Will post retroactively the rest of my #36daysoftype entries from this spring.
I see a lot of people using multiple material libraries and assign material LOPs in Solaris when they only really need to use one, here's a YT-Short to show what I mean: youtube.com/shorts/1Al4lV0lq…
@sidefx #houdini #solaris #karma #lops #procedural #render #aces
Happy to announce for anyone anticipating my follow up to the HOU001 basic houdini tutorial I posted earlier this summer has been finished and is now processing over on youtube's servers. Will premiere on Wednesday the 30th at noon CET.
patreon.com/posts/hou002-883…
Happy to announce I've completed the recording and editing of my next tutorial which is the first tutorial in Houdini I've made, based on frequent request. Available later today on my Patreon, final touches for youtube underway ETA a couple of days!
patreon.com/posts/hou001-hou…
Just found out my #youtube channel youtube.com/channel/UC9u6rtu… reached 1000 subscribers today which is amazing given how little videos I've made lately, and thus a testiment to my awesome subs, or the fact bots like me, but still giddy. Thanks! @YouTubeCreators #1kcreator
I'm still giddy that this absolute piece of art was created in the studio I work, for one of my fave game-franchises.
Check out @GoodbyeKansas's #VFXbreakdown for its cinematic trailer for #GodofWarRagnarok
Full video: vimeo.com/791089482
It covers a lot of ground in 90 seconds, but you get a quick look at the #conceptart, #motioncapture, asset development and the #Houdini lighting set-up
LOOK MA' I made an unreal-short, first time in @UnrealEngine I learned alot had a lot of fun. Result: Not terrible, not great. Hope you like it.
Music credit: "Away" by Meydän (CC BY 4.0)
freemusicarchive.org/music/M…
Full credits and info on Youtube.
youtu.be/j8WePcvQGsA
Played with a @sidefx #houdini shallow solver-sim, and then fed it into @cavalry__app s image sampler for a good bit of fun.
davis.bgeo.sc retweeted
We've just improved on our single largest System 002 catch record. On October 24, we extracted 10,755 kg of plastic from the Great Pacific Garbage Patch after less than five days.
Had a lot of fun with this procedural setup so just made another variation. @cavalry__app







