Effort levels 101:
Low - Will cause a trainwreck.
Medium - Barely give a shit.
High - Normal.
Extra High - Mostly pointless digging.
Max - Schizo, will likely perform worse.
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Scrapped game engine 2021 prototype. Behavior Trees.
This feature was rewritten in C# here github.com/forcepusher/com.b…
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Soon-to-be-scrapped prototype from late 2020.
Pushing WebGL graphics to the limits, just to see what's possible. Volumetric sky and lighting.
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Soon-to-be-scrapped prototype from late 2020.
Pushing WebGL graphics to the limits, just to see what's possible. Volumetric fog, lighting and shadows.
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100 pixels per meter.
Vertical edge size of a cube is 81.649658075 pixels. Calculated from cos(35.2643897 deg))
Horizontal diagonal size is 141.4213562373095 pixels.
Vertical diagonal size is same as vertical edge because it's a true isometry, Calculated from sin(35.2643897 deg).
60 degree true-isometry, 35.2643897 camera angle. Calculated from arctan(sin(45 deg)) * RAD_TO_DEG.
More scrapped stuff:
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Recently updated my asset. Been getting loads of support requests as well, hopefully I'll handle it.
assetstore.unity.com/package…
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This C# code-style guide is often overlooked.
I'll emphasize it once again.
github.com/dotnet/runtime/bl…
Object-oriented programming explained (hopefully).
Thanks to @yegor256 for his blog and books.
forcepusher.tumblr.com/post/…
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