Switch between Min Liu and Max Fontaine—two kids from opposite ends of the sunken city Echograd Bay—in this cyberpunk pixel art fantasia.

Brooklyn, NY
Joined May 2020
minmax is hiring a pixel artist !! we are looking for a senior artist open to a part-time role, to pitch in on character and environment sprites. job description and link in the replies. pls rt for visibility ! tysm 🫶
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charlie ( building min/max ! ) retweeted
Min/Max is hiring a Blender Scene Painter to help shape a pixel art cyberpunk RPG with a unique 3D-to-pixel-art pipeline. 🛰️ Remote, Freelance 🎨 Define color & vibe in Blender 🕹️ Made in Unity Work with @gameminmax and apply: workwithindies.com/careers/m…
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charlie ( building min/max ! ) retweeted
light dark light again
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charlie ( building min/max ! ) retweeted
the ui has come a long way
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the ui has come a long way
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charlie ( building min/max ! ) retweeted
real time reflections and shadows 🫦 one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene
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real time reflections and shadows 🫦 one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene
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charlie ( building min/max ! ) retweeted
beam controls are now on 2nd joystick and this feels right some props are "hotspots" that grab the beam's attention i promise its not a horror game
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beam controls are now on 2nd joystick and this feels right some props are "hotspots" that grab the beam's attention i promise its not a horror game
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its a crime no one liked this
spinny orb light has been achieved internally
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spinny orb light has been achieved internally
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are the shadows sufficiently spooky
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after all , why not ?? why shouldnt i mix ortho and perspective
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free (* semi free) camera introduces new input issues in some cases you want input relativized to the camera (aka tank controls) but in others you actually want input locked to the angle of scene geometry
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wait no one told me how fun cinemachine is
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minmax in 3D: would you ???
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