Mike Blumenkrantz retweeted
"What is Zink and why do I need it in X-Plane?" 🤔 Answers for you here: developer.x-plane.com/2023/0…
Mike Blumenkrantz retweeted
Next up at #XDC2022, the latest on #Zink from @discomfitor! Live stream: youtube.com/watch?v=0XSJG5xG… #OpenGL #Vulkan
Stay tuned: @discomfitor will be delivering the #XDC2022 Zink presentation of a lifetime during Tuesday's sessions. Where will the driver go from here? Will games ever be playable without shader compile stuttering? #Vulkan #OpenSource #OpenGL #Zink indico.freedesktop.org/event…
Mike Blumenkrantz retweeted
Stay tuned: @discomfitor will be delivering the #XDC2022 Zink presentation of a lifetime during Tuesday's sessions. Where will the driver go from here? Will games ever be playable without shader compile stuttering? #Vulkan #OpenSource #OpenGL #Zink indico.freedesktop.org/event…
Mike Blumenkrantz retweeted
Lavapipe is officially Vulkan 1.2 conformant. airlied.blogspot.com/2022/05…
Mike Blumenkrantz retweeted
One week until I start my new job at @Collabora! Very excited for 2022. More details on my blog: jlekstrand.net/jason/blog/20…
Mike Blumenkrantz retweeted
The Finale: In @discomfitor's last #Zink update for 2021, we learn Zink is now running #DirectX games faster than DXVK! #OpenSource, for the win! supergoodcode.com/the-finale… #OpenGL #Vulkan #Mesa3D
Mike Blumenkrantz retweeted
A big #zink roundup post with all the goodies to look forward to in the 21.3 #mesa3d release supergoodcode.com/the-end-of…
#OpenGL #Vulkan
Mike Blumenkrantz retweeted
Replying to @DaveAirlie @acruiz
sorry couldn't resist. I blame @discomfitor
Mike Blumenkrantz retweeted
The legend @DaveAirlie has tamed anisotropic texture filtering in #OpenGL and #Vulkan for #mesa3d's software renderers 💪💪💪airlied.blogspot.com/2021/07…
Mike Blumenkrantz retweeted
New blog post about the just-released VK_EXT_multi_draw extension for @VulkanAPI that helps improve performance in several scenarios and can be used by #Zink in #Mesa3d
rg3.name/202106210630.html
/cc @igalia @discomfitor
Mike Blumenkrantz retweeted
Thanks to #PatchReviewing legend and graphics hall of famer @DaveAirlie, Zink now supports #OpenGL 4.6 as well as GLES 3.1! #Vulkan #Milestone
gitlab.freedesktop.org/mesa/…
Mike Blumenkrantz retweeted
"So now zink+nvidia is a thing." supergoodcode.com/mo-cards-m… #Zink #Linux #OpenGL #Vulkan @NVIDIAGeForce
Mike Blumenkrantz retweeted
More awesome codegen work from Hoe Hao Cheng has been merged! Codegen now performs XML-based validation for #VulkanAPI extensions while generating C code to check features and initialize function pointers! #opensource gitlab.freedesktop.org/mesa/…
Mike Blumenkrantz retweeted
I am so honored to have won the R. L. Stine Creative Writing Award for the third year in a row. The award is given annually to an author named R. L. Stine.
Mike Blumenkrantz retweeted
Proton 5.13-4 is now available, with Cyberpunk 2077 support! Currently requires an AMD card and Mesa git. Major thanks to the team over at CD PROJEKT RED for letting us test a build, as there was plenty of vkd3d and radv work needed to get there.
Mike Blumenkrantz retweeted
It's incredible to see this work by @discomfitor bringing the Zink Mesa software #OpenGL driver implemented on top of #Vulkan up to near-native speeds! Especially in a world where everyone wants to limit (or eliminate... 🍎👀) investment in their GL drivers, this is 🔥🔥
New blog post! A summer sprint: bringing near-native performance to #Zink col.la/zink20 @OpenGL @VulkanAPI #OpenSource
Mike Blumenkrantz retweeted
New blog post! A summer sprint: bringing near-native performance to #Zink col.la/zink20 @OpenGL @VulkanAPI #OpenSource
Mike Blumenkrantz retweeted
I just spend 10 minutes laughing at the idea of someone sleeping with a weighted blanket so that at the right dramatic anime moment they could toss it aside and declare they've been sleeping with a weighted blanket this whole time and now they're ready to sleep unhindered.




















