DeGGeD (@fridrian) header
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• Technical Art Generalist • Free TechArt Resources → https://teapawt.org/t.co/o5LtOhNKbz

Warsaw, Poland
Joined December 2014
Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)Photo by DeGGeD (@fridrian)
🚀 Launching a new initiative: Shader Story A free & growing library for real-time shaders and #graphics programming in @unitygames Explore, learn, share: 🔗 github.com/DeGGeD/ShaderStor… #GameDev #TechArt #Unity #MadeWithUnity #Shaders #GraphicsProgramming #IndieDev #3D #Rendering
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DeGGeD retweeted
Hi I wanna share amazing The TechArt Guide by Benjamin Yde A fantastic collection of deep dives into Tech Art. I highly recommend the Colors and PBR sections-they're essential reading for 3D artists. Fair warning: some sections go very deep. github.com/BenjaminYde/TechA…
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Had the chance to run a technical art workshop at DevGAMM Gdańsk 2026 - and honestly, it was a great experience. Always good to connect with people from the industry, share ideas, and learn from each other. Big thanks to @DevGAMM for the invite and the memories.
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What if randomness felt natural without math nodes? @NickPattas delivers a stunning randomized lightning VFX in UE5.7 Full Breakdown:- nickpattas.com/posts/astudyo… #UnrealEngine #RealtimeVFX #TechnicalArt
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Writing modern Vulkan applications looks very different now than when it came out 10 years ago.. just found out about this tutorial by @SaschaWillems2 and it makes a great job on summarizing how to do Vulkan nowadays: howtovulkan.com/
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To enable our developers to estimate a builds performance before deploying it on the target hardware, the Snowdrop team has created Snowcap, a GPU profiling tool driven by machine learning. The team sat down with @AIandGames to explain it in-depth: 🎥 youtu.be/3WvHdKY1ZB0
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DeGGeD retweeted
🚀 Technical Art Library update github.com/DeGGeD/ShaderStor… Articles dropped: - Lookup Tables (LUT) for lighting control - Halftone lighting ⭐️ Appreciate repo stars & reposts #GameDev #TechArt #Shaders #Unity3D #Rendering #IndieDev #madewithunity #gameart #tutorial #3dart #cg
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🚀 Technical Art Library update github.com/DeGGeD/ShaderStor… Articles dropped: - Lookup Tables (LUT) for lighting control - Halftone lighting ⭐️ Appreciate repo stars & reposts #GameDev #TechArt #Shaders #Unity3D #Rendering #IndieDev #madewithunity #gameart #tutorial #3dart #cg
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FGED3 adds five new chapters to the series: 11 • Curves 12 • Motion Operators 13 • Models and Animation 14 • Advanced Shading 15 • Special Effects I'm shooting for a SIGGRAPH 2026 release. (The cover is not necessarily final.)
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CUDA Deep Learning for Beginners and Seniors: Learn How to Build and Optimize Neural Networks with NVIDIA GPUs clcoding.com/2025/11/cuda-de…
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This free CUDA course is worth more than most CS degrees. 12 hours that separate library users from GPU engineers. I watched senior devs struggle with concepts taught in hour 3. What makes it different: No hand-waving. No "just use this library." You build an MLP trainer FOUR times: → PyTorch (the easy way) → NumPy (getting harder) → C (now we're cooking) → CUDA (chef's kiss) Same model. Same dataset. Four implementations. By the end, you understand WHY PyTorch is fast. The curriculum nobody else teaches: ➡️ GPU architecture (not just "it's parallel") ➡️ Writing kernels that don't suck ➡️ Profiling at kernel AND system level ➡️ When cuBLAS helps (and when it doesn't) ➡️ CUDA vs Triton (the comparison you need) ➡️ PyTorch extensions (actually useful ones) Real talk: ➡️ After this course, you'll read PyTorch source code and understand it. ➡️ You'll optimize models other engineers can't touch. ➡️ You'll be the person teams hire to make things fast. 12 hours. Free. No excuses. Who's starting this weekend? (I will put the details in the comments.) ♻️ Repost to save someone $$$ and a lot of confusion. ✔️ You can follow @techNmak , for more insights.
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Facepunch's @s8box engine source code GitHub is out! "s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games." github.com/Facepunch/sbox-pu…
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A full repo of C practice projects beginner to advanced. Perfect soil to sharpen your skills and level up.
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We just dropped a full 11 part course on Neural Shading 👀 If you’re looking to integrate the latest in real-time graphics tech into your projects, this is for you. Watch here 👉 nvda.ws/4p8ZyhI
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You can as well configure graphics settings per build profile, reducing shader variants, build time, build size,…
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project.   Watch the full tutorial: on.unity.com/BuildProfileTut…
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What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results Training loss stabilised, test accuracy climbing upwards 👆 #MachineLearning #AI #GameDesign #IndieDev #AIinGames #TechArt #NeuralNetworks #UnrealEngine #Unity3D #ML
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DeGGeD retweeted
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/ShaderStor… ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
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Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising. Much more to explore moving forward. #GameDev #TechArt #MachineLearning #NeuralRendering #DeepLearning #ComputerVision #ML
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💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/ShaderStor… ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
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We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5. youtube.com/watch?v=ji0Hfisw…
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