Here's where it gets interesting: Stake SOL to start a run.
Survive โ keep your stake + earn from the pool.
Die โ your stake feeds the crypt for others.
Real stakes. Real tension. Real rewards.
Social runs powered by @tapaborgs
Your profile, achievements, and run history live on Tapestry's social graph.
Follow other players, see their stats, and compete with your circle.
Real-time gameplay on Solana? @magaborgs made it possible.
We use ephemeral rollups to run game logic on-chain without waiting for block confirmations.
Your run state lives on a dedicated rollup โ settles back to mainnet when you're done.
Every crypt needs a soundtrack ๐ต
Die Forward streams music from @AudiusProject .
When you die, your track gets upvoted on the soundtrack leaderboard.
The crypt's vibe is shaped by the fallen.
Die Forward is a roguelite dungeon crawler built for quick mobile sessions.
โ๏ธ Fight through procedural encounters
๐ Difficulty ramps as you go deeper
๐ One life per run โ no saves, no checkpoints
๐ Compete on global leaderboards
Submitted Die Forward to the @solana Graveyard Hackathon:
๐ฎ A mobile roguelite where every run matters โ stake to play, survive the crypt, climb the leaderboard.
Built with @magaborgs @AudiusProject @tapaborgs โก
Here's what we built ๐งต๐
dieforward.com








