
Owner of @SSofWhales. Building, growing, expanding.
United States
Joined June 2009
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@akidcalledbeast
Prompt 👇
Create an intimate macro photograph of the uploaded reference character as a tiny, living, real miniature lying drowsily in the open palm of a human hand held toward the camera, head resting on its own hand, caught in the quiet moment between sleep and waking. Its heavy, half-awake eyes find the viewer and hold a long, knowing look, as if it recognizes you and is deciding to stay. Likeness Integrity (CRITICAL) Preserve the character exactly: proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, materials, clothing, accessories, and recognizable design language. Do not humanize, redesign, or add facial features or anatomy that are absent from the reference. If the character has no visible nose or mouth, do NOT add them. The drowsy look must come from head angle, relaxed posture, and gaze direction only. Do not add eyelids, eyebrows, or new eye shapes. The eyes stay exactly as in the reference. Scale translation only: the character becomes a real physical object about the size of a small toy, roughly 6 to 8 cm tall. Its design does not change. The Hand One open, relaxed palm with the fingers loosely spread and slightly curled, softly out of focus behind the character. Cropped at the wrist, entering from the bottom of the frame. Natural skin, neutral and plain, with realistic palm lines. Exactly five fingers, no rings, no nail polish, no tattoos, no jewelry. The hand is only a support. No finger may cover the character's face or any key design detail. The palm shows a gentle dent where the character's weight rests, with one soft contact shadow under it. Pose & Expression The character lies curled on its side in the center of the palm, its head resting heavily on its own arm or hand, one arm stretched loosely forward, legs bent and relaxed, body sagging softly into the skin. Adapt to the character's real anatomy and do not invent limbs or hands the reference does not have. The head is tilted so its eyes look straight toward the lens, slow and unhurried, a little sleepy and deeply aware of the viewer. Slight asymmetry in posture. Nothing stiff, no motion. Camera & Composition Square macro portrait, 100mm macro lens, camera slightly above and to the side of the palm at a gentle three-quarter angle, looking softly down so the character's face meets the lens. Character in the center-left of the frame, the palm filling the lower half, the fingers soft in the upper right. Framing rule (CRITICAL): the entire character, head to feet, must be fully visible. Nothing cropped, nothing hidden by fingers. Depth of Field (MANDATORY) Primary focus: the character's eyes, face, and the hand supporting its head, razor sharp with crisp catchlights. Torso and legs: still clearly detailed but softly falling off. Fingers, wrist, and background: creamy blur. No full-frame sharpness. Lighting Low, warm, diffused late-afternoon window light from behind and to the side, wrapping a thin golden rim around the character and glowing through the edges of the fingers. Gentle shadow falloff across the palm. Dim and restful, never harsh. A few slow dust motes in the beam, only in the blurred area. No flat lighting. Background & Color Out-of-focus warm brown and cream interior with soft window panes and a few round, sleepy bokeh highlights. No identifiable objects. Warm neutral tones for the hand and background, so the character's own colors and materials read clearly and gently stand out. Material & Texture Treat the character as a real, precisely made miniature object: faithful original materials, tiny believable surface details, soft specular highlights, and clean micro detail visible in the focus zone. Do not make it glossier, softer, or more plastic than the reference. Mood Drowsy, tender, quietly knowing. A look that says: stay. Constraints No text, no logos, no additional props, no blanket, no pillow, no second character, no scale cues like coins or rulers, no dramatic motion, no fantasy effects, no flat lighting. ar 1:1
Burned my blind boxes to claim some great nibbles, the 1st Edition Blind Box trinket, and set up shipping.
Can't wait for the physical boxes to show up!
Our Blind Box burn to claim is NOW OPEN!
You have 30 days to redeem rewards and claim your Franky The Frog Series One physical collectible.
> Visit frankythefrog.com/blind-box-…
> Log in or create a Franky account
> Connect the wallet holding your Blind Box
> Select the box you want to redeem
To complete redemption, burn your Blind Box. This unlocks the digital rewards to your wallet or Hub profile and gives you the option to select your physical collectible for future fulfillment, with shipping details confirmed and checkout completed as part of this preorder process.
Got a cloaked Gnome Burglar with my Franky blind box!
Blind Box Reveal Party! 🐸
Join us on stage this Franky Friday starting at 1:30 PM EST as we count down and celebrate the rewards you’ll get from your Blind Boxes at 2 PM EST.
Grab a Blind Box before the reveal on OpenSea
opensea.io/collection/franky…
Set your reminder below ⬇️
GM
Prompt Share 🚨
You’ve seen your character a hundred times. But probably never from this angle.
@akidcalledbeast #AKCB
Prompt 👇
Create a cinematic image of the uploaded character from an extremely unusual overhead-behind perspective, as if a tiny camera is suspended only a few centimeters above and slightly behind the character’s head, looking steeply downward past the character toward the ground.
Preserve the uploaded character exactly: original proportions, silhouette, eye shape and spacing, facial structure, anatomy, clothing, accessories, materials, colors, and defining traits. Do not humanize, redesign, beautify, or invent missing features.CRITICAL SUBJECT RULE: There is exactly ONE character in the entire image. Show one continuous body only. Do not duplicate the character, repeat any body part, create a second instance, reflection, foreground copy, partial figure, silhouette, or cropped character fragment anywhere in the frame.
Use an ultra-wide 18mm lens positioned extremely close above and slightly behind the single character.
The camera looks steeply downward along the character’s own body. Because the lens is so close, the nearest upper portion of the character appears dramatically enlarged by perspective while its torso and lower body rapidly diminish toward the ground.
The unusual scale difference must come entirely from perspective distortion of the same continuous character, never from a second foreground subject.
Keep the character strongly off-center. The frame may naturally cut through the outer edge of the character’s own head, ears, horns, accessories, limbs, or equivalent existing structures, but these cropped elements must remain visibly connected to the same character. Nothing belonging to the character may independently enter the frame from another edge.
The camera should feel physically trapped inside the character’s personal space, creating an angle that resembles neither a conventional portrait nor a standard action shot.
Primary focus falls on the nearest visible surface of the character, revealing extremely fine texture appropriate to its original material. Preserve its actual material identity. Show subtle imperfections, fibers, scratches, paint texture, wear, or surface variation only where appropriate.
Allow focus to fall away progressively down the same body. Keep the character’s identifying facial features sufficiently resolved to preserve exact identity while the lower body and distant ground soften naturally.
Use a narrow shaft of hard sculptural top light crossing diagonally through the scene. One side of the character falls into substantial shadow while restrained rim light separates selected edges from the environment.
A single cast shadow from the character may stretch across the ground as a secondary graphic element. It must clearly read as a shadow, not another character.
Keep the surrounding environment minimal and empty. No other characters, foreground figures, reflections, silhouettes, character-shaped obstructions, or partial bodies.
Controlled cinematic grade derived from the character’s original palette. Restrained saturation, dense shadows, subtle warm-cool separation, tactile midtones, controlled specular highlights, smooth highlight roll-off.
The final image should create a brief moment of spatial confusion before the viewer understands the extreme camera position, while showing unmistakably one character photographed once from one impossible viewpoint.
ar 4:5
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