
Founder/Director @playdefect
Tokyo Japan
Joined November 2017
- Tweets1.3K
- Following1.2K
- Followers1.6K
- Likes8.5K
Emanuel Palalic retweeted
Make a mental note about every cement divider, every passage, and every wall you pass by around here.
Each floor you climb will have you thinking you're going in circles.
#DEFECT #Independent #GameDev
Come make cool shit with us. (If you live in Canada, that is)
RESURGENT is looking for a Gameplay & Systems Engineer.
We need someone who understands Unreal Engine 5, tooling and integration, as well as gameplay and backend systems.
This will be a remote, part-time position for a candidate currently residing in Canada.
Apply now: [email protected]
Emanuel Palalic retweeted
Podcast out now with @epalalic
We cover his time working at ID Software on DOOM 2016 & DOOM Eternal, working with @Mick_Gordon founding the studio @emptyvesselplay and their debut game @playdefect and more....
youtu.be/hEObKR4Uc_Q
Emanuel Palalic retweeted
Who's hungry for synthetic swine guts with bits of damp soot and metal fragments in every bite?
#DEFECT #Independent #GameDev
Emanuel Palalic retweeted
Podcast with Emanuel Palalic is out now on the Insider Gaming app.
A must watch for DOOM/ID Software fans. A great guy
The latest episode of @kiwitalkz on Insider Gaming is LIVE!
This week, Reece sits down with former DOOM artist Emanuel Palalic. Available now for Premium Plus members in the Insider Gaming app on iOS and Android.
Emanuel Palalic retweeted
File decryption: complete.
New footage has spotted Rico down the terminals in the Meat Stacks. The following items have been stamped and filed as “In-development”
#DEFECT #Independent #GameDev
Emanuel Palalic retweeted
Downloading data…
Now disclosing in-progress shots of Hera-9 from a recent operation in the Meat Stacks.
Additional data still developing…
#DEFECT #Independent #GameDev
Emanuel Palalic retweeted
Sadly after 12 Years the end of an era for me @ id software due to the layoffs.
I couldn't be prouder being part of the incredible team at id & the contributions I was able to make to such a legendary studio & franchises.
Big thanks to Jason, Hugo & Marty for the opportunity.
So sorry for everyone at id software. It’s frustrating to see this continue to happen in our industry, especially to studios as legendary as id. Many highly talented developers were let go. Some that were there for decades and who were pivotal in developing Doom 2016 and eternal
Emanuel Palalic retweeted
A few months ago I shared my procedural destruction system. Since then I've pushed it a lot further.
New additions include:
• Real time structural damage and stress based collapses
• Real time metal deformation
• A completely rewritten cutting system for static meshes
• Full multiplayer replication
• Bot support
• Significant swarm improvements
The entire system runs on Lyra + GAS, fully supports Nanite, uses a custom Voro++ based fracturing pipeline instead of Geometry Collections
The project shown in this video is called AD METALLUM, my playground for experimenting with destruction technology, physics, and gameplay systems.
I've also been using Blender extensively to automate asset generation through Python scripts. It's become an incredible part of my workflow for generating FBX assets and building content pipelines. I'll be sharing some of the tools, Python scripts, and source code in a future post for anyone interested.
A huge thank you to the awesome team at Empty Vessel and everyone working on DEFECT. Working alongside such talented people keeps pushing me to create new technology and build games that do things a little differently.
Red Faction showed us the dream over 20 years ago.
I'm still chasing it 💥 🎉 😃
Drop a 🔥 if you'd like to see more of AD METALLUM.
More tech breakdowns, Blender tools, Python scripts, and source code are coming soon!
#UnrealEngine5 #UE5 #GameDev #ProceduralDestruction #StructuralDamage #Physics #Nanite #Lyra #GameplayAbilitySystem #GAS #Multiplayer #Replication #Blender #Python #AdMetallum #RedFaction #IndieGameDev #GameDevelopment
Emanuel Palalic retweeted
They spend a lifetime trying to control the entire city, like we're just brainless puppets.
#DEFECT #Independent #GameDev
Emanuel Palalic retweeted
Commencing System Debriefing...
Meet Emanuel Palalic, the creative mind and game director behind #DEFECT and find out how @emptyvesselplay was born.
Don’t get left in the static.
WATCH THE FULL INTERVIEW NOW.
#IndieGame #GameDev
Emanuel Palalic retweeted
Introducing Do Not Destroy - A sandbox FPS that takes place in fully destructible, procedurally generated cities!
#destruction
#sandboxgame
#fpsgame
Emanuel Palalic retweeted
Honored to officially join @emptyvesselplay as Principal Engineer on @playdefect.
Incredible team, bold project, and an insanely high bar. Rare energy here that pushes you to build harder and better.
Can’t wait to see what we forge together!💥🤘
Emanuel Palalic retweeted
Take down Imago-Dei captains to expose their squads positions.
They'll be looking to flank you often!
Emanuel Palalic retweeted
Join us for the global reveal of #METRO2039
16 April 2026 10AM PDT | 7PM CEST | 8PM EET
METRO2039.com
Emanuel Palalic retweeted
Currently playing "cool sci-fi corridors: the game" (Metal Eden) and I’m loving the aesthetic.














































