👨‍👦 Dad 🕹️ #gamedev 👨🏻‍💻 #developer 🎨 #pixelart 🧘‍♂️ Positive Energy Discord for Yore Games: https://xitter.cf/t.co/txjlCx87Om

Wales, UK
Joined March 2009
Do me a solid, my son has a youtube he's just starting out with and drawing pokemon - he'd love to get over 10 subscribers - if you can stick another random sub give him a pop - youtube.com/@sketchemon4
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Coke And Code retweeted
the pi codebase now has rust in it. expecting a lynching from the minimalism crowd.
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Just saw this on discord, got to love that this game just keeps going #legendsofyore #indiedev
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Building the game in public is all very well, but doing a marketing push too early is insanely bad idea! Lesson learned from Tales of Yore. Check out the new one settlersofyore.com/web - but don't tell anyone! #gamedev #indiegame
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Coke And Code retweeted
Replying to @cokeandcode
Yeah I agree with this. I prefer 5.6 sol for most coding tasks still. But astra is better for coordination and planning convos
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Anyone else think that there was a point where coding agents were just good enough, useful fast and responsive - even predictable. Then we decided to go further and it’s starting to suck more and more. Random decisions, ignoring guidelines, building something different #ai
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Another day, another mental breakdown. It's good its consistent at least! #mentalhealth #tired #sleepmore
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It's #screenshotsaturday - my first in a long long time.
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I can't quite understand Codex pricing vs Claude, it's talking about a few hundred messages a 5h session in Codex - but I thought it was better value than Claude?
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Coke And Code retweeted
I've been releasing public domain game assets for 16 years now (this message is for everyone that told me I wouldn't be able to keep doing it)
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And another, later one, around 2010? Jumproom. cokeandcode.com/jumproom/
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And here's Putty Puzzle - 2000s again cokeandcode.com/puttypuzzle/
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Here's Cute Planet Puzzle - entered for some competition in the early 2000s cokeandcode.com/cuteplanetpu… Using @spryfox graphics I think?
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And this one, Chewb, in around 2005 - porting them all into Typescript with Claude is absolutely lovely trip down memory lane. cokeandcode.com/chewb/
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Screenshots are better aren't they, this was a game I wrote in 2003ish cokeandcode.com/soccer/
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And another, I wrote this while sitting in a hotel in San Diego. It was fully Java2D rendered - I really did love this back then. cokeandcode.com/chewb/
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Here's a another game ported from the deepest darkest repository - Funky Football cokeandcode.com/soccer/
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