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Updated the flow doc to patch 4.0.If there is some undocumented change that can matter pls tell me. #AvatarLegends docs.google.com/spreadsheets…
5a/2a starter corner combo for guru and roku.Still new to him so there is probably something better.#AvatarLegends #AL_AAang
2c starter combos.J236b-d now is a reliable high damage confirm compared to the old j5c route. You can still get j236b-d if they are far with 6d momentum but i think is better to confirm with ja. #AvatarLegends #Avatar_Ozai #AVL_OZ
5b starter corner combo(works mid too).1st combo 386 and 2nd 394 but much harder.#AvatarLegends #Avatar_Ozai #AVL_OZ
I made a list that shows how much flowstun each move has.If you see that something is wrong pls tell me so i can change it.docs.google.com/spreadsheets… #AvatarLegends
Probably a good idea to try a high low reset when they are low on flow to unbalanced them as his reward is insane.#AvatarLegends #Avatar_Ozai #AVL_OZ
You can kara cancel j236a with super macro to get a lightning the lowest to the ground possible.Feels easier to do the 5a/j.a pickup with this.#AvatarLegends #Avatar_Ozai #AVL_OZ
On unbalanced 236bc gives a combo but if you drop it earlier and do more 236bc can lead to devastating damage.#AvatarLegends #Avatar_Ozai #AVL_OZ
5a ch punish concept to enable preboost plus a route for imperial.#AvatarLegends #Avatar_Ozai
Roll os in the corner.From throw you have to do it a bit earlier.Doesn't work on ground super unless double boosted.#AvatarLegends #Avatar_Ozai
Crossup mix with jb-3D works on all chars except kyoshi and ozai.Important to do jb>3D in that order if you don't the jb would miss.Combos are not optimal.#AvatarLegends #Avatar_Ozai
Sozin improved reset mix.J2c-6D it's +1 so you can beat any mash with j.a and enables the triple 50/50.Regular j.a would lose to low profile 2d and reversals but doing j.a-2D would beat it and should be safe to most reversals.#AvatarLegends #Avatar_Ozai
Sozin reset mix concept that you can start from a j2c-D or 5b-D that can lead up to 600~700 damage.Flow stance is really annoying but there is counterplay(more details below).Combos aren't optimal and can change depending of how much boost you have.#AvatarLegends #Avatar_Ozai
For 2a with throw macro so you get space if they flow stance or cancel to 5b on hit.
If they flow 2c you can cancel to 236ab and punish them.If they flow j.236b you are plus so you can beat charas 2D cancels they have except aang.
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