The best method to "patch the holes" was to actually aim the swing. Those arrows in front of you character are your recticle, and if you actually used it properly instead of aiming above your target like most dynamos do, you would always hit them. The problem wasn't the hitboxes,
Replying to @Sunne_Three @eethyl_
You had to know in and out to avoid missing (it’s kinda what created the “donut hitbox” term) good dynamos knew how to “patch the holes” in their kill zones to make it more consistent, it’s now done for you and it heavily punished people who relied on it malfunctioning
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but instead we got this. I'm glad they tried to make the AOE/painting more consistent, cause it was pretty bad, but those buffs alongside the insane damage/kill-range buff just made it real stupid. Like, it's still good practice to aim your flicks to ensure you don't get screwed
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It literally did? and they mentioned it in the patch notes? Like the ink doesn't travel farther, but it one shots from like 52 gal range now, and the damage is super consistant at 2 shotting for most of its flick (which is a giant ass wall of hitboxes)
dynamo discourse funny cuz it’s range and effective areas haven’t changed at all, it’s consistency (and paint) did
For the matchup, unless you relied on luck nothing should have changed for you, it has the same tools it’s always had just more consistency
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Aight, I agree the weapon is balanced lame as hell rn...but it's always been able to do this and it's pretty situational to begin with.
finally got the chance to test it and it is criminal how far away you can be looking from the enemy and be gaurentee a 90 dmg hit
this really is just a heavyweight mpu bamboozler
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eeeeeeeeeeeeeeee retweeted
when that raiders brings back the fixation from 2022 again so you have to start doodling him too #ilovemymantarayson .
























