minmax is hiring a pixel artist !!
we are looking for a senior artist open to a part-time role, to pitch in on character and environment sprites. job description and link in the replies.
pls rt for visibility ! tysm 🫶
charlie ( building min/max ! ) retweeted
Min/Max is hiring a Blender Scene Painter to help shape a pixel art cyberpunk RPG with a unique 3D-to-pixel-art pipeline.
🛰️ Remote, Freelance
🎨 Define color & vibe in Blender
🕹️ Made in Unity
Work with @gameminmax and apply: workwithindies.com/careers/m…
charlie ( building min/max ! ) retweeted
real time reflections and shadows 🫦
one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene
real time reflections and shadows 🫦
one tip for making these look nice in pixel art is to constrain your palette to the same colors used to paint the scene
charlie ( building min/max ! ) retweeted
beam controls are now on 2nd joystick and this feels right
some props are "hotspots" that grab the beam's attention
i promise its not a horror game
beam controls are now on 2nd joystick and this feels right
some props are "hotspots" that grab the beam's attention
i promise its not a horror game
free (* semi free) camera introduces new input issues
in some cases you want input relativized to the camera (aka tank controls)
but in others you actually want input locked to the angle of scene geometry








