There are many more complex strings than simple strings, so odds of getting a simple string from a key generator are tiny.
You are confusing the probability of classes (the way the number looks) with the probability of individuals (the actual number). Only the latter is uniform
Sonic fans trying to make this about skill issues to distract you from the fact that most of the level just stops you from running for no reason, completely killing the momentum of a game that's meant to be about going fast
The problem with twitter's "attention is all you need" service model is that simple ideas like "video games are sometimes a waste of time" have to be turned into contempt-fuelled aggressive statements like "if you play video games you have sacrificed your soul" to engagementmaxx
dreambuffer retweeted
Replying to @Kilian_1997_
parrying gameplay is uninteresting because it asks very little of the player outside of the timing check and the reason something like sekiro is enjoyable is in spite of the parrying and by the virtue of how good they are at framing it through sound, animation and spectacle
You talk about immersion like it's something separate from gameplay. Immersion IS gameplay, the level of connectivity a player feels will influence the way they go about navigating your ruleset.
Your issue is with forced realism, which is in conflict with the ruleset.
Replying to @matthewgasiews1
Good point about RTS, althought I suspect those are influenced by a heavy dose of historical larp, just speaking from 4x experince. FPS are totally undermined by immersion as a value from the start, the desire for the games to on some level represent irl sensibilities
Immersion is just a way of improving player connectedness to the game so that each action carries more real emotional weight.
Gun sounds are a form of immersion that is essential to gameplay, for example. You couldn't just replace them with duck noises and have the same game.
Half of the level just does the running FOR you, why do people think sonic is good lmaoooo
This quoted post is unavailable.
I enjoyed Mania but Sonic is a bad game at its core.
There's not enough screen space to react to obstacles and the obstacles stop you flat instead of slowing you down, which is too frustrating for a game that is meant to be about going fast.
No good level design is saving it.
If the source code for Celeste wasn't available, could you vibecode it? I don't think you could, given how detailed and specific the movement is. You would only capture surface-level features.
It's incredibly weird how games are now required to have an inspiring development story and a developer with the Correct beliefs if they want to succeed in certain markets. All the focus is on developers now, the actual game is secondary.
dreambuffer retweeted
Replying to @BladerLBM @soonrightaway
Its a bit ridiculous to claim you are an auteur and then need literally 100s of millions of $ and the hottest hollywood commodity (in the case of Robert) to bring your vision to life. Hes not the only Japanese director incapable of small intimate games but hes an egregious case


















