wluha retweeted
Holy sh*t. Motion designers will f*cking hate me after this Fable 5.2 drop...
I used to pay them $5k a month for videos. Now I just throw these 27 free repos at Fable 5.2 and it does of it on its own.
Motion. Characters. Simulation. Sound. Finishing.
→ Remotion - React video engine
github.com/remotion-dev/remo…
→ Wick Editor - interactive 2D animation
github.com/Wicklets/wick-edi…
→ Animate - procedural video creation
github.com/cth9191/animate
→ Emil Skills - animation design and review
github.com/emilkowalski/skil…
→ Anime.js - timelines and easing
github.com/juliangarnier/ani…
→ HTML Animation Skill - HTML motion and MP4 export
github.com/drewharvey/claude…
→ Rossark Motion - SVG character animation
github.com/rossark0/rossark-…
→ 3D Animator Skill - rigging, mocap and lip sync
github.com/studioigor/3d-ani…
→ Friction - vector and raster animation
github.com/friction2d/fricti…
→ Three.js - 3D scenes and rendering
github.com/mrdoob/three.js
→ py5 - generative graphics in Python
github.com/py5coding/py5
→ Blockbench - low-poly models and characters
github.com/JannisX11/blockbe…
→ BlenderProc - scripted scenes, lighting and renders
github.com/DLR-RM/BlenderPro…
→ Manifold - robust 3D Boolean modeling
github.com/elalish/manifold
→ OpenUSD - scene assembly and asset interchange
github.com/PixarAnimationStu…
→ OpenVDB - volumetric data for VFX
github.com/AcademySoftwareFo…
→ Newton - GPU physics simulations
github.com/newton-physics/ne…
→ FreeMoCap - motion capture from cameras
github.com/freemocap/freemoc…
→ MediaPipe - face, hand and body tracking
github.com/google-ai-edge/me…
→ glslViewer - live shaders and frame export
github.com/patriciogonzalezv…
→ Basis Universal - GPU texture compression
github.com/BinomialLLC/basis…
→ Sonic Pi - code-driven beats and music
github.com/sonic-pi-net/soni…
→ Csound - programmable synthesis and sound
github.com/csound/csound
→ aubio - beat, tempo and onset detection
github.com/aubio/aubio
→ OpenVoice - multilingual voice cloning
github.com/myshell-ai/OpenVo…
→ PySceneDetect - automatic scene cuts
github.com/Breakthrough/PySc…
→ VapourSynth - video processing in Python
github.com/vapoursynth/vapou…
From idea to final video. All in one stack.
Bookmark this. More examples and the full guide in the article below ↓
Motion designers will f*cking hate me after this post
this is crazy...
I used to pay them $7k a month for videos. And now these free repo stacks work with both Opus 5.5 and Fable 5.2 and replace their work completely.
Voice. Captions. 3D. Render.
→ Remotion Skills - official video guidance for your agent
github.com/remotion-dev/skil…
→ Blender - models, rigs and real 3D renders
github.com/blender/blender
→ faster-whisper - captions from any voiceover
github.com/SYSTRAN/faster-wh…
→ Chatterbox - open-source voiceovers from text
github.com/resemble-ai/chatt…
→ GSAP - UI motion and kinetic type
github.com/greensock/GSAP
→ Blender MCP - Claude controls the Blender scene
github.com/ahujasid/mcp-for-…
→ Chrome DevTools MCP - agent sees its own render and fixes it
github.com/ChromeDevTools/ch…
→ FFmpeg - encode and ship the MP4
github.com/FFmpeg/FFmpeg
→ Remotion - compose and render video in React
github.com/remotion-dev/remo…
→ Impeccable - polish and audit any design
github.com/pbakaus/impeccabl…
→ Three.js - 3D in the browser
github.com/mrdoob/three.js
→ ComfyUI - image and video generation pipeline
github.com/Comfy-Org/ComfyUI
→ yt-dlp - pull reference clips and audio
github.com/yt-dlp/yt-dlp
→ HyperFrames - write HTML, render video
github.com/heygen-com/hyperf…
Bookmark this. More examples and the full guide in the article below ↓
Holy sh*t. Motion designers will f*cking hate me after this Fable 5.2 drop...
I used to pay them $5k a month for videos. Now I just throw these 27 free repos at Fable 5.2 and it does of it on its own.
Motion. Characters. Simulation. Sound. Finishing.
→ Remotion - React video engine
github.com/remotion-dev/remo…
→ Wick Editor - interactive 2D animation
github.com/Wicklets/wick-edi…
→ Animate - procedural video creation
github.com/cth9191/animate
→ Emil Skills - animation design and review
github.com/emilkowalski/skil…
→ Anime.js - timelines and easing
github.com/juliangarnier/ani…
→ HTML Animation Skill - HTML motion and MP4 export
github.com/drewharvey/claude…
→ Rossark Motion - SVG character animation
github.com/rossark0/rossark-…
→ 3D Animator Skill - rigging, mocap and lip sync
github.com/studioigor/3d-ani…
→ Friction - vector and raster animation
github.com/friction2d/fricti…
→ Three.js - 3D scenes and rendering
github.com/mrdoob/three.js
→ py5 - generative graphics in Python
github.com/py5coding/py5
→ Blockbench - low-poly models and characters
github.com/JannisX11/blockbe…
→ BlenderProc - scripted scenes, lighting and renders
github.com/DLR-RM/BlenderPro…
→ Manifold - robust 3D Boolean modeling
github.com/elalish/manifold
→ OpenUSD - scene assembly and asset interchange
github.com/PixarAnimationStu…
→ OpenVDB - volumetric data for VFX
github.com/AcademySoftwareFo…
→ Newton - GPU physics simulations
github.com/newton-physics/ne…
→ FreeMoCap - motion capture from cameras
github.com/freemocap/freemoc…
→ MediaPipe - face, hand and body tracking
github.com/google-ai-edge/me…
→ glslViewer - live shaders and frame export
github.com/patriciogonzalezv…
→ Basis Universal - GPU texture compression
github.com/BinomialLLC/basis…
→ Sonic Pi - code-driven beats and music
github.com/sonic-pi-net/soni…
→ Csound - programmable synthesis and sound
github.com/csound/csound
→ aubio - beat, tempo and onset detection
github.com/aubio/aubio
→ OpenVoice - multilingual voice cloning
github.com/myshell-ai/OpenVo…
→ PySceneDetect - automatic scene cuts
github.com/Breakthrough/PySc…
→ VapourSynth - video processing in Python
github.com/vapoursynth/vapou…
From idea to final video. All in one stack.
Bookmark this. More examples and the full guide in the article below ↓
wluha retweeted
motion designers are going to f*cking hate me for this!
opus 5.5 paired with these 16 open-source repos is now a complete production-grade motion studio.
any promo, explainer, or 3d animation generated from pure code.
here is the exact architecture:
VIDEO ENGINE
01 hyperframes · write html, get a rendered video (built for agents)
github.com/heygen-com/hyperf…
02 remotion · build and render video in react
github.com/remotion-dev/remo…
03 remotion skills · official video skills for your agent
github.com/remotion-dev/skil…
04 openmontage · a full agentic video studio with 12 pipelines
github.com/calesthio/OpenMon…
MOTION & CHOREOGRAPHY
05 gsap skills · official gsap know-how for timelines and scroll
github.com/greensock/gsap-sk…
06 anime.js · handles timelines, easing, and complex choreography
github.com/juliangarnier/ani…
07 video-shotcraft · 124 shot recipes for cinematic product promos
github.com/Vincentwei1021/vi…
08 impeccable · polishes, critiques, and audits any design
github.com/pbakaus/impeccabl…
3D & SPATIAL
09 three.js · runs 3d directly in the browser on your gpu
github.com/mrdoob/three.js
10 blender · models, rigs, and real 3d renders
github.com/blender/blender
11 blender mcp · lets claude drive blender to build whole scenes
github.com/ahujasid/mcp-for-…
12 anatomy · generates isometric exploded views of real machines
github.com/wheresryan22/anat…
FINISH & EXPORT
13 comfyui · full image and video generation pipeline
github.com/Comfy-Org/ComfyUI
14 faster-whisper · generates tight captions from any voiceover
github.com/SYSTRAN/faster-wh…
15 ffmpeg · encodes, converts, and ships the final mp4
github.com/FFmpeg/FFmpeg
16 mediabunny · reads, writes, and converts video right in the browser
github.com/Vanilagy/mediabun…
send this exact stack to your opus 5.5 and generate your first animation tonight.
then dive into the full opus 5.5 motion design playbook below ↴
motion designers are going to f*cking hate me for this!
opus 5.5 paired with these 16 open-source repos is now a complete production-grade motion studio.
any promo, explainer, or 3d animation generated from pure code.
here is the exact architecture:
VIDEO ENGINE
01 hyperframes · write html, get a rendered video (built for agents)
github.com/heygen-com/hyperf…
02 remotion · build and render video in react
github.com/remotion-dev/remo…
03 remotion skills · official video skills for your agent
github.com/remotion-dev/skil…
04 openmontage · a full agentic video studio with 12 pipelines
github.com/calesthio/OpenMon…
MOTION & CHOREOGRAPHY
05 gsap skills · official gsap know-how for timelines and scroll
github.com/greensock/gsap-sk…
06 anime.js · handles timelines, easing, and complex choreography
github.com/juliangarnier/ani…
07 video-shotcraft · 124 shot recipes for cinematic product promos
github.com/Vincentwei1021/vi…
08 impeccable · polishes, critiques, and audits any design
github.com/pbakaus/impeccabl…
3D & SPATIAL
09 three.js · runs 3d directly in the browser on your gpu
github.com/mrdoob/three.js
10 blender · models, rigs, and real 3d renders
github.com/blender/blender
11 blender mcp · lets claude drive blender to build whole scenes
github.com/ahujasid/mcp-for-…
12 anatomy · generates isometric exploded views of real machines
github.com/wheresryan22/anat…
FINISH & EXPORT
13 comfyui · full image and video generation pipeline
github.com/Comfy-Org/ComfyUI
14 faster-whisper · generates tight captions from any voiceover
github.com/SYSTRAN/faster-wh…
15 ffmpeg · encodes, converts, and ships the final mp4
github.com/FFmpeg/FFmpeg
16 mediabunny · reads, writes, and converts video right in the browser
github.com/Vanilagy/mediabun…
send this exact stack to your opus 5.5 and generate your first animation tonight.
then dive into the full opus 5.5 motion design playbook below ↴
I studied motion design for 5 years.
3 days ago i stopped. Fable 5.2 with these free repos covers drawing, 3D and physics better than I expected.
This is the stack:
Remotion - code goes in, cinema comes out
github.com/remotion-dev/remo…
Anime.js - moves so smooth people replay them
github.com/juliangarnier/ani…
Scene.js - animations that unfold scene by scene
github.com/daybrush/scenejs
Konva - 2D graphics that glide
github.com/konvajs/konva
Pencil2D - hand-drawn animation
github.com/pencil2d/pencil
Zdog - tiny 3D that looks cute
github.com/metafizzy/zdog
Three.js - whole 3D worlds with movie lighting
github.com/mrdoob/three.js
Filament - renders that look expensive
github.com/google/filament
ozz-animation - characters that move like they're alive
github.com/guillaumeblanc/oz…
Planck.js - stuff crashes and bounces for real
github.com/piqnt/planck.js
Agency quotes $15k for this. I just send the list to Fable 5.2.
There's a lot more on Fable 5.2 in the article below ↓
wluha retweeted
I fired my whole motion team!
Gave Fable 5.2 these free repos and it took over visuals, audio and export by itself.
This is the stack:
regl - custom WebGL visuals
github.com/regl-project/regl
WebGL Noise - smoke, fire and clouds from math
github.com/ashima/webgl-nois…
meshoptimizer - giant scenes that don't lag
github.com/zeux/meshoptimize…
MeloTTS - narrator in any language
github.com/myshell-ai/MeloTT…
RNNoise - cleans up cheap mic audio
github.com/xiph/rnnoise
Rubber Band - stretch sound to fit the cut
github.com/breakfastquay/rub…
OBS Studio - records everything clean
github.com/obsproject/obs-st…
OpenRV - review shots like a director
github.com/AcademySoftwareFo…
Mediabunny - heavy video edits in the browser
github.com/Vanilagy/mediabun…
FFmpeg - final encode that still looks sharp
github.com/FFmpeg/FFmpeg
Agency quotes $10k for this. I just send the list to Fable 5.2.
There's a lot more on Fable 5.2 in the article below ↓
I fired my whole motion team!
Gave Fable 5.2 these free repos and it took over visuals, audio and export by itself.
This is the stack:
regl - custom WebGL visuals
github.com/regl-project/regl
WebGL Noise - smoke, fire and clouds from math
github.com/ashima/webgl-nois…
meshoptimizer - giant scenes that don't lag
github.com/zeux/meshoptimize…
MeloTTS - narrator in any language
github.com/myshell-ai/MeloTT…
RNNoise - cleans up cheap mic audio
github.com/xiph/rnnoise
Rubber Band - stretch sound to fit the cut
github.com/breakfastquay/rub…
OBS Studio - records everything clean
github.com/obsproject/obs-st…
OpenRV - review shots like a director
github.com/AcademySoftwareFo…
Mediabunny - heavy video edits in the browser
github.com/Vanilagy/mediabun…
FFmpeg - final encode that still looks sharp
github.com/FFmpeg/FFmpeg
Agency quotes $10k for this. I just send the list to Fable 5.2.
There's a lot more on Fable 5.2 in the article below ↓
I stopped paying for a whole motion team!
Taught Fable 5.2 these 20 free repos and it started handling drawing, 3D, physics and sound on its own.
This is the stack:
Remotion - code goes in, cinema comes out
github.com/remotion-dev/remo…
Anime.js - moves so smooth people replay them
github.com/juliangarnier/ani…
Scene.js - animations that unfold scene by scene
github.com/daybrush/scenejs
Konva - 2D graphics that glide
github.com/konvajs/konva
Pencil2D - hand-drawn animation
github.com/pencil2d/pencil
Zdog - tiny 3D that looks cute
github.com/metafizzy/zdog
Three.js - whole 3D worlds with movie lighting
github.com/mrdoob/three.js
Filament - renders that look expensive
github.com/google/filament
ozz-animation - characters that move like they're alive
github.com/guillaumeblanc/oz…
Planck.js - stuff crashes and bounces for real
github.com/piqnt/planck.js
regl - custom WebGL visuals
github.com/regl-project/regl
WebGL Noise - smoke, fire and clouds from math
github.com/ashima/webgl-nois…
meshoptimizer - giant scenes that don't lag
github.com/zeux/meshoptimize…
MeloTTS - narrator in any language
github.com/myshell-ai/MeloTT…
RNNoise - cleans up cheap mic audio
github.com/xiph/rnnoise
Rubber Band - stretch sound to fit the cut
github.com/breakfastquay/rub…
OBS Studio - records everything clean
github.com/obsproject/obs-st…
OpenRV - review shots like a director
github.com/AcademySoftwareFo…
Mediabunny - heavy video edits in the browser
github.com/Vanilagy/mediabun…
FFmpeg - final encode that still looks sharp
github.com/FFmpeg/FFmpeg
Agency quotes $15k for this. I just send the list to Fable 5.2.
Full setup in the article below ↓
1
8
937
wluha retweeted
Fable 5.2 just made a full motion design album.
I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export.
This is the tracklist:
01 Remotion - powers the entire video engine in React
github.com/remotion-dev/remo…
02 Anime.js - timelines, easing, choreography
github.com/juliangarnier/ani…
03 Scene.js - CSS keyframes and animated sequences
github.com/daybrush/scenejs
04 Konva - layered 2D graphics
github.com/konvajs/konva
05 Zdog - playful pseudo-3D
github.com/metafizzy/zdog
06 Planck.js - 2D physics and collisions
github.com/piqnt/planck.js
07 Three.js - 3D scenes, lighting, cameras
github.com/mrdoob/three.js
08 Filament - physically based rendering
github.com/google/filament
09 ozz-animation - skeletal rigs
github.com/guillaumeblanc/oz…
10 regl - custom WebGL
github.com/regl-project/regl
11 WebGL Noise - procedural shaders
github.com/ashima/webgl-nois…
12 meshoptimizer - lighter models
github.com/zeux/meshoptimize…
13 MeloTTS - multilingual voiceovers
github.com/myshell-ai/MeloTT…
14 RNNoise - cleans up audio
github.com/xiph/rnnoise
15 OBS Studio - screen capture
github.com/obsproject/obs-st…
16 Mediabunny - browser video processing
github.com/Vanilagy/mediabun…
17 FFmpeg - final encode
github.com/FFmpeg/FFmpeg
Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2.
Full setup in the article below ↓
Fable 5.2 just made a full motion design album.
I threw it these 17 free repos and it built the whole stack. Animation, physics, 3D, audio, export.
This is the tracklist:
01 Remotion - powers the entire video engine in React
github.com/remotion-dev/remo…
02 Anime.js - timelines, easing, choreography
github.com/juliangarnier/ani…
03 Scene.js - CSS keyframes and animated sequences
github.com/daybrush/scenejs
04 Konva - layered 2D graphics
github.com/konvajs/konva
05 Zdog - playful pseudo-3D
github.com/metafizzy/zdog
06 Planck.js - 2D physics and collisions
github.com/piqnt/planck.js
07 Three.js - 3D scenes, lighting, cameras
github.com/mrdoob/three.js
08 Filament - physically based rendering
github.com/google/filament
09 ozz-animation - skeletal rigs
github.com/guillaumeblanc/oz…
10 regl - custom WebGL
github.com/regl-project/regl
11 WebGL Noise - procedural shaders
github.com/ashima/webgl-nois…
12 meshoptimizer - lighter models
github.com/zeux/meshoptimize…
13 MeloTTS - multilingual voiceovers
github.com/myshell-ai/MeloTT…
14 RNNoise - cleans up audio
github.com/xiph/rnnoise
15 OBS Studio - screen capture
github.com/obsproject/obs-st…
16 Mediabunny - browser video processing
github.com/Vanilagy/mediabun…
17 FFmpeg - final encode
github.com/FFmpeg/FFmpeg
Agency quotes $5k for this kind of thing. I just send the list to Fable 5.2.
Full setup in the article below ↓
wluha retweeted
Still paying for a whole video team? I stopped!
Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code.
This is the stack I actually use:
VIDEO
hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts
github.com/heygen-com/hyperf…
remotion skills - Claude cuts real videos in React
github.com/remotion-dev/skil…
claude-animated-shorts - viral animated shorts, 2D characters in a 3D world
github.com/anthropics/claude…
STORYBOARD
cinematic director - script in, shot list + keyframe prompts out
github.com/example/cinematic…
drama-skills - idea to episodes, character sheets, storyboards
github.com/example/drama-ski…
seedance storyboard - story to storyboards to Seedance 2.0 shots
github.com/example/seedance-…
VFX
pixelfx - 244 pixel effects in code + a skill that makes more
github.com/example/pixelfx
shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds
github.com/example/shader-sk…
webgpu skill - three.js WebGPU, TSL, compute particles
github.com/example/webgpu-sk…
comfyui-mcp - Claude builds and runs your Comfy graph
github.com/example/comfyui-m…
SFX
elevenlabs skills - official. sound effects, music, voices
github.com/elevenlabs/eleven…
ai music skills - full album pipeline on Suno
github.com/example/ai-music-…
Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file.
Save this if you want to try it yourself.
I broke down the full motion design workflow with Opus 5.5 in the article below ↓
Still paying for a whole video team? I stopped!
Now I just run these 12 Claude skills with Opus 5.5. Storyboard, VFX, SFX and the edit all happen inside Claude Code.
This is the stack I actually use:
VIDEO
hyperframes - write HTML, get a video. now ships free music, sfx, stock + tts
github.com/heygen-com/hyperf…
remotion skills - Claude cuts real videos in React
github.com/remotion-dev/skil…
claude-animated-shorts - viral animated shorts, 2D characters in a 3D world
github.com/anthropics/claude…
STORYBOARD
cinematic director - script in, shot list + keyframe prompts out
github.com/example/cinematic…
drama-skills - idea to episodes, character sheets, storyboards
github.com/example/drama-ski…
seedance storyboard - story to storyboards to Seedance 2.0 shots
github.com/example/seedance-…
VFX
pixelfx - 244 pixel effects in code + a skill that makes more
github.com/example/pixelfx
shader-skills - GLSL + Shadertoy, SDF raymarching, water, clouds
github.com/example/shader-sk…
webgpu skill - three.js WebGPU, TSL, compute particles
github.com/example/webgpu-sk…
comfyui-mcp - Claude builds and runs your Comfy graph
github.com/example/comfyui-m…
SFX
elevenlabs skills - official. sound effects, music, voices
github.com/elevenlabs/eleven…
ai music skills - full album pipeline on Suno
github.com/example/ai-music-…
Every card in the video is a real 3D scene I rendered using Claude. Same little orange guy, one Blender file.
Save this if you want to try it yourself.
I broke down the full motion design workflow with Opus 5.5 in the article below ↓
wluha retweeted
Holy f*ck, I just realized I don’t need a motion designer for most effects anymore.
Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D.
The same libraries pros use, just from code.
WebGL Fluid → smoke that follows your cursor
github.com/PavelDoGreat/WebG…
Postprocessing → glitch, bloom, chromatic aberration
github.com/pmndrs/postproces…
tsParticles → particle bursts and confetti
github.com/tsparticles/tspar…
Flubber → one shape morphs into another
github.com/veltman/flubber
GSAP → kinetic typography, letter by letter
github.com/greensock/GSAP
ShaderGradient → living mesh gradients
github.com/ruucm/shadergradi…
Three.js → 3D in the browser, even ASCII renders
github.com/mrdoob/three.js
Rough.js → the hand-drawn sketch look
github.com/rough-stuff/rough
Hydra → visuals that move to the beat
github.com/hydra-synth/hydra
Theatre.js → cinematic camera moves on a timeline
github.com/theatre-js/theatr…
Blender → 3D shatter, real light, real renders
github.com/blender/blender
LYGIA → liquid chrome and noise shaders
github.com/patriciogonzalezv…
Used to get quoted $6k for this kind of thing. Now I just send the list to Opus.
Full guide in the article below ↓
Made this whole scene with Claude and a few free repos.
This is f*cking insane.
Used to open After Effects for stuff like this. Now I just send the list and tell Claude what I want.
Jack-in-the-box, character, physics, lighting. All of it from code.
This is the stack I used:
VIDEO
hyperframes - write HTML, get a video
github.com/heygen-com/hyperf…
remotion skills - real videos in React
github.com/remotion-dev/skil…
MOTION
gsap skills - easing, timelines, scroll
github.com/greensock/gsap-sk…
video-shotcraft - cinematic product shots
github.com/Vincentwei1021/vi…
BLENDER
blender mcp - Claude drives Blender
github.com/ahujasid/mcp-for-…
blender-skills - 94 skills for full scenes
github.com/arjun988/blender-…
3D
three.js - scenes, lights, cameras
github.com/mrdoob/three.js
theatre.js - cinematic camera moves
github.com/theatre-js/theatr…
Everything in the video is real 3D I rendered with this stack. Same little Claude, one Blender file.
15
1,356
Holy f*ck, I just realized I don’t need a motion designer for most effects anymore.
Opus 5.5 + these 12 free repos cover the stuff people usually charge $500–600 for. Smoke, glitch, particles, type, 3D.
The same libraries pros use, just from code.
WebGL Fluid → smoke that follows your cursor
github.com/PavelDoGreat/WebG…
Postprocessing → glitch, bloom, chromatic aberration
github.com/pmndrs/postproces…
tsParticles → particle bursts and confetti
github.com/tsparticles/tspar…
Flubber → one shape morphs into another
github.com/veltman/flubber
GSAP → kinetic typography, letter by letter
github.com/greensock/GSAP
ShaderGradient → living mesh gradients
github.com/ruucm/shadergradi…
Three.js → 3D in the browser, even ASCII renders
github.com/mrdoob/three.js
Rough.js → the hand-drawn sketch look
github.com/rough-stuff/rough
Hydra → visuals that move to the beat
github.com/hydra-synth/hydra
Theatre.js → cinematic camera moves on a timeline
github.com/theatre-js/theatr…
Blender → 3D shatter, real light, real renders
github.com/blender/blender
LYGIA → liquid chrome and noise shaders
github.com/patriciogonzalezv…
Used to get quoted $6k for this kind of thing. Now I just send the list to Opus.
Full guide in the article below ↓
wluha retweeted
I stopped opening After Effects for most stuff.
Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for.
This is actually insane how much it covers.
Remotion -> whole video engine in React
github.com/remotion-dev/remo…
Anime.js -> timelines, easing, choreography
github.com/juliangarnier/ani…
Scene.js -> CSS keyframes and sequences
github.com/daybrush/scenejs
Konva -> layered 2D graphics
github.com/konvajs/konva
Pencil2D -> hand-drawn animation
github.com/pencil2d/pencil
Zdog -> playful pseudo-3D
github.com/metafizzy/zdog
Three.js -> 3D scenes, lighting, cameras
github.com/mrdoob/three.js
Filament -> physically based rendering
github.com/google/filament
ozz-animation -> skeletal rigs
github.com/guillaumeblanc/oz…
Planck.js -> 2D physics and collisions
github.com/piqnt/planck.js
regl -> custom WebGL
github.com/regl-project/regl
WebGL Noise -> procedural shaders
github.com/ashima/webgl-nois…
meshoptimizer -> lighter models
github.com/zeux/meshoptimize…
MeloTTS -> multilingual voiceovers
github.com/myshell-ai/MeloTT…
RNNoise -> cleans up audio
github.com/xiph/rnnoise
Rubber Band -> time-stretch and pitch
github.com/breakfastquay/rub…
OBS Studio -> screen capture
github.com/obsproject/obs-st…
OpenRV -> shot review
github.com/AcademySoftwareFo…
Mediabunny -> browser video processing
github.com/Vanilagy/mediabun…
FFmpeg -> final encode
github.com/FFmpeg/FFmpeg
I just paste the list and say what I want. It figures out the rest.
Full setup in the article below ↓
This is f*cking insane. Claude Opus 5.5 just learned to reverse any video you show it.
Hyperframes dropped /reverse-any-video. Plus 10,000+ music tracks, sfx, 75,000+ stock images and tts. All free.
This is the stack I actually pair it with:
VIDEO
┣ hyperframes · write HTML, get a video. Updated Nov 4
┃ ┗ github.com/heygen-com/hyperf…
┣ remotion skills · claude cuts real videos in react
┃ ┗ github.com/remotion-dev/skil…
┗ openmontage · full agentic video studio, 12 pipelines
┗ github.com/calesthio/OpenMon…
MOTION
┣ gsap skills · official easing, timelines, scroll motion
┃ ┗ github.com/greensock/gsap-sk…
┣ video-shotcraft · cinematic product promos, 124 shot recipes
┃ ┗ github.com/Vincentwei1021/vi…
┗ motionmaxxing · turns AI slop into motion-designer films
┗ github.com/Tejashmakwana/mot…
BLENDER
┣ blender mcp · claude drives blender. whole scenes
┃ ┗ github.com/ahujasid/mcp-for-…
┣ blender-skills · 94 skills, blockout to engine export
┃ ┗ github.com/arjun988/blender-…
┗ dream-loop · blender + image gen + a critic that scores every render
┗ github.com/achimala/dream-lo…
3D WEB
┣ threejs-game-skills · playable three.js games, AAA look
┃ ┗ github.com/majidmanzarpour/t…
┣ anatomy · isometric exploded machines, SVG + WebGL
┃ ┗ github.com/wheresryan22/anat…
┗ 3dviz-pro-max · idea in, three.js or blender scene out
┗ github.com/viettranx/3dviz-p…
Update hyperframes first: npx hyperframes skills update
Every card in the video is a real 3D scene I rendered for that skill. Same little Claude, one Blender file.
I stopped opening After Effects for most stuff.
Now I mostly just send Opus 5.5 these 20 free repos. It covers animation, shaders, rigs, audio and export. The stuff I used to jump between a few tools for.
This is actually insane how much it covers.
Remotion -> whole video engine in React
github.com/remotion-dev/remo…
Anime.js -> timelines, easing, choreography
github.com/juliangarnier/ani…
Scene.js -> CSS keyframes and sequences
github.com/daybrush/scenejs
Konva -> layered 2D graphics
github.com/konvajs/konva
Pencil2D -> hand-drawn animation
github.com/pencil2d/pencil
Zdog -> playful pseudo-3D
github.com/metafizzy/zdog
Three.js -> 3D scenes, lighting, cameras
github.com/mrdoob/three.js
Filament -> physically based rendering
github.com/google/filament
ozz-animation -> skeletal rigs
github.com/guillaumeblanc/oz…
Planck.js -> 2D physics and collisions
github.com/piqnt/planck.js
regl -> custom WebGL
github.com/regl-project/regl
WebGL Noise -> procedural shaders
github.com/ashima/webgl-nois…
meshoptimizer -> lighter models
github.com/zeux/meshoptimize…
MeloTTS -> multilingual voiceovers
github.com/myshell-ai/MeloTT…
RNNoise -> cleans up audio
github.com/xiph/rnnoise
Rubber Band -> time-stretch and pitch
github.com/breakfastquay/rub…
OBS Studio -> screen capture
github.com/obsproject/obs-st…
OpenRV -> shot review
github.com/AcademySoftwareFo…
Mediabunny -> browser video processing
github.com/Vanilagy/mediabun…
FFmpeg -> final encode
github.com/FFmpeg/FFmpeg
I just paste the list and say what I want. It figures out the rest.
Full setup in the article below ↓



