Replying to @starliquidinc
this one you can run in the same pipeline as other models, in one place. So like Hi3D for high poly mesh -> Tencent Hunyan for retopo -> Tripo for UV unwrap -> Meshy for Texturing
Produces much higher quality results
Replying to @rmoubayed
no it's similar but this one you can run in the same pipeline as other models, in one place. So like Hi3D for high poly mesh -> Tencent Hunyan for retopo -> Tripo for UV unwrap -> Meshy for Texturing
Replying to @0cryptopsy
make the texture generation step much higher quality downstream
We kept hearing that UV unwrapping was the last manual step in the 3D AI pipeline.
That's now solved too!
Early access to Tripo’s new UV Unwrap + retopology models is live on Customuse.
Generate → retopologize → unwrap → texture.
All in one place.
Nodes editor, refreshed.
→ search any node, grouped by Image, 3D, Video, Roblox
→ Node palette right on your image
→ @mention canvas images in your prompts, without having to connect each manually
→ draw and annotate on an image to direct the edit
+ A lot more to explore
Less clicking. More building.
Replying to @icyene25
Import Avatar when uploading to roblox studio or when uploading to Customuse?



