doom_txt retweeted
A message from id

ALT a statement with the following words: A Message from id Thank you all for the support this week. While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when making Doom 2016. We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward. We are focused on supporting each other and the team members impacted. We’re going to keep building the great games and tech that have defined us for the past 35 years, and we’re looking forward to seeing you at QuakeCon this August.
Uh, yes? The guy who "owns" this website is the biggest chud alive, and he heavily abused H1B visas and allegedly abused those employees. I dunno why I have to do your homework, I'm just an account that posts funny Doom shit.
Replying to @doom_txt
Oh, sorry, were "the chuds" the ones that wanted to import infinity Indians to replace the American workforce?
I'm hoping that the "stop puttin' politics in mah got dang vidyagames" chuds who rattled in my mentions for years about this account being "woke" finally see how they got played like goddamn fiddles this week.
The Federal Reserve has named Asha Sharma an advisor on its new Jobs and Productivity task force after the Xbox CEO laid off 1600 staff, with a promise to lay off another 1600 before the fiscal year is up. bit.ly/4vr9pm7
doom_txt retweeted
Update: 136 employees have been laid off at id Software, a large majority of the studio
➡️ gamedeveloper.com/business/r…
doom_txt retweeted
Two things can be true
1) The decision probably made perfect executive brain sense on paper
2) Gutting one of the most beloved studios of all time after a generational run of 3 of the best shooters of all time is fucking stupid
I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
Actually, I do have something to add. The same things that happened to id will happen to Epic. The line must go up. Throwing Pomni into Fortnite only does so much until streamers, kiddos and perverts move on to Roblox or whatever else isn't wrecked (completely) by mismanagement.
I've been trying to come up with a statement that hasn't already been stated, or add a new perspective to the current shit show that is "out of touch executives" without my rage resurrecting the embalmed corpse of Lenin, but I've yet to concoct anything substantial.
Bets on how yassified imps will look like with this?
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…













