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first-person movement-heavy platformer game focused on physics-based traversal ► @0xc3pti0n code & sound / @sashamartinsen visuals

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Joined June 2025
Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)Photo by deltagame (@deltagame33)
We've been quiet for a while. Here's a fresh look at DELTA and the demo we've been working on. #indiegame #gamedev #indiedev #movementshooter
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my indie game for 15 seconds
my indie game for 15 seconds
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hello there, 20k wishlists, thanks for playing. patch ver 0.6.10 is live. many QoL fixes. new map s0n03_emerald added. music: Fanu / FatGyver - Dynamic 7 #indiegame #gamedemo #cyberpunk
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Thank you to everyone who played the demo! We’ve received tons of amazing and useful feedback over the past couple of weeks. Stay tuned, you're fucking awesome! music: Terminal Force - Static #steamnextfest #indiegame #wishlist
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DELTA includes a built-in music player for your runs: switch tracks, pause, or copy the current track link anytime if something catches your ear. Some tracks are unreleased and can only be heard in DELTA for now, but we’re always happy to spotlight the artists collaborating with us. Reach out anytime through our Discord or socials if you think your music could fit the vibe. Discord: discord.gg/H2Kka46deR
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== 3000 WISHLISTS == Thank you for the support guys! It means a lot. Stay tuned, more to come. music: illee - downpour soundcloud.com/illeeeeee
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This is the vibe we are going for with our game.
This is the vibe I'm going for with my game.
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DELTA’s pause menu is fully diegetic. It started as an in-world music player, then we thought: why not make the whole menu feel like part of the game? Snappy, low-res, keyboard-only, old terminal-style DOS vibes. #gameui #uidesign #DiegeticUI
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monday routine: run to the pyramid, trust nothing, brake for nobody #movementshooter #speedrun
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