Emily Short (no longer here) (@emshort) profile picture

I am no longer using Twitter regularly - contact me via https://teapawt.org/t.co/B9bXdfrx62 if you need to be in touch.

Joined November 2008
Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)Photo by Emily Short (no longer here) (@emshort)
There's an open position in Computational Media at UC Santa Cruz that may be of interest to some of you: recruit.ucsc.edu/JPF01371
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"Candidates should be experienced in the conceptualization, design, development, and critique of interactive, playable forms of computational media. This could include one or more of: video games, interactive narratives, immersive performances..."
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Emily Short (no longer here) retweeted
OPPORTUNITY Internship. Rts welcome. Not affiliated
For my student friends/folk wanting to break into the industry - we have a super interesting internship role open in our creative division! To work on new story driven games to make our players happy grnh.se/a034ad4e1us Feel free to contact me if you have any questions <3
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Emily Short (no longer here) retweeted
The excellent Nose Bleed by @stanwixbuster is one of 7 Texture games at this year's Interactive Fiction Competition playable here ifcomp.org/ballot?alphabetiz… The author has also created this great guide for hacking Texture! stanwixbuster.co.uk/docs/hac…
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Emily Short (no longer here) retweeted
The 28th annual Interactive Fiction Competition just launched at ifcomp.org! 71 new games! Voting runs through mid-November. We would love to expand the number of players this year, and you can help! 🧵
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Emily Short (no longer here) retweeted
The Authoring Problem should be coming out in November. I've got a chapter in it about how interactive narrative can place a large burden of content creation and complexity management on its author, and the types of strategies they use to overcome this.
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Emily Short (no longer here) retweeted
Our 25th Annual Halloween Ghost Story Contest is underway! saugus.net/Contests/Hallowee… and as always interactive fiction stories are welcome along with short stories. This may be our last one ever; please read the note.
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Emily Short (no longer here) retweeted
I condensed part of my PhD dissertation down to something more article-length. If you're struggling with scope on a dynamic narrative project, try this Authorial Leverage Framework to help figure out how to course correct or prevent future woes: logodaedalus.github.io/Autho…
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I'm up to level 23 of this gentle (and free!) puzzle game. It's lovely -- seemingly simple, but a really elegant bit of design that respects player time. You can always rewind solutions; puzzle mechanics are very naturally taught; none of the levels feel like filler.
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