Making racing games. Creator of DRAFTYCAR. Available on PC, iOS, and Android.

Charlotte, NC
Joined March 2013
DRAFTYCAR 2 is rolling out to everyone on iOS and Android. This is my love letter to stockcar racing. Thank you @roushyates for the incredible engine sounds and @IanFreas60433 for the music! iOS: apps.apple.com/us/app/drafty… Android: play.google.com/store/apps/d… Free to play with a one-time $9.99 upgrade if you like it. Happy drafting! If it's not available in your region yet it will be soon.
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Yellow line rule needs to die yesterday. Arguing about clipping paint or not is a football thing
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Glad everyone is out, wow crazy. Hope Riley is ok.
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Turns out the fastest way to run stage 1 isn’t to go 30% throttle. Crazy. Who woulda dreamt it up
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Bump lol
Can someone explain to me why a manufacturer isn't gathering 10 cars, taking the alt strategy of going wide open? Even if the main pack is 1 second slower a lap, they'd still potentially lose 35+ secs before stops. And theyre doing this in an attempt to shorten an 11 sec stop?
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Not peak draftycar yet 😢
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Are we really going 165mph right now
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Bryan Blackford retweeted
Replying to @bryanblack33
Lol after a week (10 hours) had to win races and consistent top 15s, leading truck champ at race 20. Won first GNS race zero R&D 43 45 60. Pay driver in truck pays RRS salary, 5 or 6 employees, 3 semi trucks. Lvl 5 r&d RR and Truck. Not one loan. 1.1m shop. So much fun.
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Anyone have a bigger lead than Brian? This is a lot. Might have to change the rules 😂
Replying to @bryanblack33
You might need to institute a Chase system 😂
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Career mode update coming: 
✅ Standings button before every race, and the post-race standings let you jump back to your results 
✅ Employees show Productive Hours instead of Efficiency % 
✅ Car condition card with hours required to fix 
✅ R&D shows every program's level by series, measured in hours 
✅ Sponsor offers graded Excellent, Good, Fair and Poor 
✅ More sponsor offers, even when you already have a sponsor 
✅ Trophy room shows which trophies you haven't won yet, and won trophies sparkle a little 
✅ The calendar/upcoming races screen shows if you've won each race's trophy 
✅ Wreck the points leader and he’ll be furious and hunt you down 
✅ Teammates get a green dot above their car 
✅ iPad career setup fixed 
✅ Quitting before the white flag no longer wrecks your car next race Other improvements: ✅ Android glitchy artifacts hopefully fixed for a lot of various devices ✅ Ability to change screen name ✅ Total races run counter on main menu Multiplayer: 
✅ Drafting reworked: dynamic drafting effects and bigger runs 
✅ Lobby chat
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Yep I've noticed too, you can also open the bank by tapping on the balance in the top right
Replying to @bryanblack33
Can’t access bank id say half the time. Closing and opening the game doesn’t fix. Unsure if mentioned before
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Bryan Blackford retweeted
Replying to @bryanblack33
@bryanblack33 photo finish W
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Make sure to not stretch your team thin (lots of damage repair) and ignore R&D. This is what’s possible if you get your cars faster.
4 seasons, 3 championships and 20+ wins. Last season my 3 car team finished 1-2-3 in points. Going to a 4 car team for season 5! Having so much fun. @DRAFTYCAR @bryanblack33
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Did you know: if you stay on the @DRAFTYCAR 2 main menu long enough you’ll eventually see the cars snake
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So sad, the truck series is built on teams like this…
Thank you, @NASCAR_Trucks, for a chapter we’ll never forget. 💙
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Made some really solid improvements to multiplayer drafting and the smoothness of the netcode. Leaning on a little more prediction logic. Looking forward to getting this on an oval + the PC/Xbox port
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Another issue I’m fixing: if a player leaves before the race starts they spawn a car and that car just holds a straight line at 190 the entire race. Very annoying
Fixes/features coming next build: ✅ Steering/braking getting hung in multiplayer fixed ✅ public server list ✅ auto-pilot official draftycar servers ✅ interior shop lighting brightened up where necessary ✅ chat in online races ✅ players that leave before race begins in multiplayer doesn’t spawn a car ✅ physics updates for multiplayer Coming soon: ⚠️ sponsorship system improvements ⚠️ small UI fixes ⚠️ oval testing ⚠️ teammate balance/crash rates when simulating races ⚠️ R&D UI improvements
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Fixes/features coming next build: ✅ Steering/braking getting hung in multiplayer fixed ✅ public server list ✅ auto-pilot official draftycar servers ✅ interior shop lighting brightened up where necessary ✅ chat in online races ✅ players that leave before race begins in multiplayer doesn’t spawn a car ✅ physics updates for multiplayer Coming soon: ⚠️ sponsorship system improvements ⚠️ small UI fixes ⚠️ oval testing ⚠️ teammate balance/crash rates when simulating races ⚠️ R&D UI improvements
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Did a couple online races with you guys over lunch… great potential. Most everything is working. I’m tweaking the draft after work so we see bigger draft effects. New multiplayer features coming in the next build. Steer left/right getting held is still a bug. Fix coming.
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