBlocks #MadeWithUnity
Breakneck Games retweeted
Dissolution in acid shader. The dissolution level is managed in the vertex shader by accessing a ComputeBuffer in RW mode. The normal is modified at the edges to give a thickness to the mesh. #madewithunity #gamedev #VFX #realtimevfx #shaders
Breakneck Games retweeted
Replying to @NeonGiantGames
@NeonGiantGames are looking for a talented VFX artist to join our team and make amazing cyberpunk effects in @UnrealEngine! DM me or email [email protected] #gamejobs #gamedev #gamedevjobs #VFX
Breakneck Games retweeted
Thanks for all the support through 2018. We're excited for this year, it's going to be even better! /@Kizo
Breakneck Games retweeted
Woah. Welcome everyone and happy new year! 🎉 🎇
I'm a game developer working on a game about a courier in a cyberpunk city full of flying vehicles, quirky characters and a colorful voxel art style. Check it out on Steam if you want. store.steampowered.com/app/7…
Breakneck Games retweeted
Absolutely beautiful video created using still images taken by the Cassini spacecraft during its flyby of Jupiter and while at Saturn. Shown is Io and Europa over Jupiter's Great Red Spot and then Titan as it passes over Saturn and it's edge-on rings. NASA/JPL/Kevin M. Gill
Breakneck Games retweeted
Congrats to our 2018 #SDinsanityawards Grand Winner: Emrecan Cubukcu captivated the team with his Advanced Village Material! (this was pure insane awesomeness!) - bit.ly/2AeYMtL
#SubstanceDesigner #3dart #digitalart #MadeWithSubstance






















