Danny Williams (@danwilli) header
Danny Williams (@danwilli) profile picture
Joined June 2008
Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)
Danny Williams retweeted
Big News! Cesium Moon Terrain, the first comprehensive, precise, and readily-available 3D dataset of the moon, is now available. 🌖 Learn more: hubs.li/Q02K4Msm0 #3DTiles
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Danny Williams retweeted
Thrilled to launch the nonprofit @CreateAccessOrg that aims to help close opportunity gaps in 3D with freely available 3D creation microcourses to enable the next generation of creators. CreateAccess is cofounded and led by my partner, @Liz__Dailey. createaccess.org/
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Danny Williams retweeted
3, 2, 1… Blast off to Lunar Horizons 🚀 Team up with @ESA astronauts and build the @Hassell_Studio Lunar Habitat. Made in UEFN in collaboration with Buendea and @TeamPWR. 🏝️: 3207-0960-6428
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We teamed up with the @ESA, @Hassell_Studio, Buendea and @TeamPWR to bring an immersive, 3D reimagination of a future lunar mission to Fortnite.  Check out how Lunar Horizons was built together in UEFN 👇
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Danny Williams retweeted
Epic MegaJam 2023 kicks off today, there's no better way to get started in Unreal Engine, meet devs, and have a good time doing it🥳 To help prepare, we're hosting office hours with our amazing UE evangelists. Bring your questions on all things Unreal: epic.gm/megajam-23-office-ho…
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Danny Williams retweeted
Replying to @0lliOlli
Yes, it’s perpetual, and there are more recent improvements in the license (e.g. Epic can’t terminate a license even for breach or non-payment). Goal is to put the EULA contractual terms on par with the custom terms negotiated by the most powerful publishers.
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Danny Williams retweeted
Great conversation with @HirofumiSeo from @viewtify with @danwilli #UnrealEngine used to showcase patients #DICOM data, analyse them and get ready for procedures as used in #TokyoUniversity hospital. – at Vancouver, British Columbia
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Danny Williams retweeted
Epic Games at the @fosgoodwood (Goodwood Festival of Speed) in the FOS Future Lab. Come see the Special Lunar Project for Fortnite in collaboration with the European Space Agency! @esa
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Danny Williams retweeted
That's a wrap on March 🎬 Catch up with our Community team to get the latest from this past week: youtube.com/watch?v=XAp4zbfN… 🌎 Unreal Editor for Fortnite 🌟 Epic Community projects 🧠 New tutorials
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Explore new tools. Imagine amazing experiences. Created by you. Unreal Editor for Fortnite (UEFN) available now in Public Beta on PC. Download: store.epicgames.com/p/fortni… Read more: fortnite.com/news/unreal-edi…
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Danny Williams retweeted
In this new tutorial, we show you how to take the first steps towards turning yourself (or someone else) into a fully rigged MetaHuman, ready for use in Unreal Engine, with no expensive setup required: unrealengine.com/blog/how-to…

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Danny Williams retweeted
Thanks to everyone for an action-packed start to #UnrealFest — let us know what the highlight of your day was! Get ready for more amazing talks and meet-ups tomorrow: unrealengine.com/events/unre…
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Danny Williams retweeted
Headcount is a great term in the field of cattle ranching where it originated. Let’s not use it to quantify people.
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Danny Williams retweeted
(Simulation / Meta Immersive Synthetics) A great presentation this morning at #WATS from Meta Immersive Synthetics, Andrew O'Donnell. Presenting how NOR is using UE4 and migrating to UE5 - read more about NOR here lnkd.in/gVxdSRnv or on Project Ant…lnkd.in/egPm8g3p
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Curious how #UE5 is opening new doors for the simulation community? ✅Bigger, more accurate Open Worlds ✅Photorealism in real time ✅Semantically rich experiences Check out our latest blog to learn more about these groundbreaking new tools: unrealengine.com/blog/unreal…
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Danny Williams retweeted
Curious how #UE5 is opening new doors for the simulation community? ✅Bigger, more accurate Open Worlds ✅Photorealism in real time ✅Semantically rich experiences Check out our latest blog to learn more about these groundbreaking new tools: unrealengine.com/blog/unreal…
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Danny Williams retweeted
#GEOINT2022 is underway! Visit BOOTH 1011 and learn to integrate One World Terrain data with hi-res insets, move from 2D to #3D, access and stream #metadata with 3D Tiles Next, and build applications and experiences with Cesium for Unreal. Learn more: bit.ly/3EcJjtO
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Danny Williams retweeted
(Simulation / UE5) Our blog post to learn some of the direct benefits of UE5 for Simulation applications creators. #Simulation #UE5 #UnrealEngine Link ->> linkedin.com/pulse/simulatio…
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Danny Williams retweeted
State of Unreal kicks off in a few hours! We’ll be streaming on @UnrealEngine Twitch and YouTube… AND Massive thanks to our streaming partners @geoffkeighley @thegameawards @IGN @twitch Love our industry and appreciate the support. See you all soon 🎉
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Tuesday, join @TimSweeneyEpic and Epic Games for a special State of @UnrealEngine livestream. Watch at 11a ET / 8a PT on @thegameawards channels: YouTube: youtu.be/o_y5du0qlI4 Twitch: twitch.tv/thegameawards
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