This could be awesome. I wish someone would do something similar here in #Maine though.
PCBs made in America. Twice as fast as Shenzhen.
Today @CircuitHub is unveiling The Grid, our factory-scale robot in Massachusetts that builds circuit boards on demand.
No changeovers, no per-design setup. Prototypes and production batches, fully automated.
I bought it on Xbox to support the cause. Hopefully I get some time to play it soon.
It was 20 bucks, which, considering what games cost nowadays, that's a pretty good deal.
I wanted to keep one of our /22s we're selling off to brokerage, as well as the ASN and the IPV6 allocation but, couldn't do it.
This is right up my alley except for the potential expense of all of it.
Something to think about.
If there's any patents involved in technologies, that could dent the speed at which this happens, though.
A 100% workalike would do the most potential damage, but it's likely the top few dozen commonly used features would be enough to cause a strong dent.
I don't do a TON of creative work, but I paid for Serif's Affinity Suite ages ago. Part of that was that, on top of financial expense, Adobe's products and "Genuine Validator" modules seem to be a pig on any machine I've owned.
Weirdly, people seem to report that pirated copies of these products are stripped of that piggy footprint. I don't know the truth of it, but it wouldn't be the first time (like with DRM in games), that the illicit copy is somehow significantly better than the one people are paying for.
I think the overall thing to consider is not to take your customers for granted. Things like breakout fees, price increases, and weird cancellation requirements are closer to a hostage situation than a valued business relationship.
Boosting this because it deserves wider exposure. The central point that a drop in subscriptions is a *lagging* indicator of business failure is really astute - the kind of thing that should have occurred to me but didn't.
The additional point I want to make is that at the velocity of change today, that lag is much more dangerous than it used to be. By the time you can notice that your customers bailed out of using the project a while ago, it may well be too late to course-correct.
This is, I think, what's going to happen to Adobe. They're like Wile E. Coyote running in mid-air right now - their customer base is furious with them and probably already trying out alternatives like DaVinci and even the new Photocraft. But the famous dark-pattern stickiness of their subscription flow is going to ask that market signal for a while.
And of course the people running the company are probably going to be looking for any excuse to believe that everything is juuuuust fine. There will be a period in the near future during which they'll be telling analysts "Bah! Revenue is in great shape, these would-be competitors are not meeting consumer demand." That is, until revenue falls off a cliff.
Savor the irony. The same dark pattern that made them so profitable is what will rob them of time to correct before an irreversible crash.
Droo retweeted
If I were Cloudflare I’d throw a banger event at the same time as the re:Invent developer keynote.
Congrats to Cloudflare for no longer needing to Reinvent.
Find someone who loves you as much as United apparently loves Starlink.
Pretty cool site.
United Airlines has just introduced an awesome new @Starlink Wi-Fi tracker that not only makes it easy to find out if your flight has Starlink, but also gives real-time Starlink installation progress for their fleet.
United has now installed Starlink on 43% of its fleet, with 639 aircraft now equipped. It even breaks down what percent of flights from each hub have Starlink, as well as installation progress by aircraft type. Really cool!
Tracker: starlinktracker.united.com/p…
Love Stunts, but also loved Disney's 'Coaster' too.
Here's LGR's review ages ago about it: youtube.com/watch?v=4LKVvHyQ…
FORTNITE IS COMING TO LINUX
• Easy Anti-Cheat's Linux support couldn't protect games as well as the Windows version
• Epic is rebuilding it as EAC Linux v2, with protection much closer to Windows
• Fortnite tests it first, then other devs can use EAC v2 to bring their multiplayer games to Linux
• The new Epic Games Launcher is out now on Linux, and Fortnite will come through it once enough distros support it
WHAT YOU'LL NEED:
• TPM 2.0 & Secure Boot enabled in BIOS
• A kernel signed by a trusted distro (Ubuntu, Fedora, Debian, openSUSE, Bazzite & more)
• Any extra drivers (like NVIDIA's) signed with a trusted key too
• Measured boot (GRUB & systemd-boot do this by default)
• IOMMU enabled (not needed on handhelds)
• Kernel lockdown integrity mode on, kexec off & BPF LSM active
[Source: Epic's EAC Linux v2 blog posted today]
Love my Analogue Pocket.
This little FPGA device by @analogue has so many cores available via openFPGA, and there are no signs of development by the community coming to a slowdown.
#AnaloguePocket truly is a great device, that packs a world of fun.
I read this and for some reason I feel like Asha and Xbox are cooking. I guess we'll have to wait and see.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Apparently DT is unaware of cell carriers in the US already basically undermining their direct sales by allowing broadband operators to resell their product as MVNOs, and sometimes directly market against them in the process.
Spectrum Mobile and XFinity Mobile are MVNOs on Verizon's network.
NCTC bands together 700 cable/fiber/telecom operators to offer access to AT&T as a MVNO.
Boost Mobile is also primarily a MVNO on AT&T.
In other words, the cat is already basically out of the bag on this one. I don't see where a SpaceX partnership as a terrestrial fill would be any worse.
Deutsche Telekom's CEO warns other mobile carriers against forming a Mobile Virtual Network Operator (MVNO) partnership with SpaceX. pcmag.com/news/t-mobiles-par…
Yeah it was basically a Graham Platner rally when I went to a DKM show in Portland ME earlier in the year.
I haven't heard Ken Casey apologize for telling people to vote for a person who the party basically shoved out and picked someone else.
Good show and all, but I kind of prefer where the artist just sorta does their thing and leaves that crap alone too.
Droo retweeted
We first wanted "Stairway to Heaven" by Led Zeppelin but couldn't get the rights (too much $!) BUT "In-A-Gadda-Da-Vida" by "I. Ron Butterfly" ended up being so much funnier.
Sometimes budget concerns lead to extra creativity! Embrace that ethos.
31 years ago today, Bart Simpson pranked his church into singing “Inna Godda da Vida.”
#TheSimpsons episode “Bart Sells His Soul” first aired October 8, 1995.






















