Dan Buckstein retweeted
Speaking of, if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by
(1/w)∫cos(t)dt, t ∈ (x-½w, x+½w) = cos(x)·sin(½w)/(½w)
Check before and after video: (more info
iquilezles.org/www/articles/…)
Dan Buckstein retweeted
An apparition appears in your room, alongside a more successful looking doppelganger of yourself.
Apparition: " - and THIS is what you would be!"
Doppelganger: "Oh my god! Spare me these twisted visions, specter! I've learned my lesson!"
(both vanish)
You: Hey what the fuck
Dan Buckstein retweeted
A tip for all you dungeon masters:
Don't describe the trap directly. Leave hints.
Dan Buckstein retweeted
My therapist: You need stop fixating on "Skull Cow". It's not real and it can't hurt you.
Skull Cow:
Dan Buckstein retweeted
Replying to @itsmultiprism
Long Mario and Strong Yoshi aren’t messing around 😂 Thanks for the morning drawing inspiration – at Toronto, Ontario
Dan Buckstein retweeted
If the person who named Walkie Talkies named everything
Stamps = Lickie Stickie
Defibrillators = Hearty Starty
Bumble bees = Fuzzy Buzzy
Pregnancy test = Maybe Baby
Bra =Breastie Nestie
Fork= Stabby Grabby
Socks = Feetie Heatie
Hippo = Floatie Bloatie
Nightmare = Screamy Dreamy – at Greenwich, London
Dan Buckstein retweeted
Under the hood of our camera 'composition' manager. Interesting objects are prioritized into groups. #gamedev #indiedev #unity3d #prototype
Dan Buckstein retweeted
This is by far the best live mixed reality demo i've ever seen! It's a performance! Love the costume & camera work!
Dan Buckstein retweeted
Logarithmic notation is totally counterintuitive, so this guy proposed an elegant solution: di.gg/29eNfye































