Building visualizations for #VisionPro #Quest3 #Hololens #ARKit #iOS #Unity #AugmentedReality #MixedReality #DataViz
Toronto
Joined January 2009
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Augmented reality Galaga on the rooftop! A fun little project to test out steering behaviors.
#Galaga #AugmentedReality #Quest3
A textured tubular helix for the #Quest3 #AugmentedReality
My first stab at volumetric video in augmented reality!
#4DGS
ARachnophobia. An experiment to help desensitize those who are afraid of spiders.
#FBF #AugmentedReality #VirtualReality
Another look at the Hilbert curve, using an animated texture by Mike Parsons.
Gives a 'Steam Punk meets The Borg' vibe!
Totally Tubular!
My first stab at a 3D Hilbert space-filling curve, created using a tube mesh spline.
The mesh was so big, it needed to be 'chunked' into many smaller meshes.
#visionpro #fractal #augmentedreality #XR
Tabletop Missile Command-AR!
A work-in-progress demo of the Atari arcade classic.
This uses 3D pinches to trigger a launch.
#applevisionpro #augmentedreality #Atari #wargames
"Shall we play a game?"
A quick look at a War Games inspired visualization. #visionpro #DataVisualization #WarGames
Michael Peters ᯅ retweeted
Chinese companies' dataviz dashboards are still too cutting-edge; I was doing these things every day many years ago.
P.S. These images are collected from the internet.
Revisiting the node-and-link force directed graph visualization for the Vision Pro. Now with selection, gaze tracking, and tooltips. The animated dotted callout line makes me smile...
#Datavisualization #VisionPro #AugmentedReality #AR #XR
Visualization prototype for the VisionPro. An experiment with vertex shader. Looking very shiny! #AugmentedReality #VisionPro #AR #dataviz
"It looks like Gak"
A multi-dimensional oscilloscope visualization with multiple curvilinear scatterplots. Created for the #VisionPro with #unity3d
#Datavisualization #Dataviz
A room-scale, animated curvilinear scatterplot with 3D surface.
Created with Unity for the Vision Pro/Quest 3. #VisionPro #Quest3 #unity
While experimenting with walled tubes, it started to look a bit like "The Game"
#TNG #AugmentedReality #TheGame #AppleVisionPro
"Digestion/Consumption".
An kinetic sculpture created for the #VisionPro
#augmentedReality #mixedreality
Space InvadeARs!
I needed to test out custom lines and XBox controller input for the #AppleVisionPro so put together this boss-level hommage to a timeless classic. #SpaceInvaders






