˗ˏˋ Product Engineer™️ ˎˊ˗

Brisbane, Australia
Joined February 2008
Turns out animating 2D animals turning around is really hard
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Working on some movement tech for FOES. I'm removing the wand from view if not using + reducing the squishiness so it doesn't look like a sperm. #indiegames #indiedev #foes
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Knowing what you don't have to learn is the biggest shortcut to building stuff
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Draft #1 of the Surveyor
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FactoryOS is still something I've been tinkering with in the background. I've built 5+ different experiences but haven't quite cracked it. There seems to be something here though...
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Building the skeleton system for the different animals
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Makes a big difference
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And some improvements to the animal movement. #indiegame #godot
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Some before and after gifs of the new weather effects
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Fixed up the bitmask tilesets for the different biomes
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Designing a bunch of boss arenas
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So I kinda have gone deep into game development. Have three ideas coming together and the first release about to drop on Steam.
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#1: Factorio + Sim Tower #2: Age of Empires + Necesse + Elden Ring #3: Terraria + Animal Well + Noita
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Building a map builder called Groundwork
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