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🚀 Launching a new initiative: Shader Story
A free & growing library for real-time shaders and #graphics programming in @unitygames
Explore, learn, share:
🔗 github.com/DeGGeD/ShaderStor…
#GameDev #TechArt #Unity #MadeWithUnity #Shaders #GraphicsProgramming #IndieDev #3D #Rendering
DeGGeD retweeted
One Page Design Philosophy - One Of The Most Important Videos For Game D... youtu.be/E9_wLks1kAg?is=QE0t… via @YouTube
Hi
I wanna share amazing The TechArt Guide by Benjamin Yde
A fantastic collection of deep dives into Tech Art. I highly recommend the Colors and PBR sections-they're essential reading for 3D artists.
Fair warning: some sections go very deep.
github.com/BenjaminYde/TechA…
DeGGeD retweeted
What if randomness felt natural without math nodes? @NickPattas delivers a stunning randomized lightning VFX in UE5.7
Full Breakdown:- nickpattas.com/posts/astudyo…
#UnrealEngine #RealtimeVFX #TechnicalArt
DeGGeD retweeted
Writing modern Vulkan applications looks very different now than when it came out 10 years ago.. just found out about this tutorial by @SaschaWillems2 and it makes a great job on summarizing how to do Vulkan nowadays:
howtovulkan.com/
DeGGeD retweeted
To enable our developers to estimate a builds performance before deploying it on the target hardware, the Snowdrop team has created Snowcap, a GPU profiling tool driven by machine learning.
The team sat down with @AIandGames to explain it in-depth:
🎥 youtu.be/3WvHdKY1ZB0
🚀 Technical Art Library update
github.com/DeGGeD/ShaderStor…
Articles dropped:
- Lookup Tables (LUT) for lighting control
- Halftone lighting
⭐️ Appreciate repo stars & reposts
#GameDev #TechArt #Shaders #Unity3D #Rendering #IndieDev #madewithunity #gameart #tutorial #3dart #cg
🚀 Technical Art Library update
github.com/DeGGeD/ShaderStor…
Articles dropped:
- Lookup Tables (LUT) for lighting control
- Halftone lighting
⭐️ Appreciate repo stars & reposts
#GameDev #TechArt #Shaders #Unity3D #Rendering #IndieDev #madewithunity #gameart #tutorial #3dart #cg
DeGGeD retweeted
FGED3 adds five new chapters to the series:
11 • Curves
12 • Motion Operators
13 • Models and Animation
14 • Advanced Shading
15 • Special Effects
I'm shooting for a SIGGRAPH 2026 release.
(The cover is not necessarily final.)
DeGGeD retweeted
CUDA Deep Learning for Beginners and Seniors: Learn How to Build and Optimize Neural Networks with NVIDIA GPUs
clcoding.com/2025/11/cuda-de…
DeGGeD retweeted
This free CUDA course is worth more than most CS degrees.
12 hours that separate library users from GPU engineers.
I watched senior devs struggle with concepts taught in hour 3.
What makes it different:
No hand-waving. No "just use this library."
You build an MLP trainer FOUR times: → PyTorch (the easy way) → NumPy (getting harder) → C (now we're cooking) → CUDA (chef's kiss)
Same model. Same dataset. Four implementations.
By the end, you understand WHY PyTorch is fast.
The curriculum nobody else teaches:
➡️ GPU architecture (not just "it's parallel")
➡️ Writing kernels that don't suck
➡️ Profiling at kernel AND system level
➡️ When cuBLAS helps (and when it doesn't)
➡️ CUDA vs Triton (the comparison you need)
➡️ PyTorch extensions (actually useful ones)
Real talk:
➡️ After this course, you'll read PyTorch source code and understand it.
➡️ You'll optimize models other engineers can't touch.
➡️ You'll be the person teams hire to make things fast.
12 hours. Free. No excuses.
Who's starting this weekend?
(I will put the details in the comments.)
♻️ Repost to save someone $$$ and a lot of confusion.
✔️ You can follow @techNmak , for more insights.
DeGGeD retweeted
Facepunch's @s8box engine source code GitHub is out!
"s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games."
github.com/Facepunch/sbox-pu…
DeGGeD retweeted
A full repo of C practice projects beginner to advanced.
Perfect soil to sharpen your skills and level up.
DeGGeD retweeted
We just dropped a full 11 part course on Neural Shading 👀
If you’re looking to integrate the latest in real-time graphics tech into your projects, this is for you.
Watch here 👉 nvda.ws/4p8ZyhI
DeGGeD retweeted
You can as well configure graphics settings per build profile, reducing shader variants, build time, build size,…
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project.
Watch the full tutorial: on.unity.com/BuildProfileTut…
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results
Training loss stabilised, test accuracy climbing upwards 👆
#MachineLearning #AI #GameDesign #IndieDev #AIinGames #TechArt #NeuralNetworks #UnrealEngine #Unity3D #ML
DeGGeD retweeted
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/ShaderStor…
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising.
Much more to explore moving forward.
#GameDev #TechArt #MachineLearning #NeuralRendering #DeepLearning #ComputerVision #ML
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/ShaderStor…
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
DeGGeD retweeted
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
youtube.com/watch?v=ji0Hfisw…
























