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Less than 3 days left - Friday, Saturday, Sunday!
How are you going?
It's good to prepare your pages on itch for submissions upfront ✅
#DefoldGameJam #MadeWithDefold #defold #gamejam #indiegames #webgames #gamedev
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⚠️ FAQ // Memoria Wake playtest
- single player isometric souls-like
- over 15 bosses, all unique
- hand-crafted world where beauty & horror intertwine
- wrench
- playtest starts Sept 26th on Steam
#indiegame #indiedev #gamedev
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5% of Steam games capture 92% of all sales. Only 1 in 5 developers ever ship a second game. This isn't bad luck — it's power law economics. Same math behind VC, wealth, and city sizes. Here's what the data says about beating it 🧵
🤖 Made with AI
Another week of #PhaserGameAgent, another batch of games born from a single prompt 🎮🤖
Pirates vs sea serpents. Jetpacks vs lasers. Zombies vs you. Rockets, zigzags, and color rings.
f.mtr.cool/favtatvfah
#Phaser #GameDev #IndieDev #AI #WebGame
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What's the future of Defold? Take a glimpse:
Defold 1.13.1 Beta is here! 🚀
💡 New Light components
💪 Instancing support for models with morph targets ⚡ Up to 19% faster warm builds in large projects
🎮 SDL controller database
🧩 Tabs, images, resizable and non-modal dialogs for editor extensions
🖥️ Borderless fullscreen by default on desktop
🔊 Improved HTML5 audio
📦 Large resource archives support
🌐 C API for HTTP requests
and many more improvements and fixes:
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Replying to @minchoi
I little more crazy.
xitter.cf/colorado_plays/status/…
Fable is back and I built this! 🔥
Started Halo and Horns with Claude Fable 5, fumbled through the ban with Opus 4.8 + GPT-5.5, then finished strong once Fable returned. 141K+ lines of Roblox Lua, open source, live right now.
Pet battles, epic summons, wild exploration, pure chaos in a vibrant low-poly world.
Play it: roblox.com/games/77766176054…
GitHub: github.com/sploithunter/Halo…
What should I build/add next? 👇
2. Make a GTA 6 trailer in 1 hour
xitter.cf/Veltrxai/status/207246…
Anthropic switched Fable 5 back on 24 hours ago, and it took me 1 hour to prototype a GTA 6 trailer.
Not a mockup or a storyboard a rendered trailer with camera cuts, Vice City neon, and a chase over the causeway at dusk.
The run looked like this:
Minute 0 — dropped 6 reference frames and the leaked trailer script into Fable 5
Minute 9 — it wrote a full shot list of 22 shots timed to 0.1 seconds
Minute 24 — generated every scene, with 19 of 22 usable on the first pass
Minute 41 — cut the sequence itself, matching pacing to the trailer's audio waveform
Minute 58 — export, 1080p, 91 seconds
I typed 4 prompts total while Fable ran the other 200 steps on its own planning, generating, reviewing its own frames and regenerating the bad ones.
The old pipeline for this was a VFX team, 3 weeks and $15,000 minimum, when 1 fake trailer shot from an Upwork freelancer already costs $2,000. Rockstar spent 12 years and a reported $2B making the real thing with 6,000 people.
My version doesn't compete with theirs but the gap between a studio and 1 guy with a laptop just shrank to 60 minutes and 4 prompts.
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I'm still loving this animation style. It feels perfect for adventure stories, but it also shines when telling something more emotional and poetic.
🤖 Made with AI
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If you’re interested in 2D animation workflows in Defold, keep an eye on SpriteLoop 👀
There's a Defold native extension for .spla animation playback, with editor integration, a dedicated component, Lua helpers, and examples 🧡💙
The latest development updates are exploring Smart Limbs, which looks like a very promising direction for sprite-based character animation.
#MadeWithDefold #gamedev #indiedev #animation
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We're excited to announce the introduction of a new Defold version targeted for professionals:
Defold Pro.
Defold Pro features:
* Build Orchestration Formula
* Strategic Task Tool
* Scalable Integrity Workflow
* Advanced Performance Media
* System Synergy
* Clean Builds
* Reliable Debug Cutoff
* Smart Export Manager
* Frames Per Second Upgrade
* Premium User Interface
#Defold #gamedev #indiedev #gameengine #alwaysfree
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We’re happy to announce a new Defold challenge with rewards! 🎁
Make a game with Defold, submit it to @Gamedevjs Jam 2026, and you could win one of 10 Steam gift cards with a total prize pool of €235!
We can’t wait to see what you create with Defold. Good luck, and have fun! 🚀
#MadeWithDefold #gamedev #indiedev #gamedevjs #gamejam
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Here's a full video walkthrough of generating FF Tactics-style isometric sprites
→ Codex
→ GPT 5.4
→ GPT Image 1.5
→ Nano Banana 2
→ Veo 3.1
I also made a fal .ai skill to easily switch models for image generation testing.
Sharing skills + prompts + resources in reply 👇
00:00 Intro
01:19 Start With Reference Image
04:06 GPT Image 1.5 vs Nano Banana 2
04:23 Handling Transparency
05:21 Don't Generate All 8 Directions
06:17 Generate 4 Cardinal Directions (N, E, S, W)
07:12 Anchor + Cardinals = Diagonals
08:15 Stitching and Utilities
10:48 Veo 3.1 for Walk Cycles
11:23 Example Walkthrough with Codex App
13:22 Normalize and Export
14:06 Wrap Up
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AdAstraSaturn created a free 3D pixel art starter kit for Godot, along with tutorials to help get things up and running. 🛠️
See more: reddit.com/r/godot/comments/…
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The quality is just so damn good.
Seedance 2 is the only AI video platform that can produce Hollywood blockbusters.
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We just released Turntable in Illustrator for everyone 🎉
You can rotate 2D vector art in 3D.
Place all frames on canvas. Great for animations and game design.
No Redrawing, just drag the slider and done!
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This developer is making experimental real-time tree physics in Defold 🌿
@Morgerion is simulating 1000 bones on the CPU in real time in his solo project, and the result looks fantastic! 🧡💙
It’s always exciting to see Defold used in such creative and technically ambitious ways.
What do you think of it?
#MadeWithDefold #gamedev #indiedev #solodev #WIP #graphics #physics #techart #indiegames #vfx






















