Live playing Halo: Campaign Evolved MULTIPLAYER. Come join us twitch.tv/devnull9090
lots of exciting updates to test tonight during the play test. Forge! Team Slayer! CTF fixes, 25 halo 2 maps, and more! discord.gg/AQnRCHbmXq?event=… Please share with your friends.
Come and play Halo: Campaign Evolved Multiplayer with us Saturday night! We hit 6 players last week, we're really hoping to hit 16 as a full stress test!
discord.gg/AQnRCHbmXq?event=…
Work in progress update. #Halo2 #Ascension in MJOLNIR Core - Halo: Campaign Evolved multiplayer! Still a lot to fix (teleporters, collision, moving machines, etc.)
Live playtesting Halo: Campaign Evolved Multiplayer. Come and play with us!
twitch.tv/devnull9090
Ten Halo CE multiplayer maps, remastered in Campaign Evolved's look mjolnircore.com/blog/ce-maps…
#halo #haloce #UnrealEngine #mjolnir
Current progress on Ice Fields in Halo: Campaign Evolved. Still several little things to fix with the PCG & shadows but it's coming along nicely.
#halo #mjolnir #haloce #icefields
Experimenting with rebuilding classic Halo CE maps in Unreal Engine 5 inside Halo: Campaign Evolved. The original map’s geometry, textures and lighting drive it: the ground becomes a real UE Landscape with Megascans materials, the cliffs get Nanite rock, and grass gets scattered across the fields.
#halo #haloce #unrealengine #bloodgulch #deathisland
This approach can essentially convert any original CE map into Halo: Campaign Evolved with the Unreal Engine enhancements. Still a lot of work to do but I'm having a ton of fun 😂. Huge shout out to the original map author, @DaReal_YOYORAST
#halo #yoyorast #haloce #unrealengine
The look: CE’s original lightmaps feed the new materials, so they keep the map’s original colour and shading. Lumen handles the bounce light, a Gerstner-wave ocean shader handles the water, and exponential height fog adds distance haze.
The cliffs: triplanar-mapped Megascans rock (no more stretched 2004 textures). Nanite rock meshes from Campaign Evolved’s own B30 are procedurally set into the walls for real silhouettes, and grass fringes the cliff edges.
Detail: parallax occlusion mapping on the sand gives depth to ripples and footprints. Footprints are drawn live into a render target as you walk. Instanced foliage scatters ~400k grass clumps, pebbles, shells and driftwood across the map.
The ground: we bake the CE terrain mesh into a real UE Landscape (heightmap plus hole mask), then paint it with Megascans sand, earth and grass. CE’s original base map decides where grass vs sand goes, and its colours tint it.
Come and play Halo: Campaign Evolved multiplayer on all the original CE maps with us tonight. Trying to hit 16 players in a lobby!
discord.gg/e2HfqPDZt?event=1…
#halo #multiplayer #haloce
Making a ton of progress on the Halo: Campaign Evolved multiplayer mod. Just fixing little things each day like adding our own lightmap solver, fog, the original xbox / mcc shaders for things like teleporters. Come play with us tonight as we try to get 16 players in a lobby!
#halo #haloce #mod #playtest





