Eugene Cherny retweeted
Eugene and I are down in London to represent @NottinghamSumo tonight, we鈥檙e nominated for audio innovation of the year for @TXChainSawGame at the MCV Develop awards! 馃コ馃コ馃コ馃コ馃コ
First steps in getting collision sounds into #KVLT by @evil_guineapig. Pooled, culled, and throttled. And I'm getting hungry.
Eugene Cherny retweeted

ALT Green background with text: Hey horror fans, The Sumo Nottingham team will shortly be hanging up their chainsaws and traps as their work on The Texas Chain Saw Massacre comes to an end. The team will be working closely with the incoming developer to ensure a smooth and efficient handoff, with no interruption to the players. We鈥檇 like to thank Gun Interactive for being fantastic partners for the last four years, and for giving our horror-loving team the opportunity to sink their meat hooks into this iconic title. The Studio is looking forward to sharing its next exciting project with you all in due course. Remember: use the shadows, stay hidden and communicate with your team! Stay scary, Sumo Nottingham
We shipped it!
馃槺
@TXChainSawGame
is available NOW on PC, Xbox Game Pass, Xbox Series X|S and Xbox One, PlayStation 5 and PlayStation 4 馃摲
@fearthegun
#SumoNottingham #TheTexasChainSawMassace
Eugene Cherny retweeted
The Texas Chain Saw Massacre releases globally at 10 AM EST on Friday, August 18th.
Here's what that looks like worldwide:
Eugene Cherny retweeted
With just one week until release, explore one of the most important aspects of any horror experience with @TXChainSawGame Audio Programmer @eugnch and @SonarSystems!
bit.ly/47CDXGO
#SumoNottingham
Hey @dafx17edinburgh! Are the keynote and workshop presentation slides going to be uploaded? Would love to go through them at my own pace.
#NordModular to #Csound converter project presentation slides github.com/gleb812/pch2csd/ trunk.oscii.ru/p/smc2017.pdf









