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dev | coder | lock in into AI // open for dm, collab

Joined January 2022
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wluha retweeted
Holy sh*t. Motion designers will f*cking hate me after this Fable 5.2 drop... I used to pay them $5k a month for videos. Now I just throw these 27 free repos at Fable 5.2 and it does of it on its own. Motion. Characters. Simulation. Sound. Finishing. → Remotion - React video engine github.com/remotion-dev/remo… → Wick Editor - interactive 2D animation github.com/Wicklets/wick-edi… → Animate - procedural video creation github.com/cth9191/animate → Emil Skills - animation design and review github.com/emilkowalski/skil… → Anime.js - timelines and easing github.com/juliangarnier/ani… → HTML Animation Skill - HTML motion and MP4 export github.com/drewharvey/claude… → Rossark Motion - SVG character animation github.com/rossark0/rossark-… → 3D Animator Skill - rigging, mocap and lip sync github.com/studioigor/3d-ani… → Friction - vector and raster animation github.com/friction2d/fricti… → Three.js - 3D scenes and rendering github.com/mrdoob/three.js → py5 - generative graphics in Python github.com/py5coding/py5 → Blockbench - low-poly models and characters github.com/JannisX11/blockbe… → BlenderProc - scripted scenes, lighting and renders github.com/DLR-RM/BlenderPro… → Manifold - robust 3D Boolean modeling github.com/elalish/manifold → OpenUSD - scene assembly and asset interchange github.com/PixarAnimationStu… → OpenVDB - volumetric data for VFX github.com/AcademySoftwareFo… → Newton - GPU physics simulations github.com/newton-physics/ne… → FreeMoCap - motion capture from cameras github.com/freemocap/freemoc… → MediaPipe - face, hand and body tracking github.com/google-ai-edge/me… → glslViewer - live shaders and frame export github.com/patriciogonzalezv… → Basis Universal - GPU texture compression github.com/BinomialLLC/basis… → Sonic Pi - code-driven beats and music github.com/sonic-pi-net/soni… → Csound - programmable synthesis and sound github.com/csound/csound → aubio - beat, tempo and onset detection github.com/aubio/aubio → OpenVoice - multilingual voice cloning github.com/myshell-ai/OpenVo… → PySceneDetect - automatic scene cuts github.com/Breakthrough/PySc… → VapourSynth - video processing in Python github.com/vapoursynth/vapou… From idea to final video. All in one stack. Bookmark this. More examples and the full guide in the article below ↓
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Motion designers will f*cking hate me after this post this is crazy... I used to pay them $7k a month for videos. And now these free repo stacks work with both Opus 5.5 and Fable 5.2 and replace their work completely. Voice. Captions. 3D. Render. → Remotion Skills - official video guidance for your agent github.com/remotion-dev/skil… → Blender - models, rigs and real 3D renders github.com/blender/blender → faster-whisper - captions from any voiceover github.com/SYSTRAN/faster-wh… → Chatterbox - open-source voiceovers from text github.com/resemble-ai/chatt… → GSAP - UI motion and kinetic type github.com/greensock/GSAP → Blender MCP - Claude controls the Blender scene github.com/ahujasid/mcp-for-… → Chrome DevTools MCP - agent sees its own render and fixes it github.com/ChromeDevTools/ch… → FFmpeg - encode and ship the MP4 github.com/FFmpeg/FFmpeg → Remotion - compose and render video in React github.com/remotion-dev/remo… → Impeccable - polish and audit any design github.com/pbakaus/impeccabl… → Three.js - 3D in the browser github.com/mrdoob/three.js → ComfyUI - image and video generation pipeline github.com/Comfy-Org/ComfyUI → yt-dlp - pull reference clips and audio github.com/yt-dlp/yt-dlp → HyperFrames - write HTML, render video github.com/heygen-com/hyperf… Bookmark this. More examples and the full guide in the article below ↓
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Holy sh*t. Motion designers will f*cking hate me after this Fable 5.2 drop... I used to pay them $5k a month for videos. Now I just throw these 27 free repos at Fable 5.2 and it does of it on its own. Motion. Characters. Simulation. Sound. Finishing. → Remotion - React video engine github.com/remotion-dev/remo… → Wick Editor - interactive 2D animation github.com/Wicklets/wick-edi… → Animate - procedural video creation github.com/cth9191/animate → Emil Skills - animation design and review github.com/emilkowalski/skil… → Anime.js - timelines and easing github.com/juliangarnier/ani… → HTML Animation Skill - HTML motion and MP4 export github.com/drewharvey/claude… → Rossark Motion - SVG character animation github.com/rossark0/rossark-… → 3D Animator Skill - rigging, mocap and lip sync github.com/studioigor/3d-ani… → Friction - vector and raster animation github.com/friction2d/fricti… → Three.js - 3D scenes and rendering github.com/mrdoob/three.js → py5 - generative graphics in Python github.com/py5coding/py5 → Blockbench - low-poly models and characters github.com/JannisX11/blockbe… → BlenderProc - scripted scenes, lighting and renders github.com/DLR-RM/BlenderPro… → Manifold - robust 3D Boolean modeling github.com/elalish/manifold → OpenUSD - scene assembly and asset interchange github.com/PixarAnimationStu… → OpenVDB - volumetric data for VFX github.com/AcademySoftwareFo… → Newton - GPU physics simulations github.com/newton-physics/ne… → FreeMoCap - motion capture from cameras github.com/freemocap/freemoc… → MediaPipe - face, hand and body tracking github.com/google-ai-edge/me… → glslViewer - live shaders and frame export github.com/patriciogonzalezv… → Basis Universal - GPU texture compression github.com/BinomialLLC/basis… → Sonic Pi - code-driven beats and music github.com/sonic-pi-net/soni… → Csound - programmable synthesis and sound github.com/csound/csound → aubio - beat, tempo and onset detection github.com/aubio/aubio → OpenVoice - multilingual voice cloning github.com/myshell-ai/OpenVo… → PySceneDetect - automatic scene cuts github.com/Breakthrough/PySc… → VapourSynth - video processing in Python github.com/vapoursynth/vapou… From idea to final video. All in one stack. Bookmark this. More examples and the full guide in the article below ↓
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wluha retweeted
motion designers are going to f*cking hate me for this! opus 5.5 paired with these 16 open-source repos is now a complete production-grade motion studio. any promo, explainer, or 3d animation generated from pure code. here is the exact architecture: VIDEO ENGINE 01 hyperframes · write html, get a rendered video (built for agents) github.com/heygen-com/hyperf… 02 remotion · build and render video in react github.com/remotion-dev/remo… 03 remotion skills · official video skills for your agent github.com/remotion-dev/skil… 04 openmontage · a full agentic video studio with 12 pipelines github.com/calesthio/OpenMon… MOTION & CHOREOGRAPHY 05 gsap skills · official gsap know-how for timelines and scroll github.com/greensock/gsap-sk… 06 anime.js · handles timelines, easing, and complex choreography github.com/juliangarnier/ani… 07 video-shotcraft · 124 shot recipes for cinematic product promos github.com/Vincentwei1021/vi… 08 impeccable · polishes, critiques, and audits any design github.com/pbakaus/impeccabl… 3D & SPATIAL 09 three.js · runs 3d directly in the browser on your gpu github.com/mrdoob/three.js 10 blender · models, rigs, and real 3d renders github.com/blender/blender 11 blender mcp · lets claude drive blender to build whole scenes github.com/ahujasid/mcp-for-… 12 anatomy · generates isometric exploded views of real machines github.com/wheresryan22/anat… FINISH & EXPORT 13 comfyui · full image and video generation pipeline github.com/Comfy-Org/ComfyUI 14 faster-whisper · generates tight captions from any voiceover github.com/SYSTRAN/faster-wh… 15 ffmpeg · encodes, converts, and ships the final mp4 github.com/FFmpeg/FFmpeg 16 mediabunny · reads, writes, and converts video right in the browser github.com/Vanilagy/mediabun… send this exact stack to your opus 5.5 and generate your first animation tonight. then dive into the full opus 5.5 motion design playbook below ↴
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motion designers are going to f*cking hate me for this! opus 5.5 paired with these 16 open-source repos is now a complete production-grade motion studio. any promo, explainer, or 3d animation generated from pure code. here is the exact architecture: VIDEO ENGINE 01 hyperframes · write html, get a rendered video (built for agents) github.com/heygen-com/hyperf… 02 remotion · build and render video in react github.com/remotion-dev/remo… 03 remotion skills · official video skills for your agent github.com/remotion-dev/skil… 04 openmontage · a full agentic video studio with 12 pipelines github.com/calesthio/OpenMon… MOTION & CHOREOGRAPHY 05 gsap skills · official gsap know-how for timelines and scroll github.com/greensock/gsap-sk… 06 anime.js · handles timelines, easing, and complex choreography github.com/juliangarnier/ani… 07 video-shotcraft · 124 shot recipes for cinematic product promos github.com/Vincentwei1021/vi… 08 impeccable · polishes, critiques, and audits any design github.com/pbakaus/impeccabl… 3D & SPATIAL 09 three.js · runs 3d directly in the browser on your gpu github.com/mrdoob/three.js 10 blender · models, rigs, and real 3d renders github.com/blender/blender 11 blender mcp · lets claude drive blender to build whole scenes github.com/ahujasid/mcp-for-… 12 anatomy · generates isometric exploded views of real machines github.com/wheresryan22/anat… FINISH & EXPORT 13 comfyui · full image and video generation pipeline github.com/Comfy-Org/ComfyUI 14 faster-whisper · generates tight captions from any voiceover github.com/SYSTRAN/faster-wh… 15 ffmpeg · encodes, converts, and ships the final mp4 github.com/FFmpeg/FFmpeg 16 mediabunny · reads, writes, and converts video right in the browser github.com/Vanilagy/mediabun… send this exact stack to your opus 5.5 and generate your first animation tonight. then dive into the full opus 5.5 motion design playbook below ↴
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I studied motion design for 5 years. 3 days ago i stopped. Fable 5.2 with these free repos covers drawing, 3D and physics better than I expected. This is the stack: Remotion - code goes in, cinema comes out github.com/remotion-dev/remo… Anime.js - moves so smooth people replay them github.com/juliangarnier/ani… Scene.js - animations that unfold scene by scene github.com/daybrush/scenejs Konva - 2D graphics that glide github.com/konvajs/konva Pencil2D - hand-drawn animation github.com/pencil2d/pencil Zdog - tiny 3D that looks cute github.com/metafizzy/zdog Three.js - whole 3D worlds with movie lighting github.com/mrdoob/three.js Filament - renders that look expensive github.com/google/filament ozz-animation - characters that move like they're alive github.com/guillaumeblanc/oz… Planck.js - stuff crashes and bounces for real github.com/piqnt/planck.js Agency quotes $15k for this. I just send the list to Fable 5.2. There's a lot more on Fable 5.2 in the article below ↓
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wluha retweeted
I fired my whole motion team! Gave Fable 5.2 these free repos and it took over visuals, audio and export by itself. This is the stack: regl - custom WebGL visuals github.com/regl-project/regl WebGL Noise - smoke, fire and clouds from math github.com/ashima/webgl-nois… meshoptimizer - giant scenes that don't lag github.com/zeux/meshoptimize… MeloTTS - narrator in any language github.com/myshell-ai/MeloTT… RNNoise - cleans up cheap mic audio github.com/xiph/rnnoise Rubber Band - stretch sound to fit the cut github.com/breakfastquay/rub… OBS Studio - records everything clean github.com/obsproject/obs-st… OpenRV - review shots like a director github.com/AcademySoftwareFo… Mediabunny - heavy video edits in the browser github.com/Vanilagy/mediabun… FFmpeg - final encode that still looks sharp github.com/FFmpeg/FFmpeg Agency quotes $10k for this. I just send the list to Fable 5.2. There's a lot more on Fable 5.2 in the article below ↓
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I fired my whole motion team! Gave Fable 5.2 these free repos and it took over visuals, audio and export by itself. This is the stack: regl - custom WebGL visuals github.com/regl-project/regl WebGL Noise - smoke, fire and clouds from math github.com/ashima/webgl-nois… meshoptimizer - giant scenes that don't lag github.com/zeux/meshoptimize… MeloTTS - narrator in any language github.com/myshell-ai/MeloTT… RNNoise - cleans up cheap mic audio github.com/xiph/rnnoise Rubber Band - stretch sound to fit the cut github.com/breakfastquay/rub… OBS Studio - records everything clean github.com/obsproject/obs-st… OpenRV - review shots like a director github.com/AcademySoftwareFo… Mediabunny - heavy video edits in the browser github.com/Vanilagy/mediabun… FFmpeg - final encode that still looks sharp github.com/FFmpeg/FFmpeg Agency quotes $10k for this. I just send the list to Fable 5.2. There's a lot more on Fable 5.2 in the article below ↓
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I stopped paying for a whole motion team! Taught Fable 5.2 these 20 free repos and it started handling drawing, 3D, physics and sound on its own. This is the stack: Remotion - code goes in, cinema comes out github.com/remotion-dev/remo… Anime.js - moves so smooth people replay them github.com/juliangarnier/ani… Scene.js - animations that unfold scene by scene github.com/daybrush/scenejs Konva - 2D graphics that glide github.com/konvajs/konva Pencil2D - hand-drawn animation github.com/pencil2d/pencil Zdog - tiny 3D that looks cute github.com/metafizzy/zdog Three.js - whole 3D worlds with movie lighting github.com/mrdoob/three.js Filament - renders that look expensive github.com/google/filament ozz-animation - characters that move like they're alive github.com/guillaumeblanc/oz… Planck.js - stuff crashes and bounces for real github.com/piqnt/planck.js regl - custom WebGL visuals github.com/regl-project/regl WebGL Noise - smoke, fire and clouds from math github.com/ashima/webgl-nois… meshoptimizer - giant scenes that don't lag github.com/zeux/meshoptimize… MeloTTS - narrator in any language github.com/myshell-ai/MeloTT… RNNoise - cleans up cheap mic audio github.com/xiph/rnnoise Rubber Band - stretch sound to fit the cut github.com/breakfastquay/rub… OBS Studio - records everything clean github.com/obsproject/obs-st… OpenRV - review shots like a director github.com/AcademySoftwareFo… Mediabunny - heavy video edits in the browser github.com/Vanilagy/mediabun… FFmpeg - final encode that still looks sharp github.com/FFmpeg/FFmpeg Agency quotes $15k for this. I just send the list to Fable 5.2. Full setup in the article below ↓
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wluha retweeted
Fable 5.2 just made a full motion design album. I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export. This is the tracklist: 01 Remotion - powers the entire video engine in React github.com/remotion-dev/remo… 02 Anime.js - timelines, easing, choreography github.com/juliangarnier/ani… 03 Scene.js - CSS keyframes and animated sequences github.com/daybrush/scenejs 04 Konva - layered 2D graphics github.com/konvajs/konva 05 Zdog - playful pseudo-3D github.com/metafizzy/zdog 06 Planck.js - 2D physics and collisions github.com/piqnt/planck.js 07 Three.js - 3D scenes, lighting, cameras github.com/mrdoob/three.js 08 Filament - physically based rendering github.com/google/filament 09 ozz-animation - skeletal rigs github.com/guillaumeblanc/oz… 10 regl - custom WebGL github.com/regl-project/regl 11 WebGL Noise - procedural shaders github.com/ashima/webgl-nois… 12 meshoptimizer - lighter models github.com/zeux/meshoptimize… 13 MeloTTS - multilingual voiceovers github.com/myshell-ai/MeloTT… 14 RNNoise - cleans up audio github.com/xiph/rnnoise 15 OBS Studio - screen capture github.com/obsproject/obs-st… 16 Mediabunny - browser video processing github.com/Vanilagy/mediabun… 17 FFmpeg - final encode github.com/FFmpeg/FFmpeg Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2. Full setup in the article below ↓
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Fable 5.2 just made a full motion design album. I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export. This is the tracklist: 01 Remotion - powers the entire video engine in React github.com/remotion-dev/remo… 02 Anime.js - timelines, easing, choreography github.com/juliangarnier/ani… 03 Scene.js - CSS keyframes and animated sequences github.com/daybrush/scenejs 04 Konva - layered 2D graphics github.com/konvajs/konva 05 Zdog - playful pseudo-3D github.com/metafizzy/zdog 06 Planck.js - 2D physics and collisions github.com/piqnt/planck.js 07 Three.js - 3D scenes, lighting, cameras github.com/mrdoob/three.js 08 Filament - physically based rendering github.com/google/filament 09 ozz-animation - skeletal rigs github.com/guillaumeblanc/oz… 10 regl - custom WebGL github.com/regl-project/regl 11 WebGL Noise - procedural shaders github.com/ashima/webgl-nois… 12 meshoptimizer - lighter models github.com/zeux/meshoptimize… 13 MeloTTS - multilingual voiceovers github.com/myshell-ai/MeloTT… 14 RNNoise - cleans up audio github.com/xiph/rnnoise 15 OBS Studio - screen capture github.com/obsproject/obs-st… 16 Mediabunny - browser video processing github.com/Vanilagy/mediabun… 17 FFmpeg - final encode github.com/FFmpeg/FFmpeg Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2. Full setup in the article below ↓
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wluha retweeted
Still paying for a whole video team? I stopped! Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code. This is the stack I actually use: VIDEO hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts github.com/heygen-com/hyperf… remotion skills - Claude cuts real videos in React github.com/remotion-dev/skil… claude-animated-shorts - viral animated shorts, 2D characters in a 3D world github.com/anthropics/claude… STORYBOARD cinematic director - script in, shot list + keyframe prompts out github.com/example/cinematic… drama-skills - idea to episodes, character sheets, storyboards github.com/example/drama-ski… seedance storyboard - story to storyboards to Seedance 2.0 shots github.com/example/seedance-… VFX pixelfx - 244 pixel effects in code + a skill that makes more github.com/example/pixelfx shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds github.com/example/shader-sk… webgpu skill - three.js WebGPU, TSL, compute particles github.com/example/webgpu-sk… comfyui-mcp - Claude builds and runs your Comfy graph github.com/example/comfyui-m… SFX elevenlabs skills - official. sound effects, music, voices github.com/elevenlabs/eleven… ai music skills - full album pipeline on Suno github.com/example/ai-music-… Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file. Save this if you want to try it yourself. I broke down the full motion design workflow with Opus 5.5 in the article below ↓
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Still paying for a whole video team? I stopped! Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code. This is the stack I actually use: VIDEO hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts github.com/heygen-com/hyperf… remotion skills - Claude cuts real videos in React github.com/remotion-dev/skil… claude-animated-shorts - viral animated shorts, 2D characters in a 3D world github.com/anthropics/claude… STORYBOARD cinematic director - script in, shot list + keyframe prompts out github.com/example/cinematic… drama-skills - idea to episodes, character sheets, storyboards github.com/example/drama-ski… seedance storyboard - story to storyboards to Seedance 2.0 shots github.com/example/seedance-… VFX pixelfx - 244 pixel effects in code + a skill that makes more github.com/example/pixelfx shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds github.com/example/shader-sk… webgpu skill - three.js WebGPU, TSL, compute particles github.com/example/webgpu-sk… comfyui-mcp - Claude builds and runs your Comfy graph github.com/example/comfyui-m… SFX elevenlabs skills - official. sound effects, music, voices github.com/elevenlabs/eleven… ai music skills - full album pipeline on Suno github.com/example/ai-music-… Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file. Save this if you want to try it yourself. I broke down the full motion design workflow with Opus 5.5 in the article below ↓
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wluha retweeted
Holy f*ck, I just realized I don’t need a motion designer for most effects anymore. Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D. The same libraries pros use, just from code. WebGL Fluid → smoke that follows your cursor github.com/PavelDoGreat/WebG… Postprocessing → glitch, bloom, chromatic aberration github.com/pmndrs/postproces… tsParticles → particle bursts and confetti github.com/tsparticles/tspar… Flubber → one shape morphs into another github.com/veltman/flubber GSAP → kinetic typography, letter by letter github.com/greensock/GSAP ShaderGradient → living mesh gradients github.com/ruucm/shadergradi… Three.js → 3D in the browser, even ASCII renders github.com/mrdoob/three.js Rough.js → the hand-drawn sketch look github.com/rough-stuff/rough Hydra → visuals that move to the beat github.com/hydra-synth/hydra Theatre.js → cinematic camera moves on a timeline github.com/theatre-js/theatr… Blender → 3D shatter, real light, real renders github.com/blender/blender LYGIA → liquid chrome and noise shaders github.com/patriciogonzalezv… Used to get quoted $6k for this kind of thing. Now I just send the list to Opus. Full guide in the article below ↓
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Made this whole scene with Claude and a few free repos. This is f*cking insane. Used to open After Effects for stuff like this. Now I just send the list and tell Claude what I want. Jack-in-the-box, character, physics, lighting. All of it from code. This is the stack I used: VIDEO hyperframes - write HTML, get a video github.com/heygen-com/hyperf… remotion skills - real videos in React github.com/remotion-dev/skil… MOTION gsap skills - easing, timelines, scroll github.com/greensock/gsap-sk… video-shotcraft - cinematic product shots github.com/Vincentwei1021/vi… BLENDER blender mcp - Claude drives Blender github.com/ahujasid/mcp-for-… blender-skills - 94 skills for full scenes github.com/arjun988/blender-… 3D three.js - scenes, lights, cameras github.com/mrdoob/three.js theatre.js - cinematic camera moves github.com/theatre-js/theatr… Everything in the video is real 3D I rendered with this stack. Same little Claude, one Blender file.
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Holy f*ck, I just realized I don’t need a motion designer for most effects anymore. Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D. The same libraries pros use, just from code. WebGL Fluid → smoke that follows your cursor github.com/PavelDoGreat/WebG… Postprocessing → glitch, bloom, chromatic aberration github.com/pmndrs/postproces… tsParticles → particle bursts and confetti github.com/tsparticles/tspar… Flubber → one shape morphs into another github.com/veltman/flubber GSAP → kinetic typography, letter by letter github.com/greensock/GSAP ShaderGradient → living mesh gradients github.com/ruucm/shadergradi… Three.js → 3D in the browser, even ASCII renders github.com/mrdoob/three.js Rough.js → the hand-drawn sketch look github.com/rough-stuff/rough Hydra → visuals that move to the beat github.com/hydra-synth/hydra Theatre.js → cinematic camera moves on a timeline github.com/theatre-js/theatr… Blender → 3D shatter, real light, real renders github.com/blender/blender LYGIA → liquid chrome and noise shaders github.com/patriciogonzalezv… Used to get quoted $6k for this kind of thing. Now I just send the list to Opus. Full guide in the article below ↓
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wluha retweeted
I stopped opening After Effects for most stuff. Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for. This is actually insane how much it covers. Remotion -> whole video engine in React github.com/remotion-dev/remo… Anime.js -> timelines, easing, choreography github.com/juliangarnier/ani… Scene.js -> CSS keyframes and sequences github.com/daybrush/scenejs Konva -> layered 2D graphics github.com/konvajs/konva Pencil2D -> hand-drawn animation github.com/pencil2d/pencil Zdog -> playful pseudo-3D github.com/metafizzy/zdog Three.js -> 3D scenes, lighting, cameras github.com/mrdoob/three.js Filament -> physically based rendering github.com/google/filament ozz-animation -> skeletal rigs github.com/guillaumeblanc/oz… Planck.js -> 2D physics and collisions github.com/piqnt/planck.js regl -> custom WebGL github.com/regl-project/regl WebGL Noise -> procedural shaders github.com/ashima/webgl-nois… meshoptimizer -> lighter models github.com/zeux/meshoptimize… MeloTTS -> multilingual voiceovers github.com/myshell-ai/MeloTT… RNNoise -> cleans up audio github.com/xiph/rnnoise Rubber Band -> time-stretch and pitch github.com/breakfastquay/rub… OBS Studio -> screen capture github.com/obsproject/obs-st… OpenRV -> shot review github.com/AcademySoftwareFo… Mediabunny -> browser video processing github.com/Vanilagy/mediabun… FFmpeg -> final encode github.com/FFmpeg/FFmpeg I just paste the list and say what I want. It figures out the rest. Full setup in the article below ↓
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This is f*cking insane. Claude Opus 5.5 just learned to reverse any video you show it. Hyperframes dropped /reverse-any-video. Plus 10,000+ music tracks, sfx, 75,000+ stock images and tts. All free. This is the stack I actually pair it with: VIDEO ┣ hyperframes · write HTML, get a video. Updated Nov 4 ┃ ┗ github.com/heygen-com/hyperf… ┣ remotion skills · claude cuts real videos in react ┃ ┗ github.com/remotion-dev/skil… ┗ openmontage · full agentic video studio, 12 pipelines ┗ github.com/calesthio/OpenMon… MOTION ┣ gsap skills · official easing, timelines, scroll motion ┃ ┗ github.com/greensock/gsap-sk… ┣ video-shotcraft · cinematic product promos, 124 shot recipes ┃ ┗ github.com/Vincentwei1021/vi… ┗ motionmaxxing · turns AI slop into motion-designer films ┗ github.com/Tejashmakwana/mot… BLENDER ┣ blender mcp · claude drives blender. whole scenes ┃ ┗ github.com/ahujasid/mcp-for-… ┣ blender-skills · 94 skills, blockout to engine export ┃ ┗ github.com/arjun988/blender-… ┗ dream-loop · blender + image gen + a critic that scores every render ┗ github.com/achimala/dream-lo… 3D WEB ┣ threejs-game-skills · playable three.js games, AAA look ┃ ┗ github.com/majidmanzarpour/t… ┣ anatomy · isometric exploded machines, SVG + WebGL ┃ ┗ github.com/wheresryan22/anat… ┗ 3dviz-pro-max · idea in, three.js or blender scene out ┗ github.com/viettranx/3dviz-p… Update hyperframes first: npx hyperframes skills update Every card in the video is a real 3D scene I rendered for that skill. Same little Claude, one Blender file.
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I stopped opening After Effects for most stuff. Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for. This is actually insane how much it covers. Remotion -> whole video engine in React github.com/remotion-dev/remo… Anime.js -> timelines, easing, choreography github.com/juliangarnier/ani… Scene.js -> CSS keyframes and sequences github.com/daybrush/scenejs Konva -> layered 2D graphics github.com/konvajs/konva Pencil2D -> hand-drawn animation github.com/pencil2d/pencil Zdog -> playful pseudo-3D github.com/metafizzy/zdog Three.js -> 3D scenes, lighting, cameras github.com/mrdoob/three.js Filament -> physically based rendering github.com/google/filament ozz-animation -> skeletal rigs github.com/guillaumeblanc/oz… Planck.js -> 2D physics and collisions github.com/piqnt/planck.js regl -> custom WebGL github.com/regl-project/regl WebGL Noise -> procedural shaders github.com/ashima/webgl-nois… meshoptimizer -> lighter models github.com/zeux/meshoptimize… MeloTTS -> multilingual voiceovers github.com/myshell-ai/MeloTT… RNNoise -> cleans up audio github.com/xiph/rnnoise Rubber Band -> time-stretch and pitch github.com/breakfastquay/rub… OBS Studio -> screen capture github.com/obsproject/obs-st… OpenRV -> shot review github.com/AcademySoftwareFo… Mediabunny -> browser video processing github.com/Vanilagy/mediabun… FFmpeg -> final encode github.com/FFmpeg/FFmpeg I just paste the list and say what I want. It figures out the rest. Full setup in the article below ↓
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