The culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!
Torus with exclusively animating curl (besides global rotation). For upcoming PGPUP #GodotEngine #gamedev tutorial.
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise, also on a torus.
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise.
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus.
My upcoming #GodotEngine tutorial adds animation to our fractal hash.
Next week we're going to combine our fractal waves code with the hashing code, to end up with fractal hashing.
Next up: we're going to work with floats and bits on the GPU in Godot. Here's a "float tree" to visualize the bits of float values between -64 and +64.
Another GPU noise tutorial preview with #GodotEngine, now with vertex offsets.
My next tutorial series will cover GPU noise. Initially for #GodotEngine, and also for #Unity3d.
This screenshot shows colorized radial-falloff gradient noise, with fading octaves, adaptive super-sampling, and analytical normals.







