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Boston
Joined July 2021
Someone has made a crypto scam token associated with the @freemocap project - WE DO NOT ENDORSE THAT PROJECT AND DO NOT CONSENT TO HAVING OUR NAME ASSOCIATED WITH IT.
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FreeMoCap v1.8.0 is live! github.com/freemocap/freemoc… adds an optional outlier-rejection step to the 3D triangulation pipeline for 4+ camera systems, contributed by a long-time community member. Full announcement on Discord: discord.com/channels/7604872… #freemocap #blender #motioncapture
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Put together this simple 60 second video submission for the Dynamic Walking 2026 conference and thought it was fun enough to share! #freemocap #mocap #robotics #biomechanics #dw26 #dynamicwalking
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After five years since the foundation of FreeMoCap, our inaugural State of the Skelly address stream was a success! This communicates to our amazing community what we've accomplished so far, and what the roadmap for 2026 will be. Archived stream here: youtube.com/watch?v=VJrwao11…
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Join us for the 2026 State of the Skelly Address Tue Feb 3rd from 6-8pm Eastern! This event will include a 1-hour presentation on the current state and future plans for the FreeMoCap Project, with plenty of time for questions and discussion. #freemocap #blender #mocap #foss
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Free and open source markerless motion capture of a runner on a treadmill! Reconstructed from 6 webcams using FreeMoCap v1.7.2 #freemocap #blender #motioncapture #mocap #animation #biomechanics
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😸+📸📸📸📸 -> 😼💀✨
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Check out this wonderful tutorial our wonderful SkelleFriend `ajc27` made and posted in our #discord server: I love #FOSS ❤️💀✨ This tutorial shows you how to process the test data we provide along with the base software buff.ly/3I2cmTC
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Happy (belated) Christmas (and other Saturnalia adjacent holidays)! 💀 ❤️ 🍉 🎄 ✨ (video by @ajc27 aka @fluxrenders on YT)
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Test test - this thing on? Definitely related - Does anyone know of a viable #free-open-source "auto-post to a bunch of different social pages at once" option? Seems like that should just be a matter of a `json` full of credentials and bunch of API calls, right?
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Come see the FreeMoCap Foundation at #SfN2023 Come be data! Come be Skelly! Exhibitor Booth #2933 #opensource #openscience #neuroscience #SfN23 #SF
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Great day for @godotengine 💫
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
Readers added context they thought people might want to know
Unity states that only ~10% of their customers will be affected, making it sound less bad than it is. As of the gaming report 2022 Unity had 230.000 developers - thats around 23.000 developers affected by the change. Lots of studios have posted statements about moving engines. investors.unity.com/news/news-deta…
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Check out these awesome clips from @ajc27! We've been working on adapting his @Blender add-on so that this type of @UnrealEngine /@unity (etc) compatible FBX files are a standard output of the @freemocap pipeline! ✨💀✨
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