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Joined August 2020
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Replying to @starliquidinc
this one you can run in the same pipeline as other models, in one place. So like Hi3D for high poly mesh -> Tencent Hunyan for retopo -> Tripo for UV unwrap -> Meshy for Texturing Produces much higher quality results
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Replying to @rmoubayed
no it's similar but this one you can run in the same pipeline as other models, in one place. So like Hi3D for high poly mesh -> Tencent Hunyan for retopo -> Tripo for UV unwrap -> Meshy for Texturing
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Replying to @0cryptopsy
make the texture generation step much higher quality downstream
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We kept hearing that UV unwrapping was the last manual step in the 3D AI pipeline. That's now solved too! Early access to Tripo’s new UV Unwrap + retopology models is live on Customuse. Generate → retopologize → unwrap → texture. All in one place.
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Nodes editor, refreshed. → search any node, grouped by Image, 3D, Video, Roblox → Node palette right on your image → @mention canvas images in your prompts, without having to connect each manually → draw and annotate on an image to direct the edit + A lot more to explore Less clicking. More building.
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Replying to @icyene25
Yes. Let us know how we can help
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Replying to @icyene25
Import Avatar when uploading to roblox studio or when uploading to Customuse?
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Replying to @BlairHayesAi
yep that's the goal!
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Replying to @AIwithNatalia
yes we are!
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Replying to @KRIDE9696
Hey, you can find it in the nodes tab.
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Tell us what animations you want to see in the comments and our team will generate them for you!! 👇
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Try it today at: customuse.com
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