
doing the hard part | prev @a24 labs, ms cs @StanfordEng, physics @stanford
NYC/SF
Joined October 2016
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> While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access and allowing more players to become creators…These are unmistakably good outcomes for players, even when they challenge our existing business models.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
there is a massive market at the intersection of fun video games and generating datasets for frontier labs
>Anthropic said nearly a quarter of its revenue came from two customers last year
who are they?
Anthropic IPO prospectus leaked to Reuters
Anthropic reported a net loss of $42 billion in 2025, and plans to spend $518 billion on cloud, computing and infrastructure obligations in coming year, according to the prospectus.
The prospectus details how the company has grown sharply in the last year — while also posting wider losses. Revenue grew 12-fold in 2025 to nearly $4.6 billion, even as the company lost more than $8 billion on an operating basis, excluding writedowns of various liabilities mostly tied to previous fundraising, according to the documents, reported here for the first time.
reuters.com/business/finance…
I’ve had the privilege of watching C5R grow since the very beginning and I think it’s safe to say they are among the most talented teams currently working.
see their debut:
diffusion models in shambles this week
for the past few months i've been asking our models to paint. opus 5.5 is very skilled at emulating different styles
every image here is a python program generated pixel by pixel. there is no image model, and no off-the-shelf art software. instead, it's about 7,500 lines of code using standard libraries to emulate different brush styles. the agents don't use any pictures as reference, instead working only from what they know about each painter
carmen retweeted
Perfect iOS design engineering interview question:
Given only an array of CGPoint touch positions and timestamps, explain how you'd use CADisplayLink to recreate this scrolling behavior exactly
Can't use UIScrollView or AI
xitter.cf/rsuyoy/status/20875982…
you can even project DOM events
html-in-canvas is insane
Rendering HTML into a canvas… then projecting it on to a @threejs scene!
Live link: cullenwebber.github.io/three…
Source code: github.com/cullenwebber/thre…
#threejs #webdev #shaders


































