gamelab retweeted
Ich habe soeben Rewild: South America auf @Kickstarter kickstarter.com/projects/mar… unterstützt. @SwissGameHub @igdach @SGDAch @ManaBarCH
gamelab retweeted
Do you remember the time, when a video game had to attract attention through its packaging, as it was lined up in stores in large rooms full of boxes? New article for CH-Ludens on game packaging over the decades. @igdach @games_ch @SwissGameHub chludens.hypotheses.org/3615
gamelab retweeted
Kann ein Strategiespiel 40 Jahre später noch gleichviel Spannung und Spielspass generieren? Was unmöglich klingt, schaffen drei Schweizer Entwickler mit ihrem Spiel "Galactic Empires for networks". Mehr bei CH-Ludens: chludens.hypotheses.org/3309
@SwissGameHub @sgdach #swissgames
gamelab retweeted
Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well on new systems 25 to 30 years later? See CH-Ludens Blog on Galactic Empires for Networks (GEn) – a Swiss multiplayer game. chludens.hypotheses.org/3229 @SwissGames
gamelab retweeted
Why was it so difficult to develop and produce computer games in Switzerland in the 80s and 90s? Richard Holmes, the founder of game publisher Black Legend, explains.
chludens.hypotheses.org/2981
@SwissGames @SGDAch @igdach @chludens @memoriav_ch
gamelab retweeted
## DEMOSCENE CODEIMAGERY EXHIBITION OPEN NOW ##
toniz.ch/?room=demoscene
It is an online exhibition about the history and the scene of the demoscene. The history of 1980-2023 was curated by @ps(enough).
Enjoy the show - here toniz.ch/?room=demoscene
gamelab retweeted
Replying to @lovebyteparty
stitch it - a catchit game - here it is ... nanogame 256bytes of full basic for #lovebyte
play it online here:
tinyurl.com/stitchitbbc (A+D)
here ist the tape :-)
tinyurl.com/stitchittapebbc
and now the source for typing in .-)
gamelab retweeted
Hello #PitchYaGame
Meet Henry, merely half a head, but with the peculiar ability to possess and control any object within their reach.
Wishlist on Steam 👁️👃👁️♥️ store.steampowered.com/app/2…
gamelab retweeted
2500m2 space for #SwissGames?
Welcome to our new office :D
gamelab retweeted
Les membres du Musée Bolo expriment leur profonde tristesse suite au décès de Niklaus Wirth (1934-2024), professeur honoraire à l’ETHZ, spécialiste des langages de programmation.
gamelab retweeted
lemon64.com/forum/viewtopic.…
linejewels - a cross platform 8bit-basic game - running on #c64,#amstrad,#bbcmicro,#msx,#atari800,#msdos #basic differences: key routines #homecomputer
#chludens greetings to @romwer #experimentalarcheology
gamelab retweeted
Replying to @fgasking
@fgasking scroll down to the "Unreleased Games" section of this post about Linel, the Swiss game publisher, and you will find a list of titles with many details, some already covered by GTW, some not: chludens.hypotheses.org/1296
gamelab retweeted
Ein neuer #Teamfoto #Trend?
Mehr zum Thema
#Schweizer #Indiegame #gamedeveloper:
games.ch/swissgames/
#SwissGames #gamesCH
gamelab retweeted
Schweizer Game Devs #26
Henry ist ein ganz besonderer Videospielheld!
Entwickelt wird #HenryHalfhead vom Zürcher Studio Lululu Entertainment, das wir euch im Interview vorstellen.
games.ch/swissgames/artikel/… (G+)
#Swissgames
gamelab retweeted
What was producing and publishing games like in Switzerland in the 1980s and 1990s? Was the game "The Neverending Story II" a success? And what happened to the Karl May adventure series? On LINEL's publishing business.
chludens.hypotheses.org/2743 @SwissGames @igdach @SGDAch
gamelab retweeted
Thank you @SRF for reporting on the recently announced plans for games funding in the canton of Zurich! ✨
Featuring SGDA member @PhilomenaSchwab
srf.ch/audio/regionaljournal…
gamelab retweeted
Immer mehr Gaming-Content aus der #Schweiz…
games.ch/swissgames/artikel/…
Über was möchtet ihr künftig mehr lesen?
…und welcher wichtige Link fehlt noch in der Übersicht?
Einen umfangreichen #Veranstaltungskalender gibt‘s natürlich auch….
#Swissgames #SGDA
Weiteres demnächst!
gamelab retweeted
Hey @geoffkeighley, did you know that we've got approx. 100 #gameDevs in #Switzerland?
That's wild!
games.ch/swissgames/artikel/…
gamelab retweeted
Have you ever heard of a game that promised a prize of £25,000 to the first player to solve the entire game? If not, read the 3rd installment on Swiss publisher LINEL and uncover the first game Mark Grimmer was involved in: chludens.hypotheses.org/2604 @SwissGames @SGDAch @igdach
























