
🌱 @CoreSproutGames ⭐ Making gimmicky, arcady games ♥️ Doing this because I love it (sometimes hate it, but that's fine)
Cologne, Germany
Joined November 2018
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✨The #SteamNextFest Demo for SEMP 64 is live✨
🍄 Retro 3D platformer
🌐 Online multiplayer
〽️ Large vertical level design
🎖️ Integrated speedrun timer
🎩 Character customisation
Play the demo with your friends and wishlist on Steam
#indiegame #gamedev #indiedev
Kyda | CoreSprout Games retweeted
Ich mach da grad son Spiel und hab mich, big brain wie ich so bin, dazu entschieden ein Buben Spiel draus zu machen.
Also, darf ich vorstellen? @MythosOfGaming als Magier, weil warum auch nicht
(Mehr Krams wird drüben bei @CoreSproutGames gepostet, ihr kennts)
Kyda | CoreSprout Games retweeted
New character!
You will be able to play as Moggy the fire mage 🔥
Great for crowd control but a bit more tricky to play
#indiedev #indiegame
Still haven't found anything new. There's just nothing here to apply to at all.
And there are still ongoing issues with my previous employer, I wonder how long those will go on. It's.. wild.
Kyda | CoreSprout Games retweeted
Cue Room is out now on Steam!
A simple pool rogue-like. Purchase effect balls for more coins, points, insane chaos and combos
#indiegame #indiedev
Kyda | CoreSprout Games retweeted
Aim for a strong opening, pocketing as many balls as possible
Cue Room will release... very very soon 👀
Kyda | CoreSprout Games retweeted
Good news, the first Cue Room version will release very very soon 👀
Kyda | CoreSprout Games retweeted
The Cue Room demo just released on Steam 🎱
It has the full gameplay loop, minus the horror elements, some QoL features and less effect balls. But you can already get your spot on the top 10 leaderboard 🏆
➡️ store.steampowered.com/app/4…
Kyda | CoreSprout Games retweeted
There'll be a proper announcement of this next week, buuut, I'll now focus on the 🌈 CoreSprout Snacks 🌈
Small, fun and affordable games for one to three bucks, short development times, offering new experiences with each new game.
Cue Room will be( the first one, followed by:
So I'm currently thinking about what games I could make and so on. I now got the idea of just making super small and quick games. Maybe two month dev time at max. Calling them CoreSprout Snacks or something 🤔
Kyda | CoreSprout Games retweeted
A new goal launched on Ko-fi, kickstarting the development of a new game, which is planned to release in early access in just a few month (or even earlier?)
Every help is appreciated but don't worry, the game will be made even without meeting the goal
Kyda | CoreSprout Games retweeted
With the right balls you can get the most insane combos in Cue Room, releasing next month!
I just got laid off, like everyone else at the company, and now looking for a new job opportunity as Unity dev.
Fulltime, parttime, fixed term, freelancer, doesn't matter.
Here's a quick showreel of some of the stuff I made in the past.
Super thankful for all the help I can get
Kyda | CoreSprout Games retweeted
You can now test the Click Click Brick Prototype build as a Core Ko-fi member!
It has lots of bugs, isn't very polished but it already works quite well. Feel free to send over your feedback for the further development of Click Click Brick.
➡️ko-fi.com/i/IE1E71ZF08E
Kyda | CoreSprout Games retweeted
People are playtesting Click Click Brick right now 👀
And you can too when this demo gets available for our Ko-fi members in a few days teapawt.org/CoreSproutGames/status…
Kyda | CoreSprout Games retweeted
Here it is, Click Click Brick, a... brick building simulator? I guess it can be called that.
The game can now be wishlisted on Steam!
There's no release date yet but I'd guess it won't take super long anymore
#indiegame #videogame
Kyda | CoreSprout Games retweeted
Progress is progressing well!
Here's a video of me playing through all the content that is currently set up in a more or less gameloop-y way.
ko-fi.com/post/Current-Progr…
On my way to watching the Super Mario Galaxy movie with some friends 👀
Also may I introduce? Proty, the first brick build character I made for my game I'm currently working on. Needed to test if they could be built for real and the answer is yes





