co-founder at @kalit_ai

Building Tech
Joined January 2019
Frederick Marinho retweeted
À chacun son tour @DOFUSfr ? Plus maintenant ⚔️ Sanstour, c'est un MMORPG en temps réel inspiré du Monde des Douze : vagues de monstres, Battle Royale, Songes infinis… et les 19 classes que tu connais. Ça se joue direct dans le navigateur👉sanstour.com
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Frederick Marinho retweeted
you wake up somewhere that isn't Night City yet, are you lost in the oldnet? Mara tells you nothing here can hurt you. you buy water for 8 eddies. a guy in a "braindance ruined my life" tank top rents you a car. you earn your first 40 eddies off scrap. have you jumped yet?
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Frederick Marinho retweeted
Work on Cyberpunk 2077 Multiplayer mods is progressing extremely quickly, now with custom interiors, community servers and third person gameplay supported. Roleplaying servers potential in this game is insane, I can see this getting as big as FiveM one day.
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Frederick Marinho retweeted
Full custom map, built on an Open77 Cyberpunk 2077 multiplayer server with NCWE, our free map editor. The RP potential is insane. Reminds us of @FiveM custom MLOs, and with our AI MCP agent you can build an interior like this in under an hour.
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Frederick Marinho retweeted
Ikary desarrollando una version de dofus retro mundo abierto, que opinais? yo prefiero como siempre pero es curioso verlo desde esta perspectiva haahha youtube.com/watch?v=qVJiwmmF…
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Frederick Marinho retweeted
Open77 update 🔄 Multiplayer Cyberpunk just got smoother: hits, explosions, car crashes and NPCs react instantly on your screen and stay in sync for everyone. No more laggy NPCs, cars hit them, grenades throw cars for real. What's new for devs 👇 open2077.net/docs/prediction
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Frederick Marinho retweeted
NPC traffic is now fully synced in Cyberpunk 2077 multiplayer. every player sees the same cars, doing the same thing, any server can now change how they behave while driving live: normal, full stop or panic 🔥
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Frederick Marinho retweeted
those folks are enjoying themselves too much, time to test blast over them 🙈. With more then 200 bots synced in multiplayer seems to work like a charm
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Here is more then 200 vehicles synced in cyberpunk multiplayer, working perfectly... imagine the potential with the servers rp and so on! Even in @FiveM you cannot do this 😱
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Frederick Marinho retweeted
we're improving a lot the sync and collision system, should have way less frames losses issues in the next play test 🔥
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Frederick Marinho retweeted
The Open77 Devkit MCP is out. your coding agent now knows every lua native, permission and event of the exact build your server runs, so you can vibe-code your cyberpunk multiplayer rp server easily with: Claude Code · Codex · Cursor: npx -y @open2077/mcp init open2077.net/docs/agents
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Frederick Marinho retweeted
A real third person mode made on Open77 for multiplayer: We built our own custom third-person system for OPEN//77, designed from the ground up for multiplayer, laying the foundation for an RP framework server, etc on #cyberpunk2077
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A real third-person mode made on Open77 for multiplayer: We built our own custom third-person system for @open2077, designed from the ground up for multiplayer, laying the foundation for an RP framework server etc on #cyberpunk2077
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Frederick Marinho retweeted
Cyberpunk RP is starting to feel real. These are some of the first RP scenes we’re testing in OPEN//77. Multiple players. Night City. Voice. Interactions. Actual roleplay. Now imagine full community-run RP servers built on top of this. That’s where we’re going. open2077.net/
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Frederick Marinho retweeted
Counter-Strike 1.6 - Zombies (2004)
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Every time I need an asset for something I'm building, I lose way too long to it. Images for a landing page, a 3D model, an icon set, a UI kit, sometimes game sprites. You open twenty tabs across a dozen sites, and half of what you find isn't even licensed for commercial use. That whole thing should just be one sentence to an agent. So that's what I made. assetnook.ai is an AI agent that hunts assets down for you. You describe what you need in plain words, and it searches dozens of sources at once, downloads everything, opens the archives, actually looks at the images to check they match, drops the duplicates and anything not cleared for commercial use, and hands you back a clean set. Under the hood, it runs a bunch of different models and picks the right one for each step. Cheap, fast ones for searching and routing; vision models for actually looking at what it found. You never think about any of it; you just get the assets. The part I like most is it runs as an MCP tool, right inside Claude and Cursor. One line and your AI pulls assets straight into your project while you build: ▎ claude mcp add --transport http assetnook mcp.assetnook.ai --header "X-API-Key: YOUR_KEY" It's live at assetnook.ai if you want to try it for free.
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Frederick Marinho retweeted
Introducing GPT-Live, a new generation of voice models for natural human-AI interaction. Rolling out in ChatGPT starting today. You’ll want to turn the sound on for this one.
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Frederick Marinho retweeted
Your idea does not need 5 tools, 3 freelancers, and months of back-and-forth. It needs Kalit. Kalit is an AI execution layer for founders and teams who want to go from idea to live product faster. - Research the market. - Build the landing page. - Create the app or MVP.

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Frederick Marinho retweeted
If Yu-Gi-Oh was about Tech Jobs
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Frederick Marinho retweeted
Your idea does not need 5 tools, 3 freelancers, and months of back-and-forth. It needs Kalit. Kalit is an AI execution layer for founders and teams who want to go from idea to live product faster. - Research the market. - Build the landing page. - Create the app or MVP. - Deploy it. - Security-check it before launch. All from one workspace powered by specialist AI agents. - Less coordination. - Faster execution. - Better first impressions. - More products shipped. Your idea deserves more than a note in your backlog. Build it today with Kalit: kalit.ai
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