Software/Electrical Engineer. Super MIDI Pak Discord: https://xitter.cf/t.co/X18jAe4zgH

Joined June 2018
I made a tool that creates real-time audio effects using the integrated FIR filter in the SPC700. Here's a demo. Full video explaining all the gory details linked in the replies!
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I really enjoyed this remaster. Diddy Kong Racing is one of my favorite OSTs and in general I have to say that David Wise is one of the greats. It did remind me of a time when I was so pure and optimistic I believed each of these characters was going to get their own video game.
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One of the most interesting and profound things I've independently discovered that a normal person will never be able to appreciate is that a Sinc filter with a Blackman window resembles a Gaussian.
Plot twist. It turns out the gauss filter used to interpolate pitch shifted sample data in the SNES is NOT ACTUALLY A GAUSSIAN
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Rian Hunter retweeted
Dana and Alden - Friendship is a Boat Super Midi Pak Cover
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Rian Hunter retweeted
I made an in-depth analysis video about FF6! It goes into the lore, characters, magic and espers, and more. youtube.com/watch?v=xcs-ZgVF… It would mean a lot if anyone could share or retweet this. The algorithms have dropped me a lot lately due to inactivity.
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Rian Hunter retweeted
22 years ago, I made my first board, this NES cartridge. With features like an 8-bit MCU used a coprocessor (a new model at the time), writable flash memory, RS232 interface, mod-free audio expansion (using audio IRQ to write $4011) with my own lo-fi audio synth in software.
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There is a straight line from bossa nova to Shibuya-kei. Where has that line ended up in the 2020s?
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We are bringing chiptune to spaces its never been before. Come out to morroccan lounge 9/16 los angeles
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Rian Hunter retweeted
📐!
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How are you even supposed to respond to this LMAO
Introducing SuperAstra: Edit Super Nintendo games live with GPT-6 One of my favorite ways to test new models has been reverse engineering classic games. This is hard because it's raw machine code. Astra is way better than anything I've seen. Download and examples below 👇
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Rian Hunter retweeted
I made an entire jazz fusion album on a Super Nintendo. SUPER BUTTON MASHER is out now on @BRAINFEEDER . 10 tracks, 64KB of RAM. This is Pastel Roses.
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I'm going on record in declaring this as the moment that control of the world has solidly fallen from Boomers to Millenials. Everything that happens is unequivocally our fault now.
CAN'T STOP WINNING. 🎮 Build the wall. Deport. Fill a Trump Account. LIVE - PLAY NOW 📲 ARCADE.GOV
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で、出来た…愚痴ソングが
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I need to spray some reality grease on this. Programming a 2D physics engine for an 8-bit machine is not much harder than programming a 2D physics engine for a modern machine. Maybe you spend a bit more time on it but it's just more time spent, not a showcase of talent or ability
The original old school video games programmers and designers from the 8 & 16bit era, you have to hold these people in the highest order in regards to their raw talent and ability. Writing physics engines from scratch in assembly code with less than 10 Mhz of computing power ...
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Rian Hunter retweeted
Seinfeld (SNES 1993) Password Screen
lowkey we should turn this into a trend and start making original songs for old unknown games i feel like that would be awesome
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The physical design of the M64 is less bad than the A3D. Mimicking the look of the N64 was just a bad move. The original N64 console design is tacky. The SNES design is similarly bad. Original NES is a trainwreck. The SFC and GameCube designs are passable if not good.
The wait is over. Dust off your cartridges and relive the greatest generation of gaming. Buy now: modretro.com/m64
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Rian Hunter retweeted
You knew it was coming. Native Super Nintendo (SNES) music tracker, with support for patching the ROM with your own pitched, one-shot and sliced samples along with SF2 sound font instruments alongside a slim SF2 editor. A work in progress: github.com/little-scale/sndj…
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Who says the SNES can't do dynamic lighting? 😉 Here's an early glimpse of Ronius Tale 2, our upcoming SNES game, featuring real-time lighting and other technical tricks. Still a work in progress, but we're excited to share. #SNES #SuperNintendo #Homebrew #GameDev #RetroGaming
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Rian Hunter retweeted
2/9 I never planned to do this, but the thought of giving Mr. Kikuta a gift like he has given us over the years was too tempting. I started remaking with @osoumen 's C700 VST, which could output an SFC ROM file. I quickly identified the source samples and started remaking it.
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Rian Hunter retweeted
明日のNTS(@NTSlive)、私のレジデントとしての3回目のミックスです。nts.live/2 7月2日(木)午後7時-8時(日本時間),11am - 12pm (UKTime)。@saitone @ronisizebristol @4hero @prefuse73 @snares  nts.live/shows/june-chikuma
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