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Hi, I'm Massimo. Gamer, 3D/VFX, former streamer. WoW, indies and opinions on brain-dead behaviour. I play what I like and say what I think. Easy.

Joined August 2021
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WoW Forever experience: > log in > kill some boars > turn in the quest > walk 25 minutes to grab another quest > walk 15 minutes to the objective > kill some boars again > repeat I f**king love it.
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I'm making the most violent cozy farming game ever made
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C:\massimo› retweeted
Few things that sucks right now in WoW Forever: - Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them. - Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations. - Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue. - A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong. - Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression. - Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP. - Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same. - Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
🤖 Made with AI
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A friend told me I should start streaming again now that WoW Forever is out. I made one post and got flooded by people telling me to go back to Retail. And that's a post, where I can still filter myself. Live, with clips? No chance. WoW saved me in a sense, and its community is one of the best things that ever happened to me. I'm just not spending my evenings arguing about a game I've been playing since before some of them were born. I like to enjoy this one.
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Have to disagree on this one. The weather and night effects are some of the best things they added. Sometimes it's a bit too much, but zones finally feel alive.
WoW Forever Has a MASSIVE Problem With Nighttime Visibility, and Classic Players Are Defending This Garbage. I just took this screenshot in Hillsbrad Foothills, and I genuinely cannot see a FUCKING THING. Who at Blizzard decided that making the game practically unplayable at night was a good idea? I can't see the road. I can't see the mobs. I can barely see where I'm going. And somehow, the Classic WoW community will look at this pitch-black screen and tell you it's actually GOOD GAME DESIGN because it's "immersive." Are you people serious? There's a difference between atmosphere and making your players navigate the Eastern Kingdoms with the visibility of a coal miner in 1885. And the worst part? Classic purists will defend literally ANYTHING as long as it makes the game more inconvenient. NOT EVERY INCONVENIENCE IS GOOD GAME DESIGN. Blizzard needs to address nighttime visibility immediately. I shouldn't have to adjust my monitor brightness to the surface of the sun just to quest in Hillsbrad Foothills. We get it. You played Vanilla in 2004. That doesn't mean the rest of us should have to play BLIND.
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Fun fact ☝️ Classic+ means Classic, plus something. Right now WoW Forever is MOSTLY the Classic part. Asking for the plus doesn't make you a Retail player. Thanks for your attention.
Few things that sucks right now in WoW Forever: - Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them. - Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations. - Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue. - A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong. - Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression. - Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP. - Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same. - Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
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C:\massimo› retweeted
"Go back to Retail" was the most common reply. I'm not asking Forever to become Retail. I can't stand Retail. I'm asking it to still be alive in two years and to be the Classic+ they promised. If it stays the same, it's not Classic+.
Few things that sucks right now in WoW Forever: - Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them. - Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations. - Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue. - A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong. - Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression. - Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP. - Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same. - Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
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"Go back to Retail" was the most common reply. I'm not asking Forever to become Retail. I can't stand Retail. I'm asking it to still be alive in two years and to be the Classic+ they promised. If it stays the same, it's not Classic+.
Few things that sucks right now in WoW Forever: - Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them. - Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations. - Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue. - A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong. - Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression. - Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP. - Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same. - Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
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C:\massimo› retweeted
WoW Forever experience: > log in > kill some boars > turn in the quest > walk 25 minutes to grab another quest > walk 15 minutes to the objective > kill some boars again > repeat I f**king love it.
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Few things that sucks right now in WoW Forever: - Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them. - Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations. - Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue. - A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong. - Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression. - Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP. - Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same. - Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
🤖 Made with AI
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C:\massimo› retweeted
Nintendo of America is hiring an archivist to save its old source code and prototypes. Good! History matters. Now do the same for all the Wii U and 3DS games people can't buy anymore.
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Nintendo of America is hiring an archivist to save its old source code and prototypes. Good! History matters. Now do the same for all the Wii U and 3DS games people can't buy anymore.
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C:\massimo› retweeted
A game about actually understanding magic - Magic is a system not a skill tree to unlock - Study magic, alter it and create your own - What you learn changes what you can do - Small but deeply layered open world It's called Aveltuner.
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Logging into WoW Forever feels like walking back into the bar where they still remember your order. Great feeling, great launch. Props to Blizzard this time.
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WoW Forever just had the biggest launch in WoW history, and the most returning players ever. I'm one of them. 13 years of WoW, gone since 2017, back in a week. None of us came back for a new feature.
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Every gamer has one game they judge every other game against. Mine is World of Warcraft, and it's been unfair to everything since its launch in 2005.
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C:\massimo› retweeted
BREAKING NEWS: You could learn how to make a game before AI existed Just saying.
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C:\massimo› retweeted
WoW Forever has a MASSIVE antisocial player problem, and it's honestly starting to piss me off. What the hell happened to the social aspect of World of Warcraft? Every single time I group up with someone to complete a quest, it's the EXACT same experience. We group up, kill three mobs, loot the quest objective, and the SECOND that final mob dies, they immediately leave the group. No goodbye. No thank you. No conversation. NOTHING. The worst part? WE STILL HAVE MORE QUESTS TO DO IN THE SAME AREA. There will literally be another follow-up quest in the EXACT SAME CAVE, and these people would rather immediately disband the group than spend another five minutes questing together. I've had people abandon me DEEP INSIDE CAVES, surrounded by respawning mobs, because they finished their objective and apparently couldn't be bothered to help me get back outside. You can't even say goodbye before they're gone. What happened to making friends? What happened to helping other players? What happened to meeting someone while leveling and spending the next two hours questing together? We're playing a MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME, and people are treating every other player like a disposable NPC they can summon whenever they need help killing three mobs. At this point, I don't think layering is the biggest threat to the social experience of WoW Forever. It's the players themselves. Am I seriously the only person experiencing this?
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Finishing a game you stopped enjoying just because you paid for it is the most gamer thing there is.
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Gaming at 20: “one last match” and suddenly it’s 4am. Gaming at 40: “one last match” and suddenly I remember I have to be up at 7.
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